Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
36:233b12d0b1f0
Parent:
34:1244fa3f2559
Child:
40:3ba2b0ea9f33
--- a/classLaserSensingTrajectory.h	Tue Nov 13 04:40:08 2012 +0000
+++ b/classLaserSensingTrajectory.h	Wed Mar 13 11:38:48 2013 +0000
@@ -38,7 +38,7 @@
     ~LaserSensingTrajectory();
 
     // METHODS:
-    void processSensedData();
+    bool processSensedData();
     void setDelayMirrors(int); // in general, the delay will depend on the number of points being DISPLAYED (in other terms, on the size of lsdTrajectory).
     void addDelayMirrors(int add_delay);