Alvaro Cassinelli
/
skinGames_forktest
just a test
Fork of scoreLight_Advanced by
blobConfig.cpp@31:5f039cbddee8, 2012-09-23 (annotated)
- Committer:
- mbedalvaro
- Date:
- Sun Sep 23 10:11:43 2012 +0000
- Revision:
- 31:5f039cbddee8
- Parent:
- 30:d8af03f01cd4
- Child:
- 32:52273c3291fe
this is quite nice, but I am going to make a deep modification of the bouncing principle: instead of depending on the penetration, it will just be a factor over the speed (perfect elastic bouncing being factorElastic=1, and perfectly absorption=0);
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
mbedalvaro | 0:345b3bc7a0ea | 1 | |
mbedalvaro | 0:345b3bc7a0ea | 2 | #include "blobConfig.h" |
mbedalvaro | 0:345b3bc7a0ea | 3 | |
mbedalvaro | 0:345b3bc7a0ea | 4 | blobConfig::blobConfig(): numBlobs(0) { |
mbedalvaro | 1:a4050fee11f7 | 5 | //blobArray.clear();// there is no need to do this, the vector does not contains anything here. |
mbedalvaro | 0:345b3bc7a0ea | 6 | } |
mbedalvaro | 0:345b3bc7a0ea | 7 | |
mbedalvaro | 0:345b3bc7a0ea | 8 | blobConfig::~blobConfig() { |
mbedalvaro | 1:a4050fee11f7 | 9 | clearConfig(); |
mbedalvaro | 0:345b3bc7a0ea | 10 | } |
mbedalvaro | 0:345b3bc7a0ea | 11 | |
mbedalvaro | 0:345b3bc7a0ea | 12 | // =========================================== STANDARD CONFIGURATIONS ============================================================================= |
mbedalvaro | 0:345b3bc7a0ea | 13 | |
mbedalvaro | 30:d8af03f01cd4 | 14 | |
mbedalvaro | 0:345b3bc7a0ea | 15 | |
mbedalvaro | 0:345b3bc7a0ea | 16 | void blobConfig::clearConfig() { |
mbedalvaro | 1:a4050fee11f7 | 17 | for (int i=0; i<blobArray.size(); i++) delete blobArray[i]; // we must delete the pointer created with new, so the memory for the object is liberated (calls its destructor) |
mbedalvaro | 1:a4050fee11f7 | 18 | blobArray.clear(); |
mbedalvaro | 1:a4050fee11f7 | 19 | numBlobs=0;// this is just equal to blobArray.size() |
mbedalvaro | 0:345b3bc7a0ea | 20 | } |
mbedalvaro | 0:345b3bc7a0ea | 21 | |
mbedalvaro | 31:5f039cbddee8 | 22 | void blobConfig::initConfig(configType cfType, int numblobs) { |
mbedalvaro | 30:d8af03f01cd4 | 23 | myConfigType=cfType; |
mbedalvaro | 31:5f039cbddee8 | 24 | int i; |
mbedalvaro | 30:d8af03f01cd4 | 25 | switch(myConfigType) { |
mbedalvaro | 30:d8af03f01cd4 | 26 | case ONE_ELASTIC_FOLLOWING: |
mbedalvaro | 30:d8af03f01cd4 | 27 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 28 | clearConfig(); |
mbedalvaro | 30:d8af03f01cd4 | 29 | addOneElasticContourFollowing(); |
mbedalvaro | 30:d8af03f01cd4 | 30 | break; |
mbedalvaro | 30:d8af03f01cd4 | 31 | case ONE_ELASTIC_MOUTH: |
mbedalvaro | 30:d8af03f01cd4 | 32 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 33 | clearConfig(); |
mbedalvaro | 30:d8af03f01cd4 | 34 | addOneElasticLoopContractCentral(); |
mbedalvaro | 30:d8af03f01cd4 | 35 | break; |
mbedalvaro | 30:d8af03f01cd4 | 36 | case ONE_ELASTIC_MOUTH_SMALL: |
mbedalvaro | 30:d8af03f01cd4 | 37 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 38 | clearConfig(); |
mbedalvaro | 30:d8af03f01cd4 | 39 | addOneElasticLoopContractCentralFast(); |
mbedalvaro | 30:d8af03f01cd4 | 40 | break; |
mbedalvaro | 30:d8af03f01cd4 | 41 | case BOUNCING_SPOTS: |
mbedalvaro | 30:d8af03f01cd4 | 42 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 43 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 44 | for (i=0; i<numblobs ; i++) addOneRigidLoopBouncing(); |
mbedalvaro | 30:d8af03f01cd4 | 45 | break; |
mbedalvaro | 30:d8af03f01cd4 | 46 | case LORENTZ_SPOTS: |
mbedalvaro | 30:d8af03f01cd4 | 47 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 48 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 49 | for (i=0; i<numblobs ; i++) addOneRigidLoopLorentz(); |
mbedalvaro | 30:d8af03f01cd4 | 50 | break; |
mbedalvaro | 30:d8af03f01cd4 | 51 | case FOLLOWING_SPOTS: |
mbedalvaro | 30:d8af03f01cd4 | 52 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 53 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 54 | for (i=0; i<numblobs ; i++) addOneRigidLoopFollowing(vector2Df(CENTER_AD_MIRROR_X+i*200, CENTER_AD_MIRROR_Y+i*200), vector2Df(20,0)); |
mbedalvaro | 31:5f039cbddee8 | 55 | break; |
