Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
35:35af5086ab4f
Parent:
34:1244fa3f2559
Child:
36:233b12d0b1f0
--- a/main.cpp	Wed Nov 07 14:41:55 2012 +0000
+++ b/main.cpp	Tue Nov 13 04:40:08 2012 +0000
@@ -493,7 +493,6 @@
         }
     }
 
-
     else if (!strcmp(address[0], "vertical_pinball")) {
            int value=data[0];
         if (value!=-1) { // otherwise do nothing, this is a reception error (there was no data)
@@ -610,6 +609,8 @@
       if (value!=-1) { // otherwise do nothing, this is a reception error (there was no data)     
         for (int i=0; i< blobconf.numBlobs; i++) blobconf.blobArray[i]->displaySensingBuffer.setThresholdMode(value);
       }
+      // set led and switch state (global value of threshold):
+      IO.setSwitchOneState(value>0);
     } 
     
  // (a) AUTO THRESHOLD: