Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revisions of myVectorClass.h

Revision Date Message Actions
44:2432c218f191 2013-10-30 This is a security commit, I will start creating UIobject class with behaviours (a child of BaseObject) File  Diff  Annotate
40:3ba2b0ea9f33 2013-10-16 ca compile File  Diff  Annotate
31:5f039cbddee8 2012-09-23 this is quite nice, but I am going to make a deep modification of the bouncing principle: instead of depending on the penetration, it will just be a factor over the speed (perfect elastic bouncing being factorElastic=1, and perfectly absorption=0); File  Diff  Annotate
30:d8af03f01cd4 2012-09-21 first commit. Not yet functional. Added ghost and pacman game modes, but the behaviour of these "rigid spots" is not implemented yet File  Diff  Annotate
18:d72935b13858 2012-04-28 this works pretty nicely. I will change some parameters on the elastic loop, as well as compute the KINETIC ENERGY File  Diff  Annotate
12:0de9cd2bced5 2012-04-12 1) template class vector works fine. This way, I have more memory (by defining a rigid scafold using unsigned shorts). I can now make an elastic blob of at least 50 points. ; ; To do: double buffering (this will again take memory, but it may be ok becaus... File  Diff  Annotate
2:34157ebbf56b 2012-03-31 - Debugged some subtle problem that made the motion of the rigidLoops strange (when damping factor was too small, the blobs would start moving faster and faster sometimes, and oscillate - the reason being the VERLET integration and the fact that the up... File  Diff  Annotate
0:345b3bc7a0ea 2012-03-28 This version (using rigid frame, base and child classes, etc) works, but the blob is strangely smaller. Need to check this. File  Diff  Annotate