Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
46:e0dd2d1d07c1
Parent:
45:5ef809480c12
--- a/laserSensingDisplay.h	Mon Dec 23 18:04:07 2013 +0000
+++ b/laserSensingDisplay.h	Sun Mar 30 08:58:59 2014 +0000
@@ -18,7 +18,7 @@
 #define SENSING_LASER_BLANKING // note: this blanking introduces problems because the Lock-in looses signal, but we can add more points to compensate when there 
 // are many blobs, see "DEFAULT_OVERLAP_POINTS" (but will slow down...)
 
-#define RENDER_INTERVAL 0.00005 //0.0001 is good for CALIBRATION grid, 0.000054 good for normal display // in seconds (Ticker)
+#define RENDER_INTERVAL 0.000053 //0.0001 is good for CALIBRATION grid, 0.000054 good for normal display // in seconds (Ticker)
 
 #define WAIT_NORMAL 0 //1 // good :0 // (minimum is 0) waiting time for setting mirror position MINUS waiting laser time (note that this total waiting time may be 
 //equal to 0 if we set a good sampling freq for the renderer, but  and if the shape is regular so that this time does not change significatively - this is not