Small Internet Protocol Stack using a standard serial port.

Dependencies:   mbed

PPP-Blinky - TCP/IP Networking Over a Serial Port

Note: The source code is at the bottom of this page.

/media/uploads/nixnax/blinky-connected.gif
A Windows desktop showing PPP-Blinky in the network connections list.

Describe PPP-Blinky in Three Sentences

PPP-Blinky is a tiny library that enables Internet protocols (IPv4) to any mbed target hardware by using only a serial port.

The code runs on processors with as little as 8k RAM, for example the Nucleo-L053R8 board.

PPP-Blinky uses the industry-standard PPP (Point-to-Point) Protocol and a tiny "stateless" TCP/IP stack.

No Ethernet Port Required

No ethernet port is required - PPP-Blinky uses a serial port to send IP packets to your PC.

PPP-Blinky emulates a standard dial-up modem and therefore connects to Windows, Linux or Adroid machines.

The code runs on most ARM mbed platforms such as the LPC11U24 shown in the picture below:

/media/uploads/nixnax/blinky-to-laptop1.jpg mbed LPC11u24 acting as a webserver to a Windows laptop.

Webserver

The Webserver and WebSocket functions are ideal for building browser-based GUIs on mbed-enabled hardware.

PPP-Blinky's HTTP webserver works with most web clients such as Internet Explorer, Mozilla Firefox, Google Chrome, Safari, Curl, wget and Lynx as well as Microsoft Powershell Invoke-Webrequest command.

In the image below Firefox web browser displays the main web page embedded into PPP-Blinky's code:

/media/uploads/nixnax/ppp-blinky-firefox.jpg Firefox web browser displays a web page embedded into PPP-Blinky's code

WebSocket Service

WebSocket is the most popular protocol standard for real-time bidirectional TCP/IP communication between clients and servers.
In the image below a small Internet Explorer script has connected to PPP-Blinky's WebSocket Service.
A websocket message was then sent by the browser and was echoed back by the WebSocket, triggering the onmessage event in the script.
The WebSocket service enables bidirectional real-time interaction between PPP-Blinky and any element in the browser DOM via JavaScript.
If you already have PPP-Blinky up and running you can test your WebSocket service using this: http://jsfiddle.net/d26cyuh2/112/embedded/result
Websockets are ideal for building browser-based GUIs for mbed hardware.

/media/uploads/nixnax/ppp-blinky-websocke-2.gif

Trying PPP-Blinky on your mbed board

You will need an mbed-enabled hardware board: https://developer.mbed.org/platforms/

Establish a serial port connection between your host PC and your mbed board. The easiest way is to use mbed hardware with a USB serial debug port. I've tried the ST-Micro Nucleo-L476RG, Nucleo-L152RE, Nucleo-F401RE, Nucleo-L432KC, Nucleo-L053R8, mbed-LPC11U24 and mbed-LPC1768 boards and they all work out of the box. Use the mbed online compiler to compile the software for your target board. Save the compiled binary to your hardware.

Before establishing a network connection, you can verify the operation of the code by opening a terminal program such as Tera Term, and setting the baud rate of the COM port on your mbed board to 115200 baud. LED1 should toggle for every two 0x7E (~) (i.e. tilde) characters you type, as 0x7E is the PPP frame start/end marker. Don't forget to close the port when your'e done testing, or else Windows Dial-up Networking will report that the COM port is in use by another program when you try to connect.

Once you are certain that the serial port and firmware is working, proceed to creating a new network connection on your PC -see below.

Creating a Dial-up Connection in Windows

/media/uploads/nixnax/modem.jpg

Setting up Dial-Up Networking (DUN) on your Windows 7 or 8 PC is essentially a two-step process: First, you create a new modem device, because PPP-blinky partially emulates a standard Windows serial port modem device. Second, you create a new Internet connection (in practice, a new network adapter) which is associated with your new "modem".

Step-by-step description of how to configure Windows for PPP-Blinky here:

/users/nixnax/code/PPP-Blinky/wiki/Configuring-Windows-Dial-Up-Networking

There is also a screen on how to set up Linux dial-up networking near the bottom of this page.

Connecting to PPP-Blinky from your PC

Once Windows networking is configured you can establish a dial-up connection to your mbed board over the USB virtual com port.

