just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revisions of classPointMass.h

Revision Date Message Actions
35:35af5086ab4f 2012-11-13 version para ITS File  Diff  Annotate
30:d8af03f01cd4 2012-09-21 first commit. Not yet functional. Added ghost and pacman game modes, but the behaviour of these "rigid spots" is not implemented yet File  Diff  Annotate
29:2fc8c12822eb 2012-06-20 compiled at asahiTV File  Diff  Annotate
24:4e52031a495b 2012-06-18 Various modifications for show at TV Asahi File  Diff  Annotate
12:0de9cd2bced5 2012-04-12 1) template class vector works fine. This way, I have more memory (by defining a rigid scafold using unsigned shorts). I can now make an elastic blob of at least 50 points. ; ; To do: double buffering (this will again take memory, but it may be ok becaus... File  Diff  Annotate
4:f9d364f10335 2012-04-04 - the new optimized laser output buffer has not been tested, but it compiles; - I am commiting here, because I am planning to change the structure of the classes: soundSpot will not contain an object of type classLaserSensingTrajectory, but be a CHILD o... File  Diff  Annotate
2:34157ebbf56b 2012-03-31 - Debugged some subtle problem that made the motion of the rigidLoops strange (when damping factor was too small, the blobs would start moving faster and faster sometimes, and oscillate - the reason being the VERLET integration and the fact that the up... File  Diff  Annotate
1:a4050fee11f7 2012-03-31 new scorelight methods added. VERY STRANGE problem with oldPos and pos in Verlet method, that have strange behaviour depending on the value of damp factor... File  Diff  Annotate
0:345b3bc7a0ea 2012-03-28 This version (using rigid frame, base and child classes, etc) works, but the blob is strangely smaller. Need to check this. File  Diff  Annotate