ILI9340 Library based on the Arduino version from Adafruit. It has been tested with a custom STM32F103C8 board.

Porting of the ILI9340 Library from Adafruit. It has been tested on a custom board based on a STM32F103C8 microcontroller.

Please, see the Wiki page on how to use the library

Adafruit_GFX.cpp

Committer:
gmoralis
Date:
2014-12-17
Revision:
2:effcedd42f1b
Parent:
0:0bf2453a67ba

File content as of revision 2:effcedd42f1b:

/*
This is the core graphics library for all our displays, providing a common
set of graphics primitives (points, lines, circles, etc.).  It needs to be
paired with a hardware-specific library for each display device we carry
(to handle the lower-level functions).

Adafruit invests time and resources providing this open source code, please
support Adafruit & open-source hardware by purchasing products from Adafruit!
 
Copyright (c) 2013 Adafruit Industries.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

- Redistributions of source code must retain the above copyright notice,
  this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
  this list of conditions and the following disclaimer in the documentation
  and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/

// Modified for mbed
// by Georgios Moralis 

#include "Adafruit_GFX.h"
#include "glcdfont.c"
//#include "stm32f10x.h"
//#include "stm32f10x_conf.h"
//#include "stm32f10x_spi.h"

//#include "core_cm3.h"
#include "stdint.h"

#define COMPILE_FOR_STM32
#ifdef COMPILE_FOR_STM32
#include "stm32f10x_flash.h"
#endif

uint8_t pgm_read_byte(const uint8_t *whatever)	 
{ 
	uint8_t rd;
#ifdef 	COMPILE_FOR_STM32
	FLASH_Unlock();         
#endif	    
	rd = *((uint8_t *) whatever); 
#ifdef 	COMPILE_FOR_STM32	
	FLASH_Lock();
#endif	    
	return rd;
}

int16_t abs(int16_t num)
{
	if(num>=0)
		return num;
	else
		return -num;
}



Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h):
  WIDTH(w), HEIGHT(h)
{
  _width    = WIDTH;
  _height   = HEIGHT;
  rotation  = 0;
  cursor_y  = cursor_x    = 0;
  textsize  = 1;
  textcolor = textbgcolor = 0xFFFF;
  wrap      = true;
}

// Draw a circle outline
void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
    uint16_t color) {
  int16_t f = 1 - r;
  int16_t ddF_x = 1;
  int16_t ddF_y = -2 * r;
  int16_t x = 0;
  int16_t y = r;

  drawPixel(x0  , y0+r, color);
  drawPixel(x0  , y0-r, color);
  drawPixel(x0+r, y0  , color);
  drawPixel(x0-r, y0  , color);

  while (x<y) {
    if (f >= 0) {
      y--;
      ddF_y += 2;
      f += ddF_y;
    }
    x++;
    ddF_x += 2;
    f += ddF_x;
  
    drawPixel(x0 + x, y0 + y, color);
    drawPixel(x0 - x, y0 + y, color);
    drawPixel(x0 + x, y0 - y, color);
    drawPixel(x0 - x, y0 - y, color);
    drawPixel(x0 + y, y0 + x, color);
    drawPixel(x0 - y, y0 + x, color);
    drawPixel(x0 + y, y0 - x, color);
    drawPixel(x0 - y, y0 - x, color);
  }
}

void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0,
               int16_t r, uint8_t cornername, uint16_t color) {
  int16_t f     = 1 - r;
  int16_t ddF_x = 1;
  int16_t ddF_y = -2 * r;
  int16_t x     = 0;
  int16_t y     = r;

  while (x<y) {
    if (f >= 0) {
      y--;
      ddF_y += 2;
      f     += ddF_y;
    }
    x++;
    ddF_x += 2;
    f     += ddF_x;
    if (cornername & 0x4) {
      drawPixel(x0 + x, y0 + y, color);
      drawPixel(x0 + y, y0 + x, color);
    } 
    if (cornername & 0x2) {
      drawPixel(x0 + x, y0 - y, color);
      drawPixel(x0 + y, y0 - x, color);
    }
    if (cornername & 0x8) {
      drawPixel(x0 - y, y0 + x, color);
      drawPixel(x0 - x, y0 + y, color);
    }
    if (cornername & 0x1) {
      drawPixel(x0 - y, y0 - x, color);
      drawPixel(x0 - x, y0 - y, color);
    }
  }
}

void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
			      uint16_t color) {
  drawFastVLine(x0, y0-r, 2*r+1, color);
  fillCircleHelper(x0, y0, r, 3, 0, color);
}

// Used to do circles and roundrects
void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
    uint8_t cornername, int16_t delta, uint16_t color) {

  int16_t f     = 1 - r;
  int16_t ddF_x = 1;
  int16_t ddF_y = -2 * r;
  int16_t x     = 0;
  int16_t y     = r;

  while (x<y) {
    if (f >= 0) {
      y--;
      ddF_y += 2;
      f     += ddF_y;
    }
    x++;
    ddF_x += 2;
    f     += ddF_x;

    if (cornername & 0x1) {
      drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
      drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
    }
    if (cornername & 0x2) {
      drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
      drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
    }
  }
}

