Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
MutantObject.cpp@8:82d88f9381f3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 17:51:33 2013 +0000
- Revision:
- 8:82d88f9381f3
Enemies, humans, explosions, collisions all working now. Sound is still missing and there are only 2 levels.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 8:82d88f9381f3 | 1 | /* |
RichardE | 8:82d88f9381f3 | 2 | * SOURCE FILE : MutantObject.cpp |
RichardE | 8:82d88f9381f3 | 3 | * |
RichardE | 8:82d88f9381f3 | 4 | * Represents a mutated human. |
RichardE | 8:82d88f9381f3 | 5 | * |
RichardE | 8:82d88f9381f3 | 6 | */ |
RichardE | 8:82d88f9381f3 | 7 | |
RichardE | 8:82d88f9381f3 | 8 | #include "MutantObject.h" |
RichardE | 8:82d88f9381f3 | 9 | #include "SpriteImageId.h" |
RichardE | 8:82d88f9381f3 | 10 | |
RichardE | 8:82d88f9381f3 | 11 | // Speed at which grunt moves. |
RichardE | 8:82d88f9381f3 | 12 | Int16 MutantObject::mutantSpeed = FromPixel( 1 ); |
RichardE | 8:82d88f9381f3 | 13 | |
RichardE | 8:82d88f9381f3 | 14 | /**********************/ |
RichardE | 8:82d88f9381f3 | 15 | /* START OFF A MUTANT */ |
RichardE | 8:82d88f9381f3 | 16 | /**********************/ |
RichardE | 8:82d88f9381f3 | 17 | // Pass pointer to human mutant will replace in human. |
RichardE | 8:82d88f9381f3 | 18 | // Pass pointer to object it will chase in player. |
RichardE | 8:82d88f9381f3 | 19 | void MutantObject::Start( HumanObject *human, GameObject *player ) { |
RichardE | 8:82d88f9381f3 | 20 | // Copy coordinate of human to mutant. |
RichardE | 8:82d88f9381f3 | 21 | Xco = human->Xco; |
RichardE | 8:82d88f9381f3 | 22 | Yco = human->Yco; |
RichardE | 8:82d88f9381f3 | 23 | // Use the same sprite number as the human. |
RichardE | 8:82d88f9381f3 | 24 | SpriteNumber = human->SpriteNumber; |
RichardE | 8:82d88f9381f3 | 25 | // Use an appropriate sprite image. |
RichardE | 8:82d88f9381f3 | 26 | SpriteImage = ( human->GetHumanType() == HumanObject::Woman ) ? MutantWomanImage : MutantManImage; |
RichardE | 8:82d88f9381f3 | 27 | // Make it chase the player. |
RichardE | 8:82d88f9381f3 | 28 | SetChaseObject( player ); |
RichardE | 8:82d88f9381f3 | 29 | // Set initial direction as either up or down. |
RichardE | 8:82d88f9381f3 | 30 | direction = ( Yco > chaseObject->Yco ) ? UpDir4 : DownDir4; |
RichardE | 8:82d88f9381f3 | 31 | } |
RichardE | 8:82d88f9381f3 | 32 | |
RichardE | 8:82d88f9381f3 | 33 | /************************/ |
RichardE | 8:82d88f9381f3 | 34 | /* MOVE THE GAME OBJECT */ |
RichardE | 8:82d88f9381f3 | 35 | /************************/ |
RichardE | 8:82d88f9381f3 | 36 | void MutantObject::ProtectedMove( void ) { |
RichardE | 8:82d88f9381f3 | 37 | switch( direction ) { |
RichardE | 8:82d88f9381f3 | 38 | case UpDir4 : |
RichardE | 8:82d88f9381f3 | 39 | Yco -= mutantSpeed; |
RichardE | 8:82d88f9381f3 | 40 | if( Yco <= chaseObject->Yco ) { |
RichardE | 8:82d88f9381f3 | 41 | direction = ( Xco > chaseObject->Xco ) ? LeftDir4 : RightDir4; |
RichardE | 8:82d88f9381f3 | 42 | } |
RichardE | 8:82d88f9381f3 | 43 | break; |
RichardE | 8:82d88f9381f3 | 44 | case RightDir4 : |
RichardE | 8:82d88f9381f3 | 45 | Xco += mutantSpeed; |
RichardE | 8:82d88f9381f3 | 46 | if( Xco >= chaseObject->Xco ) { |
RichardE | 8:82d88f9381f3 | 47 | direction = ( Yco > chaseObject->Yco ) ? UpDir4 : DownDir4; |
RichardE | 8:82d88f9381f3 | 48 | } |
RichardE | 8:82d88f9381f3 | 49 | break; |
RichardE | 8:82d88f9381f3 | 50 | case DownDir4 : |
RichardE | 8:82d88f9381f3 | 51 | Yco += mutantSpeed; |
RichardE | 8:82d88f9381f3 | 52 | if( Yco >= chaseObject->Yco ) { |
RichardE | 8:82d88f9381f3 | 53 | direction = ( Xco > chaseObject->Xco ) ? LeftDir4 : RightDir4; |
RichardE | 8:82d88f9381f3 | 54 | } |
RichardE | 8:82d88f9381f3 | 55 | break; |
RichardE | 8:82d88f9381f3 | 56 | case LeftDir4 : |
RichardE | 8:82d88f9381f3 | 57 | Xco -= mutantSpeed; |
RichardE | 8:82d88f9381f3 | 58 | if( Xco <= chaseObject->Xco ) { |
RichardE | 8:82d88f9381f3 | 59 | direction = ( Yco > chaseObject->Yco ) ? UpDir4 : DownDir4; |
RichardE | 8:82d88f9381f3 | 60 | } |
RichardE | 8:82d88f9381f3 | 61 | break; |
RichardE | 8:82d88f9381f3 | 62 | } |
RichardE | 8:82d88f9381f3 | 63 | } |
RichardE | 8:82d88f9381f3 | 64 |