Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
44:2432c218f191
Parent:
40:3ba2b0ea9f33
Child:
45:5ef809480c12
--- a/Scene.h	Mon Oct 21 11:26:48 2013 +0000
+++ b/Scene.h	Wed Oct 30 02:50:58 2013 +0000
@@ -12,7 +12,7 @@
 
 // A base class for an "object":
 // Note: all the 3d coordinates of the object are in PROJECTOR coordinates in fact... we don't store a POSE for each object, but instead the
-// final RT*vi where vi are the points of the objects. 
+// final RT*vi where vi are the points of the objects in local coordinates. 
 // Also, we store IN THE OBJECT the list of projected points (that is, the 3d points projected by using K). The object has methods to study this 
 // list (because projected points are also "sensed") and get information about light or dark zones.
 // Now, to be able to test things (where the object was "touched", etc), we may need to mantain a correspondence between the projected points