Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
PlayerName.cpp@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 0:5fa232ee5fdf
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : PlayerName.cpp |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * Definition of class PlayerName. |
RichardE | 0:5fa232ee5fdf | 5 | * Contains the name that appears in a high score table for example. |
RichardE | 0:5fa232ee5fdf | 6 | * |
RichardE | 0:5fa232ee5fdf | 7 | */ |
RichardE | 0:5fa232ee5fdf | 8 | |
RichardE | 0:5fa232ee5fdf | 9 | #include "PlayerName.h" |
RichardE | 0:5fa232ee5fdf | 10 | |
RichardE | 0:5fa232ee5fdf | 11 | /***************/ |
RichardE | 0:5fa232ee5fdf | 12 | /* CONSTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 13 | /***************/ |
RichardE | 0:5fa232ee5fdf | 14 | PlayerName::PlayerName() { |
RichardE | 0:5fa232ee5fdf | 15 | // Initialise name to all 'X' characters. |
RichardE | 0:5fa232ee5fdf | 16 | for( UInt8 i = 0; i < Length; ++i ) { |
RichardE | 0:5fa232ee5fdf | 17 | Name[ i ] = 'X'; |
RichardE | 0:5fa232ee5fdf | 18 | } |
RichardE | 0:5fa232ee5fdf | 19 | Name[ Length ] = (char)0; |
RichardE | 0:5fa232ee5fdf | 20 | } |
RichardE | 0:5fa232ee5fdf | 21 | |
RichardE | 0:5fa232ee5fdf | 22 | /**************/ |
RichardE | 0:5fa232ee5fdf | 23 | /* DESTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 24 | /**************/ |
RichardE | 0:5fa232ee5fdf | 25 | PlayerName::~PlayerName() { |
RichardE | 0:5fa232ee5fdf | 26 | } |
RichardE | 0:5fa232ee5fdf | 27 | |
RichardE | 0:5fa232ee5fdf | 28 | /************************************************************/ |
RichardE | 0:5fa232ee5fdf | 29 | /* COPY ONE NAME TO ANOTHER WITHOUT CREATING A NEW INSTANCE */ |
RichardE | 0:5fa232ee5fdf | 30 | /************************************************************/ |
RichardE | 0:5fa232ee5fdf | 31 | // Pass pointer to name to copy to in dest. |
RichardE | 0:5fa232ee5fdf | 32 | void PlayerName::CopyTo( PlayerName *dest ) const { |
RichardE | 0:5fa232ee5fdf | 33 | for( UInt8 i = 0; i < Length; ++i ) { |
RichardE | 0:5fa232ee5fdf | 34 | dest->Name[ i ] = Name[ i ]; |
RichardE | 0:5fa232ee5fdf | 35 | } |
RichardE | 0:5fa232ee5fdf | 36 | dest->Name[ Length ] = (char)0; |
RichardE | 0:5fa232ee5fdf | 37 | } |
RichardE | 0:5fa232ee5fdf | 38 |