Laser Sensing Display for UI interfaces in the real world

Dependencies:   mbed

Fork of skinGames_forktest by Alvaro Cassinelli

Revision:
47:199042980678
Parent:
43:1dd4cfc30788
--- a/WrapperFunctions.h	Sun Mar 30 08:58:59 2014 +0000
+++ b/WrapperFunctions.h	Thu Apr 17 08:04:14 2014 +0000
@@ -105,6 +105,11 @@
 // =================================   OTHER auxiliary GLOBAL SCENE/OBJECT TRANSFORMATIONS ==========================================
 
 void trasformObject(int _id) ;
+void translateObject(int _id, int xx, int yy, int zz=0);
+void rotateObjectX(int _id, float alpha);
+void rotateObjectY(int _id, float alpha);
+void rotateObjectZ(int _id, float alpha);
+
 void transformObject(BaseObject* ptr_object) ;
 void transformScene();
 void changeColorScene(unsigned char _color);