just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
4:f9d364f10335
Parent:
0:345b3bc7a0ea
Child:
7:0df17f3078bc
--- a/classRigidScafold.h	Mon Apr 02 05:33:44 2012 +0000
+++ b/classRigidScafold.h	Wed Apr 04 10:05:25 2012 +0000
@@ -13,16 +13,14 @@
     
     // (1) METHODS for creating different SCAFOLD structures
  // Note: these scafolds may or may not be used to initialize the light loop (in case of elasticLoop). 
-  void buildCircularScafold(float _radius, vector2D _pos,vector2D _vel, int _numScafoldPoints);
+  void buildCircularScafold(float _radius, vector2D _pos, int _numScafoldPoints);
+  void buildLine(float _length, float _angleDeg, vector2D _pos, int _numScafoldPoints);
   // Other functions to create letters, text, etc. 
   // ...
   
   // DATA structures: 
     // note: the number of points in the scafold does not need to equate the number of points in the blob
     vector<vector2D> scafold; // scafold trajectory (centered around the centerScafold point). Can be used to initialize elastic loop.
-    vector2D center; // the center of the scafold can be used to set the INITIAL position of the loop
-    vector2D speed;  // again, this may be used to set the initial speed of the loop 
-    float radius;
  };
 
 #endif
\ No newline at end of file