Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
3:b44ff6de81bd
Parent:
0:345b3bc7a0ea
Child:
4:f9d364f10335
--- a/classLaserSensingTrajectory.cpp	Sat Mar 31 12:50:32 2012 +0000
+++ b/classLaserSensingTrajectory.cpp	Mon Apr 02 05:33:44 2012 +0000
@@ -31,7 +31,7 @@
     lightTouched=false;
     for (int i = 0; i <  lsdTrajectory.size(); i++) {
         if (lsdTrajectory[i].intensity>autoThreshold) { // this means a WHITE zone:
-            lsdTrajectory[i].lightZone= -1;//1;
+            lsdTrajectory[i].lightZone= 2;//-1;//1;
         } else { // something touched: DARK ZONE
             lsdTrajectory[i].lightZone= 2;//0;
             lightTouched=true; // (for the whole loop)