The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF

FileSystemLike.h

Committer:
simon.ford@mbed.co.uk
Date:
2009-01-22
Revision:
5:62573be585e9
Parent:
4:5d1359a283bc
Child:
8:00a04e5cd407

File content as of revision 5:62573be585e9:

/* Copyright 2008 ARM Limited. All rights reserved. */

#ifndef MBED_FILESYSTEMLIKE_H
#define MBED_FILESYSTEMLIKE_H

#include "Base.h"
#include "FileHandle.h"
#ifdef __ARMCC_VERSION
# define O_RDONLY 0
# define O_WRONLY 1
# define O_RDWR   2
# define O_CREAT  0x0200
# define O_TRUNC  0x0400
# define O_APPEND 0x0008
#else
# include <sys/fcntl.h>
#endif

namespace mbed {

/* Class FileSystemLike
 *  A filesystem-like object is one that can be used to open files
 *  though it by fopen("/name/filename", mode)
 *
 *  Implementations must define at least open (the default definitions
 *  of the rest of the functions just return error values).
 */
class FileSystemLike : public Base {

 public:

    /* Constructor FileSystemLike
     *
     * Variables
     *  name - The name to use for the filesystem.
     */
    FileSystemLike(const char *name) : Base(name) {}

    /* Function open
     *
     * Variables
     *  filename - The name of the file to open.
     *  flags - One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with
     *    zero or more of O_CREAT, O_TRUNC, or O_APPEND.
     *  returns - A pointer to a FileHandle object representing the
     *   file on success, or NULL on failure.
     */
    virtual FileHandle *open(const char *filename, int flags) = 0;

    /* Function remove
     *  Remove a file from the filesystem.
     *
     * Variables
     *  filename - the name of the file to remove.
     *  returns - 0 on success, -1 on failure.
     */
    virtual int remove(const char *filename) { return -1; };

    /* Function rename
     *  Rename a file in the filesystem.
     *
     * Variables
     *  oldname - the name of the file to rename.
     *  newname - the name to rename it to.
     *  returns - 0 on success, -1 on failure.
     */
    virtual int rename(const char *oldname, const char *newname) { return -1; };

    // TODO other filesystem functions (mkdir, rm, rn, ls etc)
    
};

} // namespace mbed

#endif