Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
34:1244fa3f2559
Parent:
33:43e8bc451ef0
Child:
36:233b12d0b1f0
--- a/classLaserSensingTrajectory.h	Mon Nov 05 06:08:35 2012 +0000
+++ b/classLaserSensingTrajectory.h	Wed Nov 07 14:41:55 2012 +0000
@@ -20,7 +20,6 @@
 #define MIN_ACCEPTABLE_INTENSITY 16 // if maxI< this then we consider all the saccade on something black
 
 
-
 struct laserSensingPoint {
     // Position and color (after rendering)
    unsigned short x, y; // position of the point (after rendering - its integer, because it is in "laser projector pixels")