mbedalvaro | 31:5f039cbddee8 | 56 | case ONE_TRACKING_SPOT: |
mbedalvaro | 31:5f039cbddee8 | 57 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 58 | addOneRigidTrackingSpot(); |
mbedalvaro | 31:5f039cbddee8 | 59 | break; |
mbedalvaro | 31:5f039cbddee8 | 60 | case ONE_TRACKING_SPOT_DOT: |
mbedalvaro | 31:5f039cbddee8 | 61 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 62 | addOneRigidTrackingSpotDot(); |
mbedalvaro | 30:d8af03f01cd4 | 63 | break; |
mbedalvaro | 30:d8af03f01cd4 | 64 | case AIR_HOCKEY_GAME: |
mbedalvaro | 30:d8af03f01cd4 | 65 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 66 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 67 | for (i=0; i<numblobs ; i++) addOneRigidLoopAirHockey(); |
mbedalvaro | 30:d8af03f01cd4 | 68 | break; |
mbedalvaro | 30:d8af03f01cd4 | 69 | case CIRCULAR_PONG_GAME: |
mbedalvaro | 30:d8af03f01cd4 | 70 | // computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 71 | clearConfig(); |
mbedalvaro | 30:d8af03f01cd4 | 72 | // (1) One SPOT_TRACK to track the background. It will be the number 0 in the config. |
mbedalvaro | 31:5f039cbddee8 | 73 | addOneRigidTrackingSpotDot(); |
mbedalvaro | 30:d8af03f01cd4 | 74 | // (2) Add bouncing spots: |
mbedalvaro | 31:5f039cbddee8 | 75 | for (i=0; i<numblobs ; i++) { |
mbedalvaro | 31:5f039cbddee8 | 76 | float anglaux=1.0*i/numblobs*2*PI; |
mbedalvaro | 31:5f039cbddee8 | 77 | addOneRigidLoopBouncing(vector2Df(CENTER_AD_MIRROR_X+200*cos(anglaux), CENTER_AD_MIRROR_Y+200*sin(anglaux)), |
mbedalvaro | 31:5f039cbddee8 | 78 | vector2Df(cos(anglaux),sin(anglaux))*10); |
mbedalvaro | 31:5f039cbddee8 | 79 | } |
mbedalvaro | 30:d8af03f01cd4 | 80 | break; |
mbedalvaro | 30:d8af03f01cd4 | 81 | case VERTICAL_PINBALL_GAME: |
mbedalvaro | 30:d8af03f01cd4 | 82 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 83 | // (1) one (or two9 SPOT_TRACK_DOT to track the background - It will be the number 0 (and 1) in the config. |
mbedalvaro | 31:5f039cbddee8 | 84 | addOneRigidTrackingSpotDot(vector2Df(CENTER_AD_MIRROR_X, CENTER_AD_MIRROR_Y+600), |
mbedalvaro | 31:5f039cbddee8 | 85 | vector2Df(0,0)); |
mbedalvaro | 31:5f039cbddee8 | 86 | // (2) one bouncing spot with gravity: |
mbedalvaro | 31:5f039cbddee8 | 87 | addOneRigidLoopBouncingGravity(vector2Df(CENTER_AD_MIRROR_X, CENTER_AD_MIRROR_Y-600), |
mbedalvaro | 31:5f039cbddee8 | 88 | vector2Df(0,0)); |
mbedalvaro | 30:d8af03f01cd4 | 89 | |
mbedalvaro | 30:d8af03f01cd4 | 90 | break; |
mbedalvaro | 31:5f039cbddee8 | 91 | case FISH_NET_GAME: |
mbedalvaro | 31:5f039cbddee8 | 92 | clearConfig(); |
mbedalvaro | 31:5f039cbddee8 | 93 | // (1) one SPOT_TRACK_DOT to track the background - It will be the number 0 |
mbedalvaro | 31:5f039cbddee8 | 94 | addOneRigidTrackingSpotDot(vector2Df(CENTER_AD_MIRROR_X, CENTER_AD_MIRROR_Y), // CENTERED |
mbedalvaro | 31:5f039cbddee8 | 95 | vector2Df(0,0)); |
mbedalvaro | 31:5f039cbddee8 | 96 | // (2) Add bouncing spots without gravity: |
mbedalvaro | 31:5f039cbddee8 | 97 | for (i=0; i<numblobs ; i++) { |
mbedalvaro | 31:5f039cbddee8 | 98 | float anglaux=1.0*i/numblobs*2*PI; |
mbedalvaro | 31:5f039cbddee8 | 99 | addOneRigidLoopBouncing(vector2Df(CENTER_AD_MIRROR_X+400*cos(anglaux), CENTER_AD_MIRROR_Y+400*sin(anglaux)), |
mbedalvaro | 31:5f039cbddee8 | 100 | vector2Df(cos(anglaux),sin(anglaux))*10); |
mbedalvaro | 31:5f039cbddee8 | 101 | } |
mbedalvaro | 31:5f039cbddee8 | 102 | break; |
mbedalvaro | 30:d8af03f01cd4 | 103 | case PAC_MAN_GAME: |
mbedalvaro | 30:d8af03f01cd4 | 104 | clearConfig(); |
mbedalvaro | 30:d8af03f01cd4 | 105 | //(1) add one very slowly slidind-bouncing spot, the PACMAN (number 0 in the config) |
mbedalvaro | 31:5f039cbddee8 | 106 | // addOneRigidLoopPacman(vector2Df(CENTER_AD_MIRROR_X, CENTER_AD_MIRROR_Y), vector2Df(20,0)); |
mbedalvaro | 31:5f039cbddee8 | 107 | // addOneRigidTrackingSpot(vector2Df(CENTER_AD_MIRROR_X, CENTER_AD_MIRROR_Y), vector2Df(0,0)); |
mbedalvaro | 31:5f039cbddee8 | 108 | addOneRigidLoopFollowing(vector2Df(CENTER_AD_MIRROR_X, CENTER_AD_MIRROR_Y), vector2Df(10,0)); |
mbedalvaro | 31:5f039cbddee8 | 109 | |
mbedalvaro | 30:d8af03f01cd4 | 110 | // (2) Add some initial SPOT_FOLLOWING or SPOT_GHOST spots (the ghosts): |
