Race around the city collecting the flags while avoiding those that stand in the way of your mission. Make no mistake you will need to be quick to outwit your opponents, they are smart and will try to box you in. I wrote this game to prove that writing a game with scrolling scenery is possible even with the limited 6kB of RAM available. I had to compromise sound effects for features, I wanted multiple opponents, I wanted to be able to drop smoke bombs to trap the opponents but all this required memory so the sound effects had to take a back seat.

Dependencies:   mbed

Committer:
taylorza
Date:
Sun Feb 01 00:43:25 2015 +0000
Revision:
1:1b8125937f28
Parent:
0:d85c449aca6d
Minor updates

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 0:d85c449aca6d 1 #include "stdint.h"
taylorza 0:d85c449aca6d 2
taylorza 0:d85c449aca6d 3 #ifndef __BITMAP1BPP_H__
taylorza 0:d85c449aca6d 4 #define __BITMAP1BPP_H__
taylorza 0:d85c449aca6d 5
taylorza 0:d85c449aca6d 6 class Bitmap1bpp
taylorza 0:d85c449aca6d 7 {
taylorza 0:d85c449aca6d 8 public:
taylorza 0:d85c449aca6d 9 Bitmap1bpp(uint16_t width, uint16_t height);
taylorza 0:d85c449aca6d 10 ~Bitmap1bpp();
taylorza 0:d85c449aca6d 11
taylorza 0:d85c449aca6d 12 inline uint16_t getWidth() { return _width; }
taylorza 0:d85c449aca6d 13 inline uint16_t getHeight() { return _height; }
taylorza 0:d85c449aca6d 14 inline uint16_t getStride() { return _stride; }
taylorza 0:d85c449aca6d 15
taylorza 0:d85c449aca6d 16 inline uint8_t *getBitmapData() { return _pBitmapData; }
taylorza 0:d85c449aca6d 17
taylorza 0:d85c449aca6d 18 void clear();
taylorza 0:d85c449aca6d 19
taylorza 0:d85c449aca6d 20 void setPixel(int16_t x, int16_t y, uint16_t color);
taylorza 0:d85c449aca6d 21
taylorza 0:d85c449aca6d 22 private:
taylorza 0:d85c449aca6d 23 uint16_t _width;
taylorza 0:d85c449aca6d 24 uint16_t _height;
taylorza 0:d85c449aca6d 25 uint16_t _stride;
taylorza 0:d85c449aca6d 26 uint8_t *_pBitmapData;
taylorza 0:d85c449aca6d 27 };
taylorza 0:d85c449aca6d 28
taylorza 0:d85c449aca6d 29 #endif //__BITMAP1BPP_H__