The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF

FunctionPointer.h

Committer:
simon.ford@mbed.co.uk
Date:
2008-11-14
Revision:
3:aefd12a1f1c5
Child:
4:5d1359a283bc

File content as of revision 3:aefd12a1f1c5:

/* mbed Microcontroller Library - FunctionPointer
 * Copyright (c) 2007-2008, sford
 */

#ifndef MBED_FUNCTIONPOINTER_H
#define MBED_FUNCTIONPOINTER_H

#include "string.h"

namespace mbed { 

/* Class FunctionPointer
 *  A class for storing and calling a pointer to a static or member void function
 */
class FunctionPointer {

public:

	/* Constructor FunctionPointer
	 *  Create a FunctionPointer, attaching a static function
	 * 
	 * Variables
	 *  function - The void static function to attach (default is none)
	 */
	FunctionPointer(void (*function)(void) = 0);

	/* Constructor FunctionPointer
	 *  Create a FunctionPointer, attaching a member function
	 * 
	 * Variables
	 *  object - The object pointer to invoke the member function on (i.e. the this pointer)
	 *  function - The address of the void member function to attach 
	 */
	template<typename T>	
	FunctionPointer(T *object, void (T::*member)(void)) {
		attach(object, member);
	}

	/* Function attach
	 *  Attach a static function
	 * 
	 * Variables
	 *  function - The void static function to attach (default is none)
	 */
	void attach(void (*function)(void) = 0);
	
	/* Function attach
	 *  Attach a member function
	 * 
	 * Variables
	 *  object - The object pointer to invoke the member function on (i.e. the this pointer)
	 *  function - The address of the void member function to attach 
	 */
	template<typename T>
	void attach(T *object, void (T::*member)(void)) {
		_object = static_cast<void*>(object);
        memcpy(_member, (char*)&member, sizeof(member));
		_membercaller = &FunctionPointer::membercaller<T>;
		_function = 0;
	}

	/* Function call
	 *  Call the attached static or member function
	 */		
	void call();
		
private:

	template<typename T>
	static void membercaller(void *object, char *member) {	
		T* o = static_cast<T*>(object);
		void (T::*m)(void);
        memcpy((char*)&m, member, sizeof(m));
		(o->*m)();
	}
	
	void (*_function)(void);				// static function pointer - 0 if none attached
	void *_object;							// object this pointer - 0 if none attached
	char _member[16];						// raw member function pointer storage - converted back by registered _membercaller
	void (*_membercaller)(void*, char*);	// registered membercaller function to convert back and call _member on _object
	
};

}

#endif