mbedalvaro | 30:d8af03f01cd4 | 111 | //for (int i=0; i<numBlobs; i++) |
mbedalvaro | 31:5f039cbddee8 | 112 | //addOneRigidLoopFollowing(vector2Df(CENTER_AD_MIRROR_X-200, CENTER_AD_MIRROR_Y-200), vector2Df(0,0)); |
mbedalvaro | 31:5f039cbddee8 | 113 | addOneRigidLoopGhost(vector2Df(CENTER_AD_MIRROR_X+500, CENTER_AD_MIRROR_Y-500), vector2Df(10,0)); |
mbedalvaro | 31:5f039cbddee8 | 114 | addOneRigidLoopGhost(vector2Df(CENTER_AD_MIRROR_X-500, CENTER_AD_MIRROR_Y-500), vector2Df(10,0)); |
mbedalvaro | 30:d8af03f01cd4 | 115 | break; |
mbedalvaro | 30:d8af03f01cd4 | 116 | default: |
mbedalvaro | 30:d8af03f01cd4 | 117 | break; |
mbedalvaro | 30:d8af03f01cd4 | 118 | } |
mbedalvaro | 30:d8af03f01cd4 | 119 | } |
mbedalvaro | 30:d8af03f01cd4 | 120 | |
mbedalvaro | 30:d8af03f01cd4 | 121 | // ==================== Template spots from which to create multi-spot configurations: ===================== |
mbedalvaro | 30:d8af03f01cd4 | 122 | |
mbedalvaro | 30:d8af03f01cd4 | 123 | void blobConfig::addOneElasticLoopRelax(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 124 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 125 | pBlob->createBlob(blobArray.size(), RELAX, initpos, initspeed); |
mbedalvaro | 1:a4050fee11f7 | 126 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 127 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 128 | |
mbedalvaro | 1:a4050fee11f7 | 129 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 130 | numBlobs=blobArray.size(); |
mbedalvaro | 1:a4050fee11f7 | 131 | |
mbedalvaro | 0:345b3bc7a0ea | 132 | } |
mbedalvaro | 0:345b3bc7a0ea | 133 | |
mbedalvaro | 0:345b3bc7a0ea | 134 | |
mbedalvaro | 30:d8af03f01cd4 | 135 | void blobConfig::addOneElasticLoopContract(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 136 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 137 | pBlob->createBlob(blobArray.size(), CONTRACT, initpos, initspeed); |
mbedalvaro | 1:a4050fee11f7 | 138 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 139 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 140 | |
mbedalvaro | 1:a4050fee11f7 | 141 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 142 | numBlobs=blobArray.size(); |
mbedalvaro | 0:345b3bc7a0ea | 143 | } |
mbedalvaro | 0:345b3bc7a0ea | 144 | |
mbedalvaro | 30:d8af03f01cd4 | 145 | void blobConfig::addOneElasticLoopContractCentral(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 146 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 147 | pBlob->createBlob(blobArray.size(), CONTRACT_CENTRAL, initpos, initspeed); |
mbedalvaro | 1:a4050fee11f7 | 148 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 149 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 150 | |
mbedalvaro | 1:a4050fee11f7 | 151 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 152 | numBlobs=blobArray.size(); |
mbedalvaro | 0:345b3bc7a0ea | 153 | } |
mbedalvaro | 0:345b3bc7a0ea | 154 | |
mbedalvaro | 30:d8af03f01cd4 | 155 | void blobConfig::addOneElasticLoopContractCentralFast(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 19:228430f1350e | 156 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 157 | pBlob->createBlob(blobArray.size(), CONTRACT_CENTRAL_FAST, initpos, initspeed); |
mbedalvaro | 19:228430f1350e | 158 | // add this relaxing loop to the present config: |
mbedalvaro | 19:228430f1350e | 159 | blobArray.push_back(pBlob); |
mbedalvaro | 19:228430f1350e | 160 | |
mbedalvaro | 19:228430f1350e | 161 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 19:228430f1350e | 162 | numBlobs=blobArray.size(); |
mbedalvaro | 19:228430f1350e | 163 | } |
mbedalvaro | 19:228430f1350e | 164 | |
mbedalvaro | 30:d8af03f01cd4 | 165 | void blobConfig::addOneElasticContourFollowing(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 166 | |
mbedalvaro | 1:a4050fee11f7 | 167 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 168 | pBlob->createBlob(blobArray.size(), CONTOUR_FOLLOWING, initpos, initspeed); |
mbedalvaro | 1:a4050fee11f7 | 169 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 170 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 171 | |
mbedalvaro | 1:a4050fee11f7 | 172 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 173 | numBlobs=blobArray.size(); |