// Bresenham's algorithm - thx wikpedia
void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
			    int16_t x1, int16_t y1,
			    uint16_t color) {
  int16_t steep = abs(y1 - y0) > abs(x1 - x0);
  if (steep) {
    swap(x0, y0);
    swap(x1, y1);
  }

  if (x0 > x1) {
    swap(x0, x1);
    swap(y0, y1);
  }

  int16_t dx, dy;
  dx = x1 - x0;
  dy = abs(y1 - y0);

  int16_t err = dx / 2;
  int16_t ystep;

  if (y0 < y1) {
    ystep = 1;
  } else {
    ystep = -1;
  }

  for (; x0<=x1; x0++) {
    if (steep) {
      drawPixel(y0, x0, color);
    } else {
      drawPixel(x0, y0, color);
    }
    err -= dy;
    if (err < 0) {
      y0 += ystep;
      err += dx;
    }
  }
}

// Draw a rectangle
void Adafruit_GFX::drawRect(int16_t x, int16_t y,
			    int16_t w, int16_t h,
			    uint16_t color) {
  drawFastHLine(x, y, w, color);
  drawFastHLine(x, y+h-1, w, color);
  drawFastVLine(x, y, h, color);
  drawFastVLine(x+w-1, y, h, color);
}

void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y,
				 int16_t h, uint16_t color) {
  // Update in subclasses if desired!
  drawLine(x, y, x, y+h-1, color);
}

void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y,
				 int16_t w, uint16_t color) {
  // Update in subclasses if desired!
  drawLine(x, y, x+w-1, y, color);
}

void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
			    uint16_t color) {
  // Update in subclasses if desired!
  for (int16_t i=x; i<x+w; i++) {
    drawFastVLine(i, y, h, color);
  }
}

void Adafruit_GFX::fillScreen(uint16_t color) {
  fillRect(0, 0, _width, _height, color);
}

// Draw a rounded rectangle
void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
  int16_t h, int16_t r, uint16_t color) {
  // smarter version
  drawFastHLine(x+r  , y    , w-2*r, color); // Top
  drawFastHLine(x+r  , y+h-1, w-2*r, color); // Bottom
  drawFastVLine(x    , y+r  , h-2*r, color); // Left
  drawFastVLine(x+w-1, y+r  , h-2*r, color); // Right
  // draw four corners
  drawCircleHelper(x+r    , y+r    , r, 1, color);
  drawCircleHelper(x+w-r-1, y+r    , r, 2, color);
  drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
  drawCircleHelper(x+r    , y+h-r-1, r, 8, color);
}

// Fill a rounded rectangle
void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
				 int16_t h, int16_t r, uint16_t color) {
  // smarter version
  fillRect(x+r, y, w-2*r, h, color);

  // draw four corners
  fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
  fillCircleHelper(x+r    , y+r, r, 2, h-2*r-1, color);
}

// Draw a triangle
void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0,
				int16_t x1, int16_t y1,
				int16_t x2, int16_t y2, uint16_t color) {
  drawLine(x0, y0, x1, y1, color);
  drawLine(x1, y1, x2, y2, color);
  drawLine(x2, y2, x0, y0, color);
}

// Fill a triangle
void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0,
				  int16_t x1, int16_t y1,
				  int16_t x2, int16_t y2, uint16_t color) {

  int16_t a, b, y, last;

  // Sort coordinates by Y order (y2 >= y1 >= y0)
  if (y0 > y1) {
    swap(y0, y1); swap(x0, x1);
  }
  if (y1 > y2) {
    swap(y2, y1); swap(x2, x1);
  }
  if (y0 > y1) {
    swap(y0, y1); swap(x0, x1);
  }

  if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
    a = b = x0;
    if(x1 < a)      a = x1;
    else if(x1 > b) b = x1;
    if(x2 < a)      a = x2;
    else if(x2 > b) b = x2;
    drawFastHLine(a, y0, b-a+1, color);
    return;
  }

  int16_t
    dx01 = x1 - x0,
    dy01 = y1 - y0,
    dx02 = x2 - x0,
    dy02 = y2 - y0,
    dx12 = x2 - x1,
    dy12 = y2 - y1;
  int32_t
    sa   = 0,
    sb   = 0;

  // For upper part of triangle, find scanline crossings for segments
  // 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1
  // is included here (and second loop will be skipped, avoiding a /0
  // error there), otherwise scanline y1 is skipped here and handled
  // in the second loop...which also avoids a /0 error here if y0=y1
  // (flat-topped triangle).
  if(y1 == y2) last = y1;   // Include y1 scanline
  else         last = y1-1; // Skip it

  for(y=y0; y<=last; y++) {
    a   = x0 + sa / dy01;
    b   = x0 + sb / dy02;
    sa += dx01;
    sb += dx02;
    /* longhand:
    a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
    b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
    */
    if(a > b) swap(a,b);
    drawFastHLine(a, y, b-a+1, color);
  }

