Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Committer:
taylorza
Date:
Mon Feb 16 03:46:57 2015 +0000
Revision:
16:f9227904afc4
Parent:
4:45ff7fc8a431
Added a 4th game screen

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 4:45ff7fc8a431 1 #ifndef __MAPS_H__
taylorza 4:45ff7fc8a431 2 #define __MAPS_H__
taylorza 4:45ff7fc8a431 3 class Maps
taylorza 4:45ff7fc8a431 4 {
taylorza 4:45ff7fc8a431 5 public:
taylorza 4:45ff7fc8a431 6 static const uint8_t ScreenIntro[];
taylorza 4:45ff7fc8a431 7 static const uint8_t Screen1[];
taylorza 4:45ff7fc8a431 8 static const uint8_t Screen2[];
taylorza 4:45ff7fc8a431 9 static const uint8_t Screen3[];
taylorza 16:f9227904afc4 10 static const uint8_t Screen4[];
taylorza 4:45ff7fc8a431 11 };
taylorza 4:45ff7fc8a431 12 #endif // __MAPS_H__