mbedalvaro | 0:345b3bc7a0ea | 174 | } |
mbedalvaro | 0:345b3bc7a0ea | 175 | |
mbedalvaro | 0:345b3bc7a0ea | 176 | |
mbedalvaro | 30:d8af03f01cd4 | 177 | void blobConfig:: addOneElasticContourFollowingFAST(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 178 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 179 | pBlob->createBlob(blobArray.size(), CONTOUR_FOLLOWING_FAST, initpos, initspeed); |
mbedalvaro | 30:d8af03f01cd4 | 180 | // add this relaxing loop to the present config: |
mbedalvaro | 30:d8af03f01cd4 | 181 | blobArray.push_back(pBlob); |
mbedalvaro | 30:d8af03f01cd4 | 182 | |
mbedalvaro | 30:d8af03f01cd4 | 183 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 30:d8af03f01cd4 | 184 | numBlobs=blobArray.size(); |
mbedalvaro | 30:d8af03f01cd4 | 185 | } |
mbedalvaro | 30:d8af03f01cd4 | 186 | |
mbedalvaro | 30:d8af03f01cd4 | 187 | void blobConfig::addOneElasticBouncing(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 30:d8af03f01cd4 | 188 | elasticLoop* pBlob= new elasticLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 189 | pBlob->createBlob(blobArray.size(), BOUNCING, initpos, initspeed); |
mbedalvaro | 0:345b3bc7a0ea | 190 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 191 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 192 | |
mbedalvaro | 1:a4050fee11f7 | 193 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 194 | numBlobs=blobArray.size(); |
mbedalvaro | 1:a4050fee11f7 | 195 | } |
mbedalvaro | 31:5f039cbddee8 | 196 | void blobConfig::addOneRigidLoopBouncingGravity(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 31:5f039cbddee8 | 197 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 31:5f039cbddee8 | 198 | pBlob->createBlob(blobArray.size(), SPOT_BOUNCING, initpos, initspeed); |
mbedalvaro | 31:5f039cbddee8 | 199 | // (We can use here methods of the child class, even if these are not declared virtual on the base class, because we are doing this BEFORE |
mbedalvaro | 31:5f039cbddee8 | 200 | // adding this to the blobArray as a pointer). This is good to set parameters... |
mbedalvaro | 31:5f039cbddee8 | 201 | pBlob->gravity.set(0,2.0); |
mbedalvaro | 31:5f039cbddee8 | 202 | pBlob->centerMass.dampMotion = 0.002; |
mbedalvaro | 31:5f039cbddee8 | 203 | |
mbedalvaro | 31:5f039cbddee8 | 204 | // add this relaxing loop to the present config: |
mbedalvaro | 31:5f039cbddee8 | 205 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 206 | |
mbedalvaro | 31:5f039cbddee8 | 207 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 31:5f039cbddee8 | 208 | numBlobs=blobArray.size(); |
mbedalvaro | 31:5f039cbddee8 | 209 | } |
mbedalvaro | 30:d8af03f01cd4 | 210 | void blobConfig::addOneRigidLoopBouncing(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 30:d8af03f01cd4 | 211 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 212 | pBlob->createBlob(blobArray.size(), SPOT_BOUNCING, initpos, initspeed); |
mbedalvaro | 1:a4050fee11f7 | 213 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 214 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 215 | |
mbedalvaro | 1:a4050fee11f7 | 216 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 217 | numBlobs=blobArray.size(); |
mbedalvaro | 0:345b3bc7a0ea | 218 | } |
mbedalvaro | 0:345b3bc7a0ea | 219 | |
mbedalvaro | 30:d8af03f01cd4 | 220 | void blobConfig::addOneRigidLoopPacman(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 221 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 222 | pBlob->createBlob(blobArray.size(), SPOT_PACMAN, initpos, initspeed); |
mbedalvaro | 30:d8af03f01cd4 | 223 | // add this relaxing loop to the present config: |
mbedalvaro | 30:d8af03f01cd4 | 224 | blobArray.push_back(pBlob); |
mbedalvaro | 30:d8af03f01cd4 | 225 | |
mbedalvaro | 30:d8af03f01cd4 | 226 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 30:d8af03f01cd4 | 227 | numBlobs=blobArray.size(); |
mbedalvaro | 30:d8af03f01cd4 | 228 | } |
mbedalvaro | 30:d8af03f01cd4 | 229 | void blobConfig::addOneRigidLoopGhost(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 30:d8af03f01cd4 | 230 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 231 | pBlob->createBlob(blobArray.size(), SPOT_GHOST, initpos, initspeed); |
