Laser Sensing Display for UI interfaces in the real world
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Diff: Scene.h
- Revision:
- 44:2432c218f191
- Parent:
- 40:3ba2b0ea9f33
- Child:
- 45:5ef809480c12
--- a/Scene.h Mon Oct 21 11:26:48 2013 +0000 +++ b/Scene.h Wed Oct 30 02:50:58 2013 +0000 @@ -12,7 +12,7 @@ // A base class for an "object": // Note: all the 3d coordinates of the object are in PROJECTOR coordinates in fact... we don't store a POSE for each object, but instead the -// final RT*vi where vi are the points of the objects. +// final RT*vi where vi are the points of the objects in local coordinates. // Also, we store IN THE OBJECT the list of projected points (that is, the 3d points projected by using K). The object has methods to study this // list (because projected points are also "sensed") and get information about light or dark zones. // Now, to be able to test things (where the object was "touched", etc), we may need to mantain a correspondence between the projected points