The IP address you manually assigned to the new dial-up network adapter (172.10.10.1) functions as a gateway to any valid IP address on that subnet. In the screen capture below, I'm sending pings from the Windows 8 command line to my ST-Micro Nucleo-L476RG board over the USB virtual serial Port. I'm also using a second serial port and Tera Term to capture the debug output from a second serial port on the hardware. The optional debug output from the board prints out the IP source and destination address and the first few bytes of the data payload. Note that the source is the adapter IP address, (172.10.10.1 in this case) and the destination is some other address on that subnet - all packets to the subnet are sent to our mbed hardware. For example, you could also ping 172.10.10.123 or, if your PPP-Blinky is running, simply click on this link: http://172.10.10.123

/media/uploads/nixnax/ping-cap-3.gif

One Million Pings!

In the image below the ICMP ("ping") echo reply service was tested by sending one million pings to ppp-Blinky. This took over two hours.
The ping tool used on the Windows 8 PC was psping.exe from PsTools by Mark Russinovich - http://bit.ly/PingFast
The average reply time for a short ping (1 byte of payload data) was 11 milliseconds at 115200 baud on the $10 Nucleo-L053R8 board - barely enough time for 130 bytes to be sent over the port!

/media/uploads/nixnax/ppp-blinky-ping-results.jpg

Monitoring PPP-Blinky Packets

The image below is from a Microsoft Network Monitor 3.4 capture session.

Responses from PPP-Blinky are shown in blue.

Frame 2 - Internet Explorer at IP 172.10.10.1 (the Dial-Up Adapter IP) requests a TCP connection by sending an S (SYN) flag.
Frame 3 - PPP-Blinky at IP 172.10.10.2 responds with an ACK in frame 3. One direction of the link is now established.
Frame 4 - The PC acknowledges the SYN sent by PPP-Blinky in frame 3. The TCP link is now fully established.
Frame 5 - The browser "pushes" (P flag is set) an HTTP GET request to PPP-Blinky.
Frame 6 - PPP-Blinky responds with a standard HTTP response "pushes" (P flag set) back a small web page. It also sets the A (ACK) flag to acknowledge the message sent in frame 6.
Frame 7 - The PC acknowledges reception of the HTTP payload.
Frame 8 - The PC starts to shut down the TCP connection by sending a FIN flag.
Frame 9 - PPP-Blinky acknowledges the FIN request - the connection is now closed in one direction. It also sets a FIN flag in the response to request closure of the opposite direction of the connection.
Frame 10 - The PC acknowledges the FIN request. The closing of the TCP connection is now confirmed in both directions.

/media/uploads/nixnax/ms-network-monitor-http-get-1.gif

Debug Output

PPP-Blinky can output handy debug information to an optional second serial port.
The image below shows the debug output (Ident, Source, Destination, TCP Flags) for a complete HTTP conversation.
The PC messages are displayed in black. PPP-Blinky messages are blue.
Notice how PPP-blinky automatically inserts a blank line after each full HTTP conversation.

/media/uploads/nixnax/tcp-data-3.gif

Creating a Dial-Up Connection in Linux

The screen below shows the required pppd command to connect to PPP-Blinky from a Linux machine. This was much simpler than Windows! The USB serial port of the mbed LPC1768 board registered as /dev/ttyACM0 on my Linux box. Do a websearch on pppd if you want to learn more about pppd, the Linux PPP handler. Near the bottom of the screen below, two webpages are fetched (/ and /y) by using the curl command on the command line. Gnome Webkit and Firefox work fine, too. Also try echo GET / HTTP/1.1 | nc 172.10.10.2 which uses netcat, the "Swiss army knife" of networking tools. PPP-Blinky was also tested with ApacheBench, the Apache server benchmark software. After 100000 fetches, the mean page fetch rate was reported as 6 page fetches per second for a small page.

/media/uploads/nixnax/pppd-screen.png

Caveats

PPP Blinky is an extremely sparse implementation (1.5k lines) of HTTP,WebSocket,TCP, UDP, ICMP, IPCP and LCP over PPP, requiring around 8kB of RAM. The minimum functionality required to establish connectivity is implemented. These are often acceptable tradeoffs for embedded projects as well as a handy tool to learn the practical details of everyday networking implementations.

