Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
45:5ef809480c12
Parent:
40:3ba2b0ea9f33
--- a/LaserRenderer.cpp	Wed Oct 30 02:50:58 2013 +0000
+++ b/LaserRenderer.cpp	Mon Dec 23 18:04:07 2013 +0000
@@ -164,7 +164,7 @@
 {
     RT*=M;
 }
-void LaserRenderer::multPoseMatrix(const float m[12]) // this does: RT=RTxm, assuming m[12] in column/raw format, and adding {0,0,0,1} as last row
+void LaserRenderer::multPoseMatrix(const float m[12]) // this does: RT=RTxm, assuming m[12] in column/row format, and adding {0,0,0,1} as last row
 {
     RT*=m;
 }