save loops

Dependencies:   mbed

Revision:
1:3be7b7d050f4
Parent:
0:df6fdd9b99f0
--- a/blobConfig.cpp	Tue Dec 02 04:39:15 2014 +0000
+++ b/blobConfig.cpp	Tue Dec 02 08:29:59 2014 +0000
@@ -340,13 +340,13 @@
 void blobConfig::allKill() { // this put all the blobs in "dead" mode, meaning that neither rendering nor update is done (but they are not deleted).
     for (int i=0; i<blobArray.size(); i++) {
         blobArray[i]->render = false;
-        blobArray[i]->standByMode = false;
+        blobArray[i]->standByMode = true;
     }
 }
 void blobConfig::allAlive() {
     for (int i=0; i<blobArray.size(); i++) {
         blobArray[i]->render = true;
-        blobArray[i]->standByMode = true;
+        blobArray[i]->standByMode = false;
     }
 }
 
@@ -526,7 +526,8 @@
 
 void blobConfig::sendConfData() {
 // For the time being, only "per blob" data sending:
-// (b) Per-spot sending of data (note: both are NOT exclusive; so if we want just packaged data, we need to make all the spot STOP sending data.
+// (b) Per-spot sending of data (note: both are NOT exclusive; so if we want just packaged data, 
+// we need to make all the spot STOP sending data.
     for (int i=0; i<blobArray.size(); i++) { 
         if (blobArray[i]->render==true) blobArray[i]->sendData(); // a blob that is in stand-by mode may send data (good for testing with a fixed loop)
     }