Fork of BLE_SecureHeartRate : should this 'work' i.e. require a secure connection on an nRF51-DK? Hopefully I'm just missing something obvious - or is this broken?

Dependencies:   BLE_API mbed nRF51822

Fork of BLE_SecureHeartRate by Bluetooth Low Energy

Revision:
1:52c48814da8e
Parent:
0:4f367a344480
Child:
2:2d9d4b271af8
--- a/main.cpp	Tue Jun 02 08:09:51 2015 +0000
+++ b/main.cpp	Tue Jun 02 08:14:51 2015 +0000
@@ -46,16 +46,38 @@
      * heavy-weight sensor polling from the main thread. */
     triggerSensorPolling = true;
 }
+uint8_t KEY[6] = {0x01, 0x02, 0x00, 0x00, 0x00, 0x00};
+
+void connectionCallback(Gap::Handle_t handle, Gap::addr_type_t peerAddrType, const Gap::Address_t peerAddr,
+                                              Gap::addr_type_t ownAddrType,  const Gap::Address_t ownAddr,
+                                              const Gap::ConnectionParams_t * pParam)
+{
+    printf("connected!\r\n");
+}
+
+void passkeyDisplayCallback(Gap::Handle_t handle, const Gap::Passkey_t passkey)
+{
+    uint8_t i;
+    
+    printf("Input passKey: ");
+    for(i = 0; i < 6; i++) {
+        printf("%d ", passkey[i]);
+    }
+}
+
 
 int main(void)
 {
     led1 = 1;
     Ticker ticker;
     ticker.attach(periodicCallback, 1); // blink LED every second
-
+printf("Started\r\n");
     ble.init();
+    ble.initializeSecurity(true, true, Gap::IO_CAPS_DISPLAY_ONLY, NULL);
+    //ble.initializeSecurity();
+    ble.onConnection(connectionCallback);
     ble.onDisconnection(disconnectionCallback);
-
+    ble.onPasskeyDisplay(passkeyDisplayCallback);
     /* Setup primary service. */
     uint8_t hrmCounter = 100; // init HRM to 100bps
     HeartRateService hrService(ble, hrmCounter, HeartRateService::LOCATION_FINGER);
@@ -70,6 +92,7 @@
     ble.accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LOCAL_NAME, (uint8_t *)DEVICE_NAME, sizeof(DEVICE_NAME));
     ble.setAdvertisingType(GapAdvertisingParams::ADV_CONNECTABLE_UNDIRECTED);
     ble.setAdvertisingInterval(1000);
+    
     ble.startAdvertising();
 
     // infinite loop