just a test

Dependencies:   mbed

Fork of scoreLight_Advanced by Alvaro Cassinelli

Revision:
35:35af5086ab4f
Parent:
34:1244fa3f2559
Child:
44:46e25fa1669b
--- a/rigidLoop.cpp	Wed Nov 07 14:41:55 2012 +0000
+++ b/rigidLoop.cpp	Tue Nov 13 04:40:08 2012 +0000
@@ -78,7 +78,7 @@
             //setColor(0x07);//0x04+0x02>>i);
             setColor(0x04);
 
-            saccadeRadius=50;//+rand()%20;
+            saccadeRadius=45;//+rand()%20;
             // default (initial) shape (the scafold belongs to the base class):
             bluePrint.buildCircularScafold(saccadeRadius, vector2Dd(0,0), 18); //(float _radius, vector2D _pos,vector2D _vel, int _numScafoldPoints);
 
@@ -104,7 +104,7 @@
             //setColor(0x07);//0x04+0x02>>i);
             setColor(0x04);
 
-            saccadeRadius=60;//+rand()%20;
+            saccadeRadius=45;//+rand()%20;
             // default (initial) shape (the scafold belongs to the base class):
             bluePrint.buildCircularScafold(saccadeRadius, vector2Dd(0,0), 20); //(float _radius, vector2D _pos,vector2D _vel, int _numScafoldPoints);
 
@@ -129,7 +129,7 @@
             sprintf(spotName,"rigid_following");
 
             //setColor(0x07);//0x04+0x02>>i);
-            setColor(0x04);
+            setColor(0x04); //only R
 
             // default (initial) shape (the scafold belongs to the base class):
             saccadeRadius=23;
@@ -161,7 +161,7 @@
             // Name of this kind of spot:
             sprintf(spotName,"rigid_bouncing");
 
-            setColor(0x05);
+            setColor(0x05);// R+B
 
             saccadeRadius=30;//+rand()%20;
             // default (initial) shape (the scafold belongs to the base class):
@@ -220,7 +220,7 @@
             sprintf(spotName,"pacman");
 
             //setColor(0x07);//0x04+0x02>>i);
-            setColor(0x06); // make it green
+            setColor(0x06); // red+green = yellowish
 
             saccadeRadius=35;//+rand()%20;
             // default (initial) shape (the scafold belongs to the base class):
@@ -254,8 +254,9 @@
 
             sprintf(spotName,"ghost");
 
+            // Make it blueish by default:
             //setColor(0x07);//0x04+0x02>>i);
-            setColor(0x05);
+            setColor(0x05); // red + blue
 
             massCenter=1.0;
             dampMotionCenterMass=0; // no motion damp (but there will be no forces: only constant uniform motion)