mbedalvaro | 0:345b3bc7a0ea | 232 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 233 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 234 | |
mbedalvaro | 1:a4050fee11f7 | 235 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 236 | numBlobs=blobArray.size(); |
mbedalvaro | 0:345b3bc7a0ea | 237 | } |
mbedalvaro | 0:345b3bc7a0ea | 238 | |
mbedalvaro | 30:d8af03f01cd4 | 239 | |
mbedalvaro | 30:d8af03f01cd4 | 240 | void blobConfig::addOneRigidLoopLorentz(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 27:1ce994629ffc | 241 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 242 | pBlob->createBlob(blobArray.size(), SPOT_LORENTZ_FORCE, initpos, initspeed); |
mbedalvaro | 27:1ce994629ffc | 243 | // add this loop to the present config: |
mbedalvaro | 27:1ce994629ffc | 244 | blobArray.push_back(pBlob); |
mbedalvaro | 27:1ce994629ffc | 245 | |
mbedalvaro | 27:1ce994629ffc | 246 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 27:1ce994629ffc | 247 | numBlobs=blobArray.size(); |
mbedalvaro | 27:1ce994629ffc | 248 | } |
mbedalvaro | 27:1ce994629ffc | 249 | |
mbedalvaro | 30:d8af03f01cd4 | 250 | void blobConfig::addOneRigidLoopAirHockey(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 28:44b7b6e35548 | 251 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 252 | pBlob->createBlob(blobArray.size(), SPOT_AIR_HOCKEY, initpos, initspeed); |
mbedalvaro | 28:44b7b6e35548 | 253 | // add this loop to the present config: |
mbedalvaro | 28:44b7b6e35548 | 254 | blobArray.push_back(pBlob); |
mbedalvaro | 28:44b7b6e35548 | 255 | |
mbedalvaro | 28:44b7b6e35548 | 256 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 28:44b7b6e35548 | 257 | numBlobs=blobArray.size(); |
mbedalvaro | 28:44b7b6e35548 | 258 | } |
mbedalvaro | 28:44b7b6e35548 | 259 | |
mbedalvaro | 30:d8af03f01cd4 | 260 | void blobConfig::addOneRigidLoopFollowing(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 1:a4050fee11f7 | 261 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 262 | pBlob->createBlob(blobArray.size(), SPOT_FOLLOWING, initpos, initspeed); |
mbedalvaro | 1:a4050fee11f7 | 263 | // add this relaxing loop to the present config: |
mbedalvaro | 1:a4050fee11f7 | 264 | blobArray.push_back(pBlob); |
mbedalvaro | 1:a4050fee11f7 | 265 | |
mbedalvaro | 1:a4050fee11f7 | 266 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 1:a4050fee11f7 | 267 | numBlobs=blobArray.size(); |
mbedalvaro | 1:a4050fee11f7 | 268 | } |
mbedalvaro | 0:345b3bc7a0ea | 269 | |
mbedalvaro | 30:d8af03f01cd4 | 270 | void blobConfig::addOneRigidLoopTest(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 5:73cd58b58f95 | 271 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 272 | pBlob->createBlob(blobArray.size(), SPOT_TEST, initpos, initspeed); |
mbedalvaro | 5:73cd58b58f95 | 273 | // add this relaxing loop to the present config: |
mbedalvaro | 5:73cd58b58f95 | 274 | blobArray.push_back(pBlob); |
mbedalvaro | 5:73cd58b58f95 | 275 | |
mbedalvaro | 5:73cd58b58f95 | 276 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 5:73cd58b58f95 | 277 | numBlobs=blobArray.size(); |
mbedalvaro | 5:73cd58b58f95 | 278 | } |
mbedalvaro | 5:73cd58b58f95 | 279 | |
mbedalvaro | 30:d8af03f01cd4 | 280 | void blobConfig::addOneRigidTrackingSpot(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 30:d8af03f01cd4 | 281 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 30:d8af03f01cd4 | 282 | pBlob->createBlob(blobArray.size(), SPOT_TRACK, initpos, initspeed); |
mbedalvaro | 30:d8af03f01cd4 | 283 | // add this relaxing loop to the present config: |
mbedalvaro | 30:d8af03f01cd4 | 284 | blobArray.push_back(pBlob); |
mbedalvaro | 30:d8af03f01cd4 | 285 | |
mbedalvaro | 30:d8af03f01cd4 | 286 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 30:d8af03f01cd4 | 287 | numBlobs=blobArray.size(); |
mbedalvaro | 30:d8af03f01cd4 | 288 | } |
mbedalvaro | 0:345b3bc7a0ea | 289 | |
mbedalvaro | 31:5f039cbddee8 | 290 | void blobConfig::addOneRigidTrackingSpotDot(vector2Df initpos, vector2Df initspeed) { |
mbedalvaro | 31:5f039cbddee8 | 291 | rigidLoop* pBlob= new rigidLoop(); |
mbedalvaro | 31:5f039cbddee8 | 292 | pBlob->createBlob(blobArray.size(), SPOT_TRACK_DOT, initpos, initspeed); |