Revision:
226:4898247048c7
Parent:
225:4c9994e3becb
Child:
227:f87156f9ef11
--- a/PPP-Blinky/ppp-blinky.cpp	Sat Sep 08 20:48:05 2018 +0000
+++ b/PPP-Blinky/ppp-blinky.cpp	Sun Sep 09 16:28:07 2018 +0000
@@ -65,7 +65,7 @@
 RawSerial xx(PTC3, PTC2); // Second serial port on FRDM-KW41Z board
 #elif defined(YOUR_TARGET_BOARD_NAME_HERE)
 // change the next line to YOUR target board's second serial port pin definition if it's not present - and if it works, please send it to me - thanks!!!
-RawSerial xx(p9, p10); // change this to YOUR board second serial port pin definition - and please send it to me if it works!!!
+RawSerial xx(p9, p10); // change this to YOUR board's second serial port pin definition - and please send it to me if it works!!!
 #else
 #error Add your target board's second serial port here if you want to use debugging - or simply change SERIAL_PORT_MONITOR_YES to SERIAL_PORT_MONITOR_NO
 #endif
@@ -87,17 +87,21 @@
 #define v2 0
 #define IP_HEADER_DUMP_YES /* YES for ip header dump */
 #define TCP_HEADER_DUMP_YES /* YES for tcp header dump */
+#define DUMP_RECEIVED_PPP_FRAMES_NO /* YES to dump received PPP frames */
 
-// this is the webpage we serve when we get an HTTP request to root (/)
-// keep size under ~900 bytes to fit into a single PPP packet
+// below is the webpage we serve when we get an HTTP request to root (/)
+// keep size under ~1400 bytes to fit into a single PPP packet
 
 const static char rootWebPage[] = "\
 <!DOCTYPE html>\
 <html>\
 <head>\
 <title>mbed PPP-Blinky</title>\r\n\
+<style>\
+body {font-family:sans-serif; font-size:150%; text-align:center; color:#807070;}\
+</style>\
 </head>\
-<body style=\"font-family: sans-serif; font-size:20px; text-align:center; color:#807070\">\
+<body>\
 <h1>mbed PPP-Blinky Up and Running</h1>\
 <h1><a href=\"http://bit.ly/pppBlink2\">Source on mbed</a></h1>\
 <h1><a href=\"/w\">WebSocket Test</a></h1>\
@@ -105,14 +109,15 @@
 <h1><a href=\"/xb\">Benchmark 2</a></h1>\
 <h1><a href=\"http://jsfiddle.net/d26cyuh2/112/embedded/result\">JSFiddle Demo</a></h1>\
 </body>\
-</html>\r\n"; // size = 451 bytes + 1 null byte = 452 bytes
+</html>\r\n"; // size = 483 bytes + 1 null byte = 484 bytes
 
 // this is a websocket demo html page we serve when GET /ws is requested
+// it contains some javascript to handle the websocket activities
 const static char webSocketPage[] = "\
 <!DOCTYPE html>\
 <html>\
 <head>\
-<title>mbed PPP-Blinky</title>\
+<title>mbed PPP-Blinky WebSocket</title>\
 <script>\
 window.onload=function(){\
  var url=\"ws://172.10.10.2\";\
@@ -124,11 +129,11 @@
   if(btn.textContent==\"Connect\"){\
    x=new WebSocket(url);\
     x.onopen=function(){\
-    show(\"Connected to : \"+url);\
+    show(\"Connected to PPP-Blinky WebSocket service at: \"+url);\
     btn.textContent=\"Send \\\"\"+ctr+\"\\\"\";\
    };\
-  x.onclose=function(){show(\"closed\");};\
-  x.onmessage=function(msg){show(\"PPP-Blinky Sent: \\\"\"+msg.data+\"\\\"\");};\
+  x.onclose=function(){show(\"WebSocket closed\");};\
+  x.onmessage=function(msg){show(\"PPP-Blinky WebSocket service responded with: \\\"\"+msg.data+\"\\\"\");};\
   } else {\
    x.send(ctr);\
    ctr=ctr+1;\
@@ -137,13 +142,16 @@
  };\
 };\
 </script>\
-<body style=\"font-family: sans-serif; font-size:25px; color:#807070\">\
-<h1>PPP-Blinky WebSocket Test</h1>\
-<div id=\"sts\">Idle</div>\
-<button id=\"btn\" style=\"font-size: 100%; margin-top: 55px; margin-bottom: 55px;\">Connect</button>\
-<h4><a href=\"/\">PPP-Blinky home</a></h4>\
+<style>\
+body {font-family:sans-serif; font-size:150%; text-align:center; color:#807070;}\
+button {font-size:150%; background-color:#7eeeee; border-radius:15px; border:none; margin-top:20px; }\
+</style>\
+<body>\
+<h1>mbed PPP-Blinky WebSocket Test</h1>\
+<h1><div id=\"sts\">Idle</div><h1>\
+<button id=\"btn\">Connect</button>\
 </body>\
-</html>"; // size = 916 bytes + 1 null byte = 917 bytes
+</html>"; // size = 1037 bytes + 1 null byte = 1038 bytes
 
