Xiandi Bao
/
Idea
A shooting game
main.cpp
- Committer:
- el16x2b
- Date:
- 2017-05-05
- Revision:
- 4:592da144458e
- Parent:
- 2:cf1d42dbef67
File content as of revision 4:592da144458e:
///////// pre-processor directives //////// #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "ShootEngine.h" /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; ShootEngine shoot; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); void count(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); welcome(); lcd.clear(); count(); render(); // draw initial frame wait(1.0f/fps); //gameloop: receive, update and display while (1) { shoot.read_input(pad); shoot.update(pad,lcd); render(); wait(1.0f/fps); } } void init() { //initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game shoot.init(pad); } void render() { lcd.clear(); //clear the screen shoot.draw(lcd); // draw the component of the game lcd.refresh(); // display on the screen } void welcome() { lcd.printString(" The snipper! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } // 3 seconds counting down will display on the screen when 'start' is pressed void count() { lcd.printString(" &&&&& ",0,0); lcd.refresh(); lcd.printString(" & ",0,1); lcd.refresh(); lcd.printString(" &&&&& ",0,2); lcd.refresh(); lcd.printString(" & ",0,3); lcd.refresh(); lcd.printString(" &&&&& ",0,4); lcd.refresh(); pad.tone(300.0,0.1); pad.leds_on(); wait (1.0); lcd.clear(); lcd.printString(" &&&&&& ",0,0); lcd.refresh(); lcd.printString(" && ",0,1); lcd.refresh(); lcd.printString(" &&&&&& ",0,2); lcd.refresh(); lcd.printString(" && ",0,3); lcd.refresh(); lcd.printString(" &&&&&& ",0,4); lcd.refresh(); pad.tone(300.0,0.1); pad.leds_on(); wait (1.0); lcd.clear(); lcd.printString(" &&& ",0,0); lcd.refresh(); lcd.printString(" &&& ",0,1); lcd.refresh(); lcd.printString(" &&& ",0,2); lcd.refresh(); lcd.printString(" &&& ",0,3); lcd.refresh(); lcd.printString(" &&& ",0,4); lcd.refresh(); pad.tone(300.0,0.1); pad.leds_on(); wait (1.0); lcd.clear(); }