mbedalvaro | 31:5f039cbddee8 | 293 | // add this relaxing loop to the present config: |
mbedalvaro | 31:5f039cbddee8 | 294 | blobArray.push_back(pBlob); |
mbedalvaro | 31:5f039cbddee8 | 295 | |
mbedalvaro | 31:5f039cbddee8 | 296 | // update auxiliary variable numBlobs (just for easy reference): |
mbedalvaro | 31:5f039cbddee8 | 297 | numBlobs=blobArray.size(); |
mbedalvaro | 31:5f039cbddee8 | 298 | } |
mbedalvaro | 0:345b3bc7a0ea | 299 | // ================================================================================================================================================== |
mbedalvaro | 0:345b3bc7a0ea | 300 | |
mbedalvaro | 0:345b3bc7a0ea | 301 | |
mbedalvaro | 1:a4050fee11f7 | 302 | void blobConfig::allKill() { // this put all the blobs in "dead" mode, meaning that neither rendering nor update is done (but they are not deleted). |
mbedalvaro | 1:a4050fee11f7 | 303 | for (int i=0; i<blobArray.size(); i++) { |
mbedalvaro | 1:a4050fee11f7 | 304 | blobArray[i]->render = false; |
mbedalvaro | 1:a4050fee11f7 | 305 | blobArray[i]->standByMode = false; |
mbedalvaro | 1:a4050fee11f7 | 306 | } |
mbedalvaro | 1:a4050fee11f7 | 307 | } |
mbedalvaro | 0:345b3bc7a0ea | 308 | void blobConfig::allAlive() { |
mbedalvaro | 1:a4050fee11f7 | 309 | for (int i=0; i<blobArray.size(); i++) { |
mbedalvaro | 1:a4050fee11f7 | 310 | blobArray[i]->render = true; |
mbedalvaro | 1:a4050fee11f7 | 311 | blobArray[i]->standByMode = true; |
mbedalvaro | 1:a4050fee11f7 | 312 | } |
mbedalvaro | 1:a4050fee11f7 | 313 | } |
mbedalvaro | 1:a4050fee11f7 | 314 | |
mbedalvaro | 0:345b3bc7a0ea | 315 | void blobConfig::allStandBy() { |
mbedalvaro | 1:a4050fee11f7 | 316 | for (int i=0; i<blobArray.size(); i++) blobArray[i]->standByMode = true; |
mbedalvaro | 0:345b3bc7a0ea | 317 | } |
mbedalvaro | 0:345b3bc7a0ea | 318 | |
mbedalvaro | 0:345b3bc7a0ea | 319 | void blobConfig::allResume() { |
mbedalvaro | 1:a4050fee11f7 | 320 | for (int i=0; i<blobArray.size(); i++) blobArray[i]->standByMode = false; |
mbedalvaro | 0:345b3bc7a0ea | 321 | } |
mbedalvaro | 0:345b3bc7a0ea | 322 | |
mbedalvaro | 1:a4050fee11f7 | 323 | void blobConfig::allVisible() { |
mbedalvaro | 1:a4050fee11f7 | 324 | for (int i=0; i<blobArray.size(); i++) blobArray[i]->render = true; |
mbedalvaro | 0:345b3bc7a0ea | 325 | } |
mbedalvaro | 0:345b3bc7a0ea | 326 | |
mbedalvaro | 0:345b3bc7a0ea | 327 | void blobConfig::allInvisible() { // note that they may continue to evolve |
mbedalvaro | 1:a4050fee11f7 | 328 | for (int i=0; i<blobArray.size(); i++) blobArray[i]->render = false; |
mbedalvaro | 0:345b3bc7a0ea | 329 | } |
mbedalvaro | 0:345b3bc7a0ea | 330 | |
mbedalvaro | 25:74cb85b85fd2 | 331 | void blobConfig::allSetColor(unsigned char c) { |
mbedalvaro | 25:74cb85b85fd2 | 332 | for (int i=0; i<blobArray.size(); i++) blobArray[i]->setColor(c); |
mbedalvaro | 25:74cb85b85fd2 | 333 | } |
mbedalvaro | 25:74cb85b85fd2 | 334 | |
mbedalvaro | 30:d8af03f01cd4 | 335 | void blobConfig::update() { // update dynamics of the blob configuration: |
mbedalvaro | 31:5f039cbddee8 | 336 | int i; |
mbedalvaro | 31:5f039cbddee8 | 337 | float minDist=5000, dist; |
mbedalvaro | 31:5f039cbddee8 | 338 | bool win; |
mbedalvaro | 31:5f039cbddee8 | 339 | // Depending on the config type, perform some special test and updates: |
mbedalvaro | 30:d8af03f01cd4 | 340 | switch(myConfigType) { |
mbedalvaro | 30:d8af03f01cd4 | 341 | // simple behaviours: |
mbedalvaro | 30:d8af03f01cd4 | 342 | case ONE_ELASTIC_FOLLOWING: |
mbedalvaro | 30:d8af03f01cd4 | 343 | case ONE_ELASTIC_MOUTH: |
mbedalvaro | 30:d8af03f01cd4 | 344 | case ONE_ELASTIC_MOUTH_SMALL: |
mbedalvaro | 30:d8af03f01cd4 | 345 | case BOUNCING_SPOTS: |
mbedalvaro | 30:d8af03f01cd4 | 346 | case LORENTZ_SPOTS: |
mbedalvaro | 30:d8af03f01cd4 | 347 | case FOLLOWING_SPOTS: |
mbedalvaro | 31:5f039cbddee8 | 348 | case ONE_TRACKING_SPOT: |
mbedalvaro | 31:5f039cbddee8 | 349 | case AIR_HOCKEY_GAME: |
mbedalvaro | 31:5f039cbddee8 | 350 | // In all these simple cases, update dynamics of each blob independently: |
mbedalvaro | 31:5f039cbddee8 | 351 | for (i=0; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 352 | if (blobArray[i]->standByMode==false) blobArray[i]->update(); |
