Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
1:a4050fee11f7
Parent:
0:345b3bc7a0ea
Child:
4:f9d364f10335
--- a/classLaserSensingTrajectory.h	Wed Mar 28 14:40:01 2012 +0000
+++ b/classLaserSensingTrajectory.h	Sat Mar 31 08:19:31 2012 +0000
@@ -11,7 +11,7 @@
 struct laserSensingPoint {
     // Position and color (after rendering)
     int x, y; // position of the point (after rendering - its integer, because it is in "laser projector pixels")
-    char color; // laser color of the point (we will use the first three bits to set the RGB colors)
+//    char color; // laser color of the point (we will use the first three bits to set the RGB colors)
     // Detection:
     float intensity; // detected intensity
     int lightZone; // the thresholded light zone