example LCD & GYRO

Dependencies:   GYRO_DISCO_F429ZI LCD_DISCO_F429ZI TS_DISCO_F429ZI mbed

Revision:
0:5e5e74311220
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Mar 15 23:30:52 2016 +0000
@@ -0,0 +1,81 @@
+#include "mbed.h"
+#include "TS_DISCO_F429ZI.h"
+#include "LCD_DISCO_F429ZI.h"
+#include "GYRO_DISCO_F429ZI.h"
+
+LCD_DISCO_F429ZI lcd;
+TS_DISCO_F429ZI ts;
+GYRO_DISCO_F429ZI gyro;
+
+int main()
+{
+    TS_StateTypeDef TS_State;
+    uint16_t x, y, z1, z2, z3 ;
+    uint8_t text[30];
+    uint8_t textz1[30];
+    uint8_t textz2[30];
+    uint8_t textz3[30];
+    uint8_t status;
+    
+    float GyroBuffer[3];
+  
+    BSP_LCD_SetFont(&Font20);
+  
+    lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE);
+    lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"DEMO", CENTER_MODE);
+    wait(1);
+  
+    status = ts.Init(lcd.GetXSize(), lcd.GetYSize());
+  
+    if (status != TS_OK)
+    {
+      lcd.Clear(LCD_COLOR_RED);
+      lcd.SetBackColor(LCD_COLOR_RED);
+      lcd.SetTextColor(LCD_COLOR_WHITE);
+      lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE);
+      lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"INIT FAIL", CENTER_MODE);
+    }
+    else
+    {
+      lcd.Clear(LCD_COLOR_GREEN);
+      lcd.SetBackColor(LCD_COLOR_GREEN);
+      lcd.SetTextColor(LCD_COLOR_WHITE);
+      lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE);
+      lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"INIT OK", CENTER_MODE);
+    }
+    
+    wait(1);
+    lcd.Clear(LCD_COLOR_BLUE);
+    lcd.SetBackColor(LCD_COLOR_BLUE);
+    lcd.SetTextColor(LCD_COLOR_WHITE);
+    
+    while(1)
+    {
+      gyro.GetXYZ(GyroBuffer);
+      
+      z1 = GyroBuffer[0];
+      z2 = GyroBuffer[1];
+      z3 = GyroBuffer[2];
+      
+      sprintf((char*)textz1, "g1=%d        ", z1);
+      sprintf((char*)textz2, "g2=%d        ", z2);
+      sprintf((char*)textz3, "g3=%d        ", z3);
+      
+      lcd.DisplayStringAt(0, LINE(1), (uint8_t *)&textz1, LEFT_MODE);
+      lcd.DisplayStringAt(0, LINE(2), (uint8_t *)&textz2, LEFT_MODE);
+      lcd.DisplayStringAt(0, LINE(3), (uint8_t *)&textz3, LEFT_MODE);
+      
+      wait(0.1);
+      
+      ts.GetState(&TS_State);      
+      if (TS_State.TouchDetected)
+      {
+        x = TS_State.X;
+        y = TS_State.Y;
+        
+        sprintf((char*)text, "x=%d y=%d    ", x, y);
+        lcd.DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE);
+        
+      }
+    }
+}