Demo project to demonstrate that ILI9340 display driver and graphics library. very simple but a good starting point for any project using such a display. Please use this to thoroughly enjoy yourself and make your projects cool!

Dependencies:   ILI9340_Driver_Lib mbed

About the Driver:

This driver will drive any display that uses an ILI9340 display controller in SPI mode - such as the adafruits 2.2" 240 x 320 display found here: http://www.adafruit.com/products/1480

All this code has been ported from other peoples hard work - Thanks to All !

Revision:
2:7800c62c22d1
Parent:
1:0615e3c659c0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Demo.cpp	Sun Jun 01 17:02:58 2014 +0000
@@ -0,0 +1,104 @@
+/***************************************************************
+    ILI9340_Driver  v1.1    26.05.14    Ian Weston
+    
+Demo project to demonstrate the ILI9340 display driver and graphics
+library in action. very simple, good base for any project.    
+
+About the Library:
+
+Driver and integrated graphics library for displays that use the 
+ILI9340 controller in SPI mode.
+
+The code was prted from several sources, the driver section
+was completely ported from the Adafruits Arduino source code, and
+the graphics functions were ported from the Adafruits GFX library
+and some elements were ported from code by Elmicros seeduio port.
+
+Future revisions will include more advanced graphics functions.
+
+Rough and ready Demo code to for showing the driver and some 
+functions in action.
+
+***************************************************************/
+
+
+#include "mbed.h"
+#include "ILI9340_Driver.h"
+
+
+int main() {
+
+    // create the display object
+    ILI9340_Display tft = ILI9340_Display(p5, p6, p7, p24, p25, p26);
+
+    // initialise the display
+    tft.DispInit();
+    
+    // clears the screen to remove all noise data
+    tft.FillScreen(ILI9340_WHITE);
+        
+
+
+    // set up variables for graphics functions
+    uint16_t c1, c2, c3, c4, c5, c6;
+    uint8_t r = 0, g = 0, b = 0;
+    char elapsed[] = "1111";
+    int counter = 0;
+
+    // variables for the 'waiting..' squares
+    int red[] = {0,30,60,90,120};
+    int green[] = {0,30,60,90,120};
+    int blue[] = {0,30,60,90,120};
+    
+    
+    while(true) {    
+        // draws a black window
+        tft.DrawRect(20, 20, 200, 280, ILI9340_BLACK);
+    
+        // Small amount of text to the display.
+        tft.DrawString("Hello ILI9340 Lib!", 50, 120, 1, ILI9340_BLACK);
+        tft.DrawString("Frame Count:", 70, 135, 1, ILI9340_BLACK);
+        tft.DrawString("Go Create!", 45, 210, 2, ILI9340_BLUE);
+    
+        // convert the RGB values into values that can be writen to the screen
+        c1 = tft.Colour565(r, g, b);
+        c2 = tft.Colour565(red[0], green[0], blue[0]);
+        c3 = tft.Colour565(red[1], green[1], blue[1]);
+        c4 = tft.Colour565(red[2], green[2], blue[2]);
+        c5 = tft.Colour565(red[3], green[3], blue[3]);
+        c6 = tft.Colour565(red[4], green[4], blue[4]);
+        
+        // Print a 'waiting..' animation to the screen.
+        tft.FillRect( 30, 60, 20, 20, c6);
+        tft.FillRect( 70, 60, 20, 20, c5);
+        tft.FillRect( 110, 60, 20, 20, c4);
+        tft.FillRect( 150, 60, 20, 20, c3);
+        tft.FillRect( 190, 60, 20, 20, c2);
+        
+        // change the RGB vlaues for circle effect
+        r += 4; g += 6; b += 8; 
+        
+        // change RGB values for the 'waiting' animation effect
+        for (int i = 0; i < 5; i++) {
+            red[i]   += 5;
+            green[i] += 5;
+            blue[i]  += 5;
+            }
+        
+               
+        //Write the frame count to screen, first overwriting the previos value in the background colour
+        tft.IntToChars(elapsed, counter, 4, 10, 70, 160, 3, ILI9340_WHITE);
+        if (counter++ > 9999) {counter = 0;}
+        tft.IntToChars(elapsed, counter, 4, 10, 70, 160, 3, ILI9340_RED);
+        
+        // Draw the circle ripples to the screen
+        tft.DrawCircle(120, 265, r, c1);
+        
+        
+        // Do the waiting thang...
+        wait(0.025);
+
+    }
+
+}
+