The official mbed C/C SDK provides the software platform and libraries to build your applications.

Dependents:   SeeedTouchLCD

Fork of mbed by mbed official

(01.May.2014) started sales! http://www.switch-science.com/catalog/1717/

(13.March.2014) updated to 0.5.0

This is a pin conversion PCB from mbed 1768/11U24 to arduino UNO.

  • So if you have both mbed and arduino shields, I guess you would be happy with such a conversion board :)

Photos

  • Board photo vvv /media/uploads/k4zuki/mbedshield050.brd.png
  • Schematic photo vvv /media/uploads/k4zuki/mbedshield050.sch.png
  • Functionality photo vvv /media/uploads/k4zuki/mbedshieldfunc.jpg

Latest eagle files

PCB >> /media/uploads/k4zuki/mbedshield050.brd
SCH >> /media/uploads/k4zuki/mbedshield050.sch

BIG changes from previous version

  1. Ethernet RJ45 connector is removed.
    1. http://mbed.org/components/Seeed-Ethernet-Shield-V20/ is the biggest hint to use Ethernet!
  2. Most ALL of components can be bought at Akizuki http://akizukidenshi.com/
    1. But sorry, they do not send parts to abroad
  3. Pinout is changed!
arduino0.4.00.5.0
D4p12p21
D5p11p22
MOSI_nonep11
MISO_nonep12
SCK_nonep13

This design has bug(s)

  1. I2C functional pin differs between 1768 and 11U24.

Fixed bugs here

  1. MiniUSB cable cannot be connected on mbed if you solder high-height electrolytic capacitor on C3.
    1. http://akizukidenshi.com/catalog/g/gP-05002/ is the solution to make this 100% AKIZUKI parts!
  2. the 6-pin ISP port is not inprimented in version 0.4.0
    1. it will be fixed in later version 0.4.1/0.4.2/0.5.0 This has beenfixed

I am doing some porting to use existing arduino shields but it may faster if you do it by yourself...

you can use arduino PinName "A0-A5,D0-D13" plus backside SPI port for easier porting.

To do this you have to edit PinName enum in

  • "mbed/TARGET_LPC1768/PinNames.h" or
  • "mbed/TARGET_LPC11U24/PinNames.h" as per your target mbed.

here is the actual list: This list includes define switch to switch pin assignment

part_of_PinNames.h

        USBTX = P0_2,
        USBRX = P0_3,

//from here mbeDshield mod
        D0=p27,
        D1=p28,
        D2=p14,
        D3=p13,
#ifdef MBEDSHIELD_050
        MOSI_=p11,
        MISO_=p12,
        SCK_=p13,
        D4=p21,
        D5=p22,
#else
        D4=p12,
        D5=p11,
#endif
        D6=p23,
        D7=p24,
        D8=p25,
        D9=p26,
        D10=p8,
        D11=p5,
        D12=p6,
        D13=p7,
        A0=p15,
        A1=p16,
        A2=p17,
        A3=p18,
        A4=p19,
        A5=p20,
        SDA=p9,
        SCL=p10,
//mbeDshield mod ends here
        // Not connected
        NC = (int)0xFFFFFFFF
Revision:
4:5d1359a283bc
Child:
5:62573be585e9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/FileSystemLike.h	Thu Nov 27 16:23:24 2008 +0000
@@ -0,0 +1,74 @@
+/* Copyright 2008 ARM Limited. All rights reserved. */
+
+#ifndef MBED_FILESYSTEMLIKE_H
+#define MBED_FILESYSTEMLIKE_H
+
+#include "Base.h"
+#include "FileHandle.h"
+#ifdef __ARMCC_VERSION
+# define O_RDONLY 0
+# define O_WRONLY 1
+# define O_RDWR   2
+# define O_CREAT  0x0200
+# define O_APPEND 0x0008
+#else
+# include <sys/fcntl.h>
+#endif
+
+namespace mbed {
+
+/* Class FileSystemLike
+ *  A filesystem-like object is one that can be used to open files
+ *  though it by fopen("/name/filename", mode)
+ *
+ *  Implementations must define at least open (the default definitions
+ *  of the rest of the functions just return error values).
+ */
+class FileSystemLike : public Base {
+
+ public:
+
+    /* Constructor FileSystemLike
+     *
+     * Variables
+     *  name - The name to use for the filesystem.
+     */
+    FileSystemLike(const char *name) : Base(name) {}
+
+    /* Function open
+     *
+     * Variables
+     *  filename - The name of the file to open.
+     *  flags - One of O_RDONLY, O_WRONLY, or O_RDWR, possibly OR'd
+     *    with O_CREAT or O_APPEND.
+     *  returns - A pointer to a FileHandle object representing the
+     *   file on success, or NULL on failure.
+     */
+    virtual FileHandle *open(const char *filename, int flags) = 0;
+
+    /* Function remove
+     *  Remove a file from the filesystem.
+     *
+     * Variables
+     *  filename - the name of the file to remove.
+     *  returns - 0 on success, -1 on failure.
+     */
+    virtual int remove(const char *filename) { return -1; };
+
+    /* Function rename
+     *  Rename a file in the filesystem.
+     *
+     * Variables
+     *  oldname - the name of the file to rename.
+     *  newname - the name to rename it to.
+     *  returns - 0 on success, -1 on failure.
+     */
+    virtual int rename(const char *oldname, const char *newname) { return -1; };
+
+    // TODO other filesystem functions (mkdir, rm, rn, ls etc)
+    
+};
+
+} // namespace mbed
+
+#endif