Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Committer:
taylorza
Date:
Mon Feb 16 03:46:57 2015 +0000
Revision:
16:f9227904afc4
Parent:
9:34008d8b1cdf
Added a 4th game screen

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 9:34008d8b1cdf 1 #ifndef __GAMEENGINE_H__
taylorza 9:34008d8b1cdf 2 #define __GAMEENGINE_H__
taylorza 9:34008d8b1cdf 3
taylorza 9:34008d8b1cdf 4 #include "mbed.h"
taylorza 9:34008d8b1cdf 5 #include "Bitmap4bpp.h"
taylorza 9:34008d8b1cdf 6 #include "LCD_ST7735.h"
taylorza 9:34008d8b1cdf 7 #include "Color565.h"
taylorza 9:34008d8b1cdf 8 #include "font_IBM.h"
taylorza 9:34008d8b1cdf 9
taylorza 9:34008d8b1cdf 10 #include "Point.h"
taylorza 9:34008d8b1cdf 11 #include "Rect.h"
taylorza 9:34008d8b1cdf 12 #include "GameInput.h"
taylorza 9:34008d8b1cdf 13 #include "ImageFrame.h"
taylorza 9:34008d8b1cdf 14 #include "Block.h"
taylorza 9:34008d8b1cdf 15 #include "Sprite.h"
taylorza 9:34008d8b1cdf 16 #include "GameObject.h"
taylorza 9:34008d8b1cdf 17 #include "Fix16.h"
taylorza 9:34008d8b1cdf 18 #include "SoundBlock.h"
taylorza 9:34008d8b1cdf 19 #include "Scene.h"
taylorza 9:34008d8b1cdf 20 #include "Game.h"
taylorza 9:34008d8b1cdf 21
taylorza 9:34008d8b1cdf 22
taylorza 9:34008d8b1cdf 23 #endif //__GAMEENGINE_H__
taylorza 9:34008d8b1cdf 24