 // The serial port on your mbed hardware. Your PC should be configured to view this port as a standard dial-up networking modem.
 // On Windows the model type of the modem should be selected as "Communications cable between two computers"
@@ -221,14 +229,9 @@
     }
 }
 
-/// Initialize the PPP FCS (frame check sequence) total
-void fcsReset()
-{
-    ppp.fcs=0xffff;   // crc restart
-}
 
 /// update the cumulative PPP FCS (frame check sequence)
-void fcsDo(int x)
+void fcsDo(register int x)
 {
     ppp.fcs=((ppp.fcs&1)^(x&1))?(ppp.fcs>>1)^0x8408:ppp.fcs>>1;
     x>>=1;
@@ -251,7 +254,7 @@
 /// calculate the PPP FCS (frame check sequence) on an entire block of memory
 int fcsBuf(char * buf, int size) // crc on an entire block of memory
 {
-    fcsReset();
+    ppp.fcs=0xffff; // fcs initial value
     for(int i=0; i<size; i++)fcsDo(*buf++);
     return ppp.fcs;
 }
@@ -288,17 +291,16 @@
 /// Process a received PPP frame
 void processPPPFrame(int start, int end)
 {
-    led1Toggle(); // change led1 state on every frame we receive
+    led1Toggle(); // change led1 state on received frames
     if(start==end) {
         return; // empty frame
     }
-    fcsReset();
+    ppp.fcs=0xffff; // fcs initial value
     char * dest = ppp.pkt.buf;
     ppp.pkt.len=0;
     int unstuff=0;
     int idx = start;
     while(1) {
-
         if (unstuff==0) {
             if (ppp.rx.buf[idx]==0x7d) unstuff=1;
             else {
@@ -319,38 +321,33 @@
         if (idx == end) break;
     }
     ppp.pkt.crc = ppp.fcs & 0xffff;
-    if(0) dumpPPPFrame(); // set to 1 to dump ALL ppp frames
+#ifdef DUMP_RECEIVED_PPP_FRAMES_YES
+    dumpPPPFrame(); // hex dump ALL ppp frames to the debug port
+#endif
     if (ppp.pkt.crc == 0xf0b8) { // check for good CRC
         determinePacketType();
     } else {
 #define REPORT_FCS_ERROR_YES
 #ifdef REPORT_FCS_ERROR_YES
         char pbuf[50]; // local print buffer
-
         sprintf(pbuf, "\nPPP FCS(crc) Error CRC=%x Length = %d\n",ppp.pkt.crc,ppp.pkt.len); // print a debug line
-
         debugPuts( pbuf );
-        if(0) dumpPPPFrame(); // set to 1 to dump frames with errors in them
+#define DUMP_PPP_FRAME_ON_ERROR_NO
+#ifdef  DUMP_PPP_FRAME_ON_ERROR_YES
+        dumpPPPFrame(); // dump frames with errors in them
+#endif
 #endif
     }
 }
 
-/// output a character to the PPP port while checking for incoming characters
-void pcdebugPutc(int ch)
-{
-
-    pc.putc(ch);
-
-}
-
 /// do PPP HDLC-like handling of special (flag) characters
 void hdlcPut(int ch)
 {
     if ( (ch<0x20) || (ch==0x7d) || (ch==0x7e) ) {
-        pcdebugPutc(0x7d);
-        pcdebugPutc(ch^0x20);  // these characters need special handling
+        pc.putc(0x7d);
+        pc.putc(ch^0x20);  // these characters need special handling
     } else {
-        pcdebugPutc(ch);
+        pc.putc(ch);
     }
 }
 
