The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF

InterruptIn.h

Committer:
rolf.meyer@arm.com
Date:
2009-08-28
Revision:
11:1c1ebd0324fa
Child:
27:7110ebee3484

File content as of revision 11:1c1ebd0324fa:

/* mbed Microcontroller Library - InterruptIn
 * Copyright (c) 2006-2009 ARM Limited. All rights reserved.
 * sford
 */ 
 
#ifndef MBED_INTERRUPTIN_H
#define MBED_INTERRUPTIN_H

#include "platform.h"
#include "PinNames.h"
#include "PeripheralNames.h"
#include "Base.h"
#include "FunctionPointer.h"

namespace mbed {

/* Class: InterruptIn
 *  A digital interrupt input, used to call a function on a rising or falling edge
 *
 * Example:
 * > // Flash an LED while waiting for events
 * >
 * > #include "mbed.h"
 * >
 * > InterruptIn event(p16);
 * > DigitalOut led(LED1);
 * >
 * > void trigger() {
 * >     printf("triggered!\n");
 * > }
 * >
 * > int main() {
 * >     event.rise(&trigger);
 * >     while(1) {
 * >         led = !led;
 * >         wait(0.25);
 * >     }
 * > }
 */
class InterruptIn : public Base {

public:

    /* Constructor: InterruptIn
     *  Create an InterruptIn connected to the specified pin
     *
     * Variables:
     *  pin - InterruptIn pin to connect to
     *  name - (optional) A string to identify the object
     */
    InterruptIn(PinName pin, const char *name = NULL);
 
     int read();
#ifdef MBED_OPERATORS
    operator int();

#endif
     
    /* Function: rise
     *  Attach a function to call when a rising edge occurs on the input
     *
     * Variables:
     *  fptr - A pointer to a void function, or 0 to set as none
     */
    void rise(void (*fptr)(void));

    /* Function: rise
     *  Attach a member function to call when a rising edge occurs on the input
     *     
     * Variables:
     *  tptr - pointer to the object to call the member function on
     *  mptr - pointer to the member function to be called
     */
    template<typename T>
    void rise(T* tptr, void (T::*mptr)(void)) {
        _rise.attach(tptr, mptr);
        setup_interrupt(1, 1);
    }

    /* Function: fall
     *  Attach a function to call when a falling edge occurs on the input
     *
     * Variables:
     *  fptr - A pointer to a void function, or 0 to set as none
     */
    void fall(void (*fptr)(void));

    /* Function: fall
     *  Attach a member function to call when a falling edge occurs on the input
     *     
     * Variables:
     *  tptr - pointer to the object to call the member function on
     *  mptr - pointer to the member function to be called
     */
    template<typename T>
    void fall(T* tptr, void (T::*mptr)(void)) {
        _fall.attach(tptr, mptr);
        setup_interrupt(0, 1);
    }

    /* Function: mode
     *  Set the input pin mode
     *
     * Variables:
     *  mode - PullUp, PullDown, PullNone
     */
    void mode(PinMode pull);
    

 	static void _irq(); 
	static InterruptIn *_irq_objects[48];

protected:
	
    PinName _pin;
    FunctionPointer _rise;
    FunctionPointer _fall;

    void setup_interrupt(int rising, int enable);
    
};

} // namespace mbed

#endif