Invaders game for the Gameduino

Dependencies:   Gameduino mbed

Committer:
TheChrisyd
Date:
Sat Oct 26 22:32:18 2013 +0000
Revision:
4:e82f4a87df9e
Parent:
2:20a89dc286d5
Shields are now destroyed when hit, corrected score displays

Who changed what in which revision?

UserRevisionLine numberNew contents of line
TheChrisyd 2:20a89dc286d5 1 /*------------------------------------------------------------------
TheChrisyd 2:20a89dc286d5 2 Game sounds
TheChrisyd 2:20a89dc286d5 3 ------------------------------------------------------------------*/
TheChrisyd 2:20a89dc286d5 4 // Where to put the sample playback buffer
TheChrisyd 2:20a89dc286d5 5 static const unsigned int samplePlaybackBuffer = 0x7f00;
TheChrisyd 2:20a89dc286d5 6
TheChrisyd 2:20a89dc286d5 7 // Reset all sounds
TheChrisyd 2:20a89dc286d5 8 void resetGameSounds();
TheChrisyd 2:20a89dc286d5 9
TheChrisyd 2:20a89dc286d5 10 // Update all sounds
TheChrisyd 2:20a89dc286d5 11 void updateGameSounds();
TheChrisyd 2:20a89dc286d5 12
TheChrisyd 2:20a89dc286d5 13 // Set these flags to true to play the corresponding sound
TheChrisyd 2:20a89dc286d5 14 extern bool playerShootSound;
TheChrisyd 2:20a89dc286d5 15 extern bool alienDeathSound;
TheChrisyd 2:20a89dc286d5 16 extern bool playerDeathSound;
TheChrisyd 2:20a89dc286d5 17 extern bool alienBeatSound;
TheChrisyd 2:20a89dc286d5 18 extern bool saucerSound,stopSaucerSnd,saucerDieSound;