@@ -361,13 +358,13 @@
     int crc = fcsBuf(ppp.pkt.buf, ppp.pkt.len-2); // update crc
     ppp.pkt.buf[ ppp.pkt.len-2 ] = (~crc>>0); // fcs lo (crc)
     ppp.pkt.buf[ ppp.pkt.len-1 ] = (~crc>>8); // fcs hi (crc)
-    pcdebugPutc(0x7e); // hdlc start-of-frame "flag"
+    pc.putc(0x7e); // hdlc start-of-frame "flag"
     for(int i=0; i<ppp.pkt.len; i++) {
-        wait_us(86); // wait one character time
+        // wait_us(86); // wait one character time
 
         hdlcPut( ppp.pkt.buf[i] ); // send a character
     }
-    pcdebugPutc(0x7e); // hdlc end-of-frame "flag"
+    pc.putc(0x7e); // hdlc end-of-frame "flag"
 }
 
 /// convert a network ip address in the buffer to an integer (IP adresses are big-endian, i.e most significant byte first)
@@ -702,20 +699,20 @@
         ppp.icmp->checkSumR = 0; // zero the checksum for recalculation
         unsigned int sum = dataCheckSum(ppp.icmpStart, icmpLength.all, 1); // icmp checksum
         ppp.icmp->checkSumR = __REV16( sum ); // save big-endian icmp checksum
-
+#define DUMP_ICMP_PACKETS_NO
+#ifdef  DUMP_ICMP_PACKETS_YES
         int printSize = icmpLength.data; // exclude size of icmp header
         if (printSize > 10) printSize = 10; // print up to 20 characters
-        if (0) {
-            for (int i=0; i<printSize; i++) {
-                char ch = ppp.icmp->data[i];
-                if (ch>31 && ch<127) {
-                    debugPutc(ch);
-                } else {
-                    debugPutc('_');
-                }
+        for (int i=0; i<printSize; i++) {
+            char ch = ppp.icmp->data[i];
+            if (ch>31 && ch<127) {
+                debugPutc(ch);
+            } else {
+                debugPutc('_'); // for non-printable characters
             }
-            debugPutc('\n');
         }
+        debugPutc('\n');
+#endif
         sendPppFrame(); // reply to the ping
     } else {
         if (v0) {
@@ -836,7 +833,10 @@
             *copyTo++ = *key++; // copy next valid base-64 character
         }
         strcpy(copyTo,"258EAFA5-E914-47DA-95CA-C5AB0DC85B11"); // append websocket gui code
-        if (0) debugPrintf("Challenge is %s\n", challenge); // the string we hash for the challenge
+#define DUMP_WEBSOCKET_CHALLENGE_NO
+#ifdef  DUMP_WEBSOCKET_CHALLENGE_YES
+        debugPrintf("Challenge is %s\n", challenge); // the string we hash for the challenge
+#endif        
         char shaOutput [20]; // sha1 output
         sha1( shaOutput, challenge, strlen(challenge)); // hash the challenge
         char encOut[50];
@@ -1077,9 +1077,15 @@
     dumpHeaderIP(1); // dump outgoing IP header before sending the frame
     dumpHeaderTCP(1); // dump outgoing TCP header before sending the frame
     dumpDataTCP(1); // dump outgoing TCP data before sending the frame
-    if (0) wait_ms(45); // 45 ms delay before sending frame - a typical internet delay time
+#define WAIT_BEFORE_IP_SEND_NO
+#ifdef  WAIT_BEFORE_IP_SEND_YES
+    wait_ms(45); // 45 ms delay before sending frame
+#endif
     sendPppFrame(); // All preparation complete - send the TCP response
-    if(0) dumpPPPFrame(); // set to 1 to dump transmitted ppp frame
+#define DUMP_TRANSMITTED_PPP_NO
+#ifdef DUMP_TRANSMITTED_PPP_YES
+    dumpPPPFrame(); // dump every transmitted ppp frame to debug port
+#endif
     memset(ppp.pkt.buf+44,0,500); // flush out traces of previous data that we may scan for
 }