Dni Przedsiebierczosci Demo

Dependencies:   mbed

Revision:
0:eb5dfc6d9eae
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SLCD-/SLCD.h	Fri Apr 21 08:25:54 2017 +0000
@@ -0,0 +1,57 @@
+#pragma once
+
+#include "mbed.h"
+
+
+/*  ------ sample usage------
+
+    #include "mbed.h"
+    #include "SLCD.h"
+
+    SLCD slcd;
+
+    main()
+    {
+        slcd.printf("1.2.3.4"); // standard printf function, only charaters in ASCII_TO_WF_CODIFICATION_TABLE will display
+                                // Dots printed using decimal points
+        slcd.putc('A');         // prints a single character
+        slcd.clear();           // All segments off
+        slcd.All_Segments(y);   // y=1 for ALL segments on, 0 for ALL segments off
+        slcd.DP(x, true/false); // Set/Clear decimal point. x=0, 1 or 2.
+                                // Does nothing if invalid decimal point
+        slcd.DPx(y);            // x=DP1 to DP3, y=1 for on 0 for off (legacy)
+        slcd.Colon(y);          // y=1 for on, 0 for off
+        slcd.CharPosition=x;    // x=0 to 3, 0 is start position
+        slcd.Home();            // sets next charater to posistion 0 (start)
+        slcd.Contrast (x);      // set contrast x=0 - 15, 0 lightest, 15 darkest
+        slcd.blink(x);          // set display to blink, 0-7 is blink rate (default = 3), -1 disables blink
+        slcd.deepsleepEnable(x);// true (default) keeps the lcd enabled in deepsleep, false disables its 4MHz internal oscillator clock. Total power consumption ~= 40uA
+    }
+*/
+
+class SLCD : public Stream
+{
+public:
+    SLCD();
+
+    void Home (void);
+    void Contrast (uint8_t lbContrast);
+    void All_Segments (int);
+    void clear();
+    void DP(int pos, bool on);
+    void DP1 (int);
+    void DP2 (int);
+    void DP3 (int);
+    void Colon (int);
+    uint8_t CharPosition;
+    void blink(int blink = 3);
+    void deepsleepEnable(bool enable);
+
+private:
+    void Write_Char(char lbValue);
+    void init();
+    virtual int _putc(int c);
+    virtual int _getc() {
+        return 0;
+    }
+};