The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF

CallChain.h

Committer:
k4zuki
Date:
2014-05-06
Revision:
72:e0dca162df14
Parent:
66:9c8f0e3462fb

File content as of revision 72:e0dca162df14:

/* mbed Microcontroller Library
 * Copyright (c) 2006-2013 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef MBED_CALLCHAIN_H
#define MBED_CALLCHAIN_H

#include "FunctionPointer.h"
#include <string.h>

namespace mbed {

/** Group one or more functions in an instance of a CallChain, then call them in
 * sequence using CallChain::call(). Used mostly by the interrupt chaining code,
 * but can be used for other purposes.
 *
 * Example:
 * @code
 * #include "mbed.h"
 *
 * CallChain chain;
 *
 * void first(void) {
 *     printf("'first' function.\n");
 * }
 *
 * void second(void) {
 *     printf("'second' function.\n");
 * }
 *
 * class Test {
 * public:
 *     void f(void) {
 *         printf("A::f (class member).\n");
 *     }
 * };
 *
 * int main() {
 *     Test test;
 *
 *     chain.add(second);
 *     chain.add_front(first);
 *     chain.add(&test, &Test::f);
 *     chain.call();
 * }
 * @endcode
 */
  
typedef FunctionPointer* pFunctionPointer_t;

class CallChain {
public:
    /** Create an empty chain
     *
     *  @param size (optional) Initial size of the chain
     */  
    CallChain(int size = 4);
    virtual ~CallChain();

    /** Add a function at the end of the chain
     *
     *  @param function A pointer to a void function
     *
     *  @returns
     *  The function object created for 'function'
     */
    pFunctionPointer_t add(void (*function)(void));

    /** Add a function at the end of the chain
     *
     *  @param tptr pointer to the object to call the member function on
     *  @param mptr pointer to the member function to be called
     *
     *  @returns
     *  The function object created for 'tptr' and 'mptr'
     */
    template<typename T>
    pFunctionPointer_t add(T *tptr, void (T::*mptr)(void)) {
        return common_add(new FunctionPointer(tptr, mptr));
    }

    /** Add a function at the beginning of the chain
     *
     *  @param function A pointer to a void function
     *
     *  @returns
     *  The function object created for 'function'
     */
    pFunctionPointer_t add_front(void (*function)(void));
    
    /** Add a function at the beginning of the chain
     *
     *  @param tptr pointer to the object to call the member function on
     *  @param mptr pointer to the member function to be called
     *
     *  @returns
     *  The function object created for 'tptr' and 'mptr'
     */
    template<typename T>
    pFunctionPointer_t add_front(T *tptr, void (T::*mptr)(void)) {
        return common_add_front(new FunctionPointer(tptr, mptr));
    }

    /** Get the number of functions in the chain
     */
    int size() const;

    /** Get a function object from the chain
     *
     *  @param i function object index
     *
     *  @returns
     *  The function object at position 'i' in the chain
     */
    pFunctionPointer_t get(int i) const;

    /** Look for a function object in the call chain
     *
     *  @param f the function object to search
     *
     *  @returns
     *  The index of the function object if found, -1 otherwise.
     */
    int find(pFunctionPointer_t f) const;

    /** Clear the call chain (remove all functions in the chain).
     */
    void clear();

    /** Remove a function object from the chain
     *
     *  @arg f the function object to remove
     *
     *  @returns
     *  true if the function object was found and removed, false otherwise.
     */
    bool remove(pFunctionPointer_t f);

    /** Call all the functions in the chain in sequence
     */
    void call();
 
#ifdef MBED_OPERATORS
    void operator ()(void) {
        call();
    }
    pFunctionPointer_t operator [](int i) const {
        return get(i);
    }
#endif

private:
    void _check_size();
    pFunctionPointer_t common_add(pFunctionPointer_t pf);
    pFunctionPointer_t common_add_front(pFunctionPointer_t pf);

    pFunctionPointer_t* _chain;
    int _size;
    int _elements;
};

} // namespace mbed

#endif