mbedalvaro | 31:5f039cbddee8 | 353 | } |
mbedalvaro | 31:5f039cbddee8 | 354 | break; |
mbedalvaro | 30:d8af03f01cd4 | 355 | // more game-like: |
mbedalvaro | 30:d8af03f01cd4 | 356 | case CIRCULAR_PONG_GAME: |
mbedalvaro | 31:5f039cbddee8 | 357 | // spot index 0 is a tracking spot, the background "anchor": |
mbedalvaro | 31:5f039cbddee8 | 358 | if (blobArray[0]->standByMode==false) blobArray[0]->update(); |
mbedalvaro | 31:5f039cbddee8 | 359 | // all the other spots are bouncing spots: |
mbedalvaro | 31:5f039cbddee8 | 360 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 361 | if (blobArray[i]->standByMode==false) blobArray[i]->update(); |
mbedalvaro | 31:5f039cbddee8 | 362 | } |
mbedalvaro | 31:5f039cbddee8 | 363 | // GAME CHECK: is some bouncing spot too far from the anchor? if so, make it "explode" (and then dissapear, but leave this for now): |
mbedalvaro | 31:5f039cbddee8 | 364 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 365 | dist=(blobArray[0]->getCenter()).distance(blobArray[i]->getCenter()); |
mbedalvaro | 31:5f039cbddee8 | 366 | if (dist>1000) { |
mbedalvaro | 31:5f039cbddee8 | 367 | blobArray[i]->explosion(); |
mbedalvaro | 31:5f039cbddee8 | 368 | float anglaux=1.0*(i-1)/(blobArray.size()-1)*2*PI; |
mbedalvaro | 31:5f039cbddee8 | 369 | blobArray[i]->setPositionSpeed(vector2Df(CENTER_AD_MIRROR_X+200*cos(anglaux), CENTER_AD_MIRROR_Y+200*sin(anglaux)), |
mbedalvaro | 31:5f039cbddee8 | 370 | vector2Df(cos(anglaux),sin(anglaux))*10); |
mbedalvaro | 31:5f039cbddee8 | 371 | } |
mbedalvaro | 31:5f039cbddee8 | 372 | } |
mbedalvaro | 30:d8af03f01cd4 | 373 | break; |
mbedalvaro | 30:d8af03f01cd4 | 374 | case VERTICAL_PINBALL_GAME: |
mbedalvaro | 31:5f039cbddee8 | 375 | // spot index 0 is a tracking spot, the background "anchor": |
mbedalvaro | 31:5f039cbddee8 | 376 | if (blobArray[0]->standByMode==false) blobArray[0]->update(); |
mbedalvaro | 31:5f039cbddee8 | 377 | // others are bouncing with gravity: |
mbedalvaro | 31:5f039cbddee8 | 378 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 379 | if (blobArray[i]->standByMode==false) blobArray[i]->update(); |
mbedalvaro | 31:5f039cbddee8 | 380 | } |
mbedalvaro | 31:5f039cbddee8 | 381 | // GAME CHECKS: |
mbedalvaro | 31:5f039cbddee8 | 382 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 383 | dist=(blobArray[0]->getCenter()).distance(blobArray[i]->getCenter()); |
mbedalvaro | 31:5f039cbddee8 | 384 | //(1) win (meaning bouncing spot very close to anchor): |
mbedalvaro | 31:5f039cbddee8 | 385 | if (dist<60) { |
mbedalvaro | 31:5f039cbddee8 | 386 | blobArray[i]->explosion(); |
mbedalvaro | 31:5f039cbddee8 | 387 | blobArray[i]->setPositionSpeed(vector2Df(blobArray[0]->getCenter().x-400+rand()%800, blobArray[0]->getCenter().y-1200), |
mbedalvaro | 31:5f039cbddee8 | 388 | vector2Df(0, 0)); |
mbedalvaro | 31:5f039cbddee8 | 389 | } |
mbedalvaro | 31:5f039cbddee8 | 390 | //(2) loose (meaning spot went outside range): |
mbedalvaro | 31:5f039cbddee8 | 391 | if (blobArray[i]->getCenter().y>blobArray[0]->getCenter().y) { |
mbedalvaro | 31:5f039cbddee8 | 392 | blobArray[i]->setPositionSpeed(vector2Df(blobArray[0]->getCenter().x-400+rand()%800, blobArray[0]->getCenter().y-1200), |
mbedalvaro | 31:5f039cbddee8 | 393 | vector2Df(0, 0)); |
mbedalvaro | 31:5f039cbddee8 | 394 | } |
mbedalvaro | 31:5f039cbddee8 | 395 | } |
mbedalvaro | 30:d8af03f01cd4 | 396 | break; |
mbedalvaro | 31:5f039cbddee8 | 397 | case FISH_NET_GAME: |
mbedalvaro | 31:5f039cbddee8 | 398 | // spot index 0 is a tracking spot, the background "anchor": |
mbedalvaro | 31:5f039cbddee8 | 399 | if (blobArray[0]->standByMode==false) blobArray[0]->update(); |
mbedalvaro | 31:5f039cbddee8 | 400 | // all the other spots are bouncing spots: |
mbedalvaro | 31:5f039cbddee8 | 401 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 402 | if (blobArray[i]->standByMode==false) blobArray[i]->update(); |
mbedalvaro | 31:5f039cbddee8 | 403 | } |
mbedalvaro | 31:5f039cbddee8 | 404 | // GAME CHECKS: a win only, when all the spots are very close to the mother spot: |
mbedalvaro | 31:5f039cbddee8 | 405 | win=true; |