  // For lower part of triangle, find scanline crossings for segments
  // 0-2 and 1-2.  This loop is skipped if y1=y2.
  sa = dx12 * (y - y1);
  sb = dx02 * (y - y0);
  for(; y<=y2; y++) {
    a   = x1 + sa / dy12;
    b   = x0 + sb / dy02;
    sa += dx12;
    sb += dx02;
    /* longhand:
    a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
    b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
    */
    if(a > b) swap(a,b);
    drawFastHLine(a, y, b-a+1, color);
  }
}

void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
			      const uint8_t *bitmap, int16_t w, int16_t h,
			      uint16_t color) {

  int16_t i, j, byteWidth = (w + 7) / 8;

  for(j=0; j<h; j++) {
    for(i=0; i<w; i++ ) {
      if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
        drawPixel(x+i, y+j, color);
      }
    }
  }
}

// Draw a 1-bit color bitmap at the specified x, y position from the
// provided bitmap buffer (must be PROGMEM memory) using color as the
// foreground color and bg as the background color.
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
            const uint8_t *bitmap, int16_t w, int16_t h,
            uint16_t color, uint16_t bg) {

  int16_t i, j, byteWidth = (w + 7) / 8;
  
  for(j=0; j<h; j++) {
    for(i=0; i<w; i++ ) {
      if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
        drawPixel(x+i, y+j, color);
      }
      else {
      	drawPixel(x+i, y+j, bg);
      }
    }
  }
}

//Draw XBitMap Files (*.xbm), exported from GIMP,
//Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
//C Array can be directly used with this function
void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y,
                              const uint8_t *bitmap, int16_t w, int16_t h,
                              uint16_t color) {
  
  int16_t i, j, byteWidth = (w + 7) / 8;
  
  for(j=0; j<h; j++) {
    for(i=0; i<w; i++ ) {
      if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (1 << (i % 8))) {
        drawPixel(x+i, y+j, color);
      }
    }
  }
}

#if ARDUINO >= 100
size_t Adafruit_GFX::write(uint8_t c) {
#else
void Adafruit_GFX::write(uint8_t c) {
#endif
  if (c == '\n') {
    cursor_y += textsize*8;
    cursor_x  = 0;
  } else if (c == '\r') {
    // skip em
  } else {
    drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
    cursor_x += textsize*6;
    if (wrap && (cursor_x > (_width - textsize*6))) {
      cursor_y += textsize*8;
      cursor_x = 0;
    }
  }
#if ARDUINO >= 100
  return 1;
#endif
}

// Draw a character
void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
			    uint16_t color, uint16_t bg, uint8_t size) {

  if((x >= _width)            || // Clip right
     (y >= _height)           || // Clip bottom
     ((x + 6 * size - 1) < 0) || // Clip left
     ((y + 8 * size - 1) < 0))   // Clip top
    return;

  for (int8_t i=0; i<6; i++ ) {
    uint8_t line;
    if (i == 5) 
      line = 0x0;
    else 
      line = pgm_read_byte(font+(c*5)+i);
    for (int8_t j = 0; j<8; j++) {
      if (line & 0x1) {
        if (size == 1) // default size
          drawPixel(x+i, y+j, color);
        else {  // big size
          fillRect(x+(i*size), y+(j*size), size, size, color);
        } 
      } else if (bg != color) {
        if (size == 1) // default size
          drawPixel(x+i, y+j, bg);
        else {  // big size
          fillRect(x+i*size, y+j*size, size, size, bg);
        }
      }
      line >>= 1;
    }
  }
}

void Adafruit_GFX::setCursor(int16_t x, int16_t y) {
  cursor_x = x;
  cursor_y = y;
}

void Adafruit_GFX::setTextSize(uint8_t s) {
  textsize = (s > 0) ? s : 1;
}

void Adafruit_GFX::setTextColor(uint16_t c) {
  // For 'transparent' background, we'll set the bg 
  // to the same as fg instead of using a flag
  textcolor = textbgcolor = c;
}

void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) {
  textcolor   = c;
  textbgcolor = b; 
}

void Adafruit_GFX::setTextWrap(char w) {
  wrap = w;
}

uint8_t Adafruit_GFX::getRotation(void) const {
  return rotation;
}

void Adafruit_GFX::setRotation(uint8_t x) {
  rotation = (x & 3);
  switch(rotation) {
   case 0:
   case 2:
    _width  = WIDTH;
    _height = HEIGHT;
    break;
   case 1:
   case 3:
    _width  = HEIGHT;
    _height = WIDTH;
    break;
  }
}

// Return the size of the display (per current rotation)
int16_t Adafruit_GFX::width(void) const {
  return _width;
}
 
int16_t Adafruit_GFX::height(void) const {
  return _height;
}

void Adafruit_GFX::invertDisplay(char i) {
  // Do nothing, must be subclassed if supported
}