Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Maps.h

Committer:
taylorza
Date:
2015-02-16
Revision:
16:f9227904afc4
Parent:
4:45ff7fc8a431

File content as of revision 16:f9227904afc4:

#ifndef __MAPS_H__
#define __MAPS_H__
class Maps
{
public:
    static const uint8_t ScreenIntro[];
    static const uint8_t Screen1[];
    static const uint8_t Screen2[];
    static const uint8_t Screen3[];
    static const uint8_t Screen4[];
};
#endif // __MAPS_H__