mbedalvaro | 31:5f039cbddee8 | 406 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 407 | dist=(blobArray[0]->getCenter()).distance(blobArray[i]->getCenter()); |
mbedalvaro | 31:5f039cbddee8 | 408 | win&=(dist<80); |
mbedalvaro | 31:5f039cbddee8 | 409 | } |
mbedalvaro | 31:5f039cbddee8 | 410 | if (win) { |
mbedalvaro | 31:5f039cbddee8 | 411 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 412 | blobArray[i]->explosion(); |
mbedalvaro | 31:5f039cbddee8 | 413 | float anglaux=1.0*(i-1)/(blobArray.size()-1)*2*PI; |
mbedalvaro | 31:5f039cbddee8 | 414 | blobArray[i]->setPositionSpeed(vector2Df(CENTER_AD_MIRROR_X+400*cos(anglaux), CENTER_AD_MIRROR_Y+400*sin(anglaux)), |
mbedalvaro | 31:5f039cbddee8 | 415 | vector2Df(cos(anglaux),sin(anglaux))*10); |
mbedalvaro | 31:5f039cbddee8 | 416 | } |
mbedalvaro | 31:5f039cbddee8 | 417 | } |
mbedalvaro | 31:5f039cbddee8 | 418 | break; |
mbedalvaro | 30:d8af03f01cd4 | 419 | case PAC_MAN_GAME: |
mbedalvaro | 31:5f039cbddee8 | 420 | // spot index 0 is the pacman: |
mbedalvaro | 31:5f039cbddee8 | 421 | if (blobArray[0]->standByMode==false) blobArray[0]->update(); |
mbedalvaro | 31:5f039cbddee8 | 422 | // spot 1 and 2 are ghosts: |
mbedalvaro | 31:5f039cbddee8 | 423 | if (blobArray[1]->standByMode==false) blobArray[1]->update(blobArray[0]->getCenter()); |
mbedalvaro | 31:5f039cbddee8 | 424 | if (blobArray[2]->standByMode==false) blobArray[2]->update(blobArray[0]->getCenter()); // pass the position of the PACMAN! |
mbedalvaro | 31:5f039cbddee8 | 425 | |
mbedalvaro | 31:5f039cbddee8 | 426 | // GAME CHECK: are any ghost too close to the pacman? |
mbedalvaro | 31:5f039cbddee8 | 427 | for (i=1; i<blobArray.size(); i++) { |
mbedalvaro | 31:5f039cbddee8 | 428 | dist=(blobArray[0]->getCenter()).distance(blobArray[i]->getCenter()); |
mbedalvaro | 31:5f039cbddee8 | 429 | if (minDist>dist) minDist=dist; |
mbedalvaro | 31:5f039cbddee8 | 430 | } |
mbedalvaro | 31:5f039cbddee8 | 431 | if (minDist<50) { |
mbedalvaro | 31:5f039cbddee8 | 432 | blobArray[0]->explosion(); |
mbedalvaro | 31:5f039cbddee8 | 433 | // then restart the game: |
mbedalvaro | 31:5f039cbddee8 | 434 | // initConfig(PAC_MAN_GAME); |
mbedalvaro | 31:5f039cbddee8 | 435 | } |
mbedalvaro | 31:5f039cbddee8 | 436 | |
mbedalvaro | 30:d8af03f01cd4 | 437 | break; |
mbedalvaro | 30:d8af03f01cd4 | 438 | default: |
mbedalvaro | 30:d8af03f01cd4 | 439 | break; |
mbedalvaro | 30:d8af03f01cd4 | 440 | } |
mbedalvaro | 30:d8af03f01cd4 | 441 | |
mbedalvaro | 30:d8af03f01cd4 | 442 | |
mbedalvaro | 30:d8af03f01cd4 | 443 | } |
mbedalvaro | 30:d8af03f01cd4 | 444 | |
mbedalvaro | 30:d8af03f01cd4 | 445 | void blobConfig::computeBoundingBox() { |
mbedalvaro | 30:d8af03f01cd4 | 446 | for (int i=0; i<blobArray.size(); i++) { |
mbedalvaro | 30:d8af03f01cd4 | 447 | blobArray[i]->computeBoundingBox(); |
mbedalvaro | 30:d8af03f01cd4 | 448 | } |
mbedalvaro | 0:345b3bc7a0ea | 449 | } |
mbedalvaro | 0:345b3bc7a0ea | 450 | |
mbedalvaro | 1:a4050fee11f7 | 451 | void blobConfig::draw() { // draw uses the opengl like renderer (if any), and save projected trajectory in the LaserSensingTrajectory object of each blob |
mbedalvaro | 1:a4050fee11f7 | 452 | for (int i=0; i<blobArray.size(); i++) { |
mbedalvaro | 1:a4050fee11f7 | 453 | if (blobArray[i]->render==true) blobArray[i]->draw(); |
mbedalvaro | 1:a4050fee11f7 | 454 | } |
mbedalvaro | 0:345b3bc7a0ea | 455 | } |
mbedalvaro | 0:345b3bc7a0ea | 456 | |
mbedalvaro | 1:a4050fee11f7 | 457 | void blobConfig::sendConfData() { |
mbedalvaro | 1:a4050fee11f7 | 458 | // For the time being, only "per blob" data sending: |
mbedalvaro | 1:a4050fee11f7 | 459 | // (b) Per-spot sending of data (note: both are NOT exclusive; so if we want just packaged data, we need to make all the spot STOP sending data. |
mbedalvaro | 18:d72935b13858 | 460 | for (int i=0; i<blobArray.size(); i++) { |
mbedalvaro | 1:a4050fee11f7 | 461 | if (blobArray[i]->render==true) blobArray[i]->sendData(); // a blob that is in stand-by mode may send data (good for testing with a fixed loop) |
mbedalvaro | 1:a4050fee11f7 | 462 | } |
mbedalvaro | 0:345b3bc7a0ea | 463 | } |
mbedalvaro | 0:345b3bc7a0ea | 464 | |
mbedalvaro | 0:345b3bc7a0ea | 465 | |
mbedalvaro | 0:345b3bc7a0ea | 466 | |
mbedalvaro | 0:345b3bc7a0ea | 467 |