v1 Stable

Dependencies:   F401RE-USBHost USBHostXpad mbed

main.cpp

Committer:
Ownasaurus
Date:
2016-12-05
Revision:
3:52b2a7514406
Parent:
2:c20d8438f206
Child:
5:32c8b316582a

File content as of revision 3:52b2a7514406:

//TODO: save controller layout to sram

#include "mbed.h"
#include "USBHostXpad.h"
#include "stm32f4xx_flash.h"

DigitalOut myled(LED1);
Serial pc(USBTX, USBRX); // tx, rx
DigitalInOut data(PA_8);
//DigitalIn button(PC_13); // eventually code to set controls

/**
@namespace AXYB
@brief Integer for storing the hex of the A X Y B buttons
@brief XPad returns a 4 digit hex for all buttons- AXYB buttons are stored in first value
@param A - given as a 1
@param B - given as a 2
@param X - given as a 4
@param Y - given as a 8
*/
uint8_t AXYB=0x0;
/**
@namespace XLBRB
@brief Integer for storing the hex of the LB,RB and center X buttons
@brief XPad returns a 4 digit hex for all buttons- XLBRB buttons are stored in second value
@param LB - given as a 1
@param R - given as a 2
@param X - given as a 4
 
*/
uint8_t XLBRB=0x0;
 
/**
@namespace bkStrtLCRC
@brief Integer for storing the hex of the Left analog button,Right analog button,back and start buttons
@brief XPad returns a 4 digit hex for all buttons- bkStrtLCRC buttons are stored in third value
@param start - given as a 1
@param back - given as a 2
@param LC - given as a 4
@param RC - given as a 8
*/
uint8_t bkStrtLCRC=0x0;
/**
@namespace DPad
@brief Integer for storing the hex of the Directional buttons
@brief XPad returns a 4 digit hex for all buttons- DPad buttons are stored in fourth value
@param Up - given as a 1
@param Down - given as a 2
@param Left - given as a 4
@param Right - given as a 8
*/
uint8_t DPad=0x0;
/**
@namespace LSY
@brief float for storing the value of the Left Analogue Stick's Y axis
@brief XPad returns a value between -32768(down) and 32767(up)
@there is a deadzone between around -4000 and 4000 where the value returned is not consistent when in the fixed position(assummed 0,0 point)
*/
char LSY=0x0;
/**
@namespace LSX
@brief float for storing the value of the Left Analogue Stick's X axis
@brief XPad returns a value between -32768(left) and 32767(right)
@there is a deadzone between around -4000 and 4000 where the value returned is not consistent when in the fixed position(assummed 0,0 point)
*/
char LSX=0x0;
/**
@namespace RSY
@brief float for storing the value of the Right Analogue Stick's Y axis
@brief XPad returns a value between -32768() and 32767(up)
@there is a deadzone between around -4000 and 4000 where the value returned is not consistent when in the fixed position(assummed 0,0 point)
*/
float RSY=0x0;
/**
@namespace RSX
@brief float for storing the value of the Right Analogue Stick's X axis
@brief XPad returns a value between -32768(left) and 32767(right)
@there is a deadzone between around -4000 and 4000 where the value returned is not consistent when in the fixed position(assummed 0,0 point)
*/
float RSX=0x0;
/**
@namespace sN
@brief float for storing the stick Normalising value
@brief makes the range of the sticks -80 to 80
*/
const float sN=0.00244140625;//(80/32768)
/**
@namespace Lt
@brief float for storing the value of the Left trigger
@brief XPad returns a value between 0(not pressed) and 255(fully pressed)
@
*/
float Lt=0x0;
/**
@namespace Rt
@brief float for storing the value of the Left trigger
@brief XPad returns a value between 0(not pressed) and 255(fully pressed)
@
*/
float Rt=0x0;
/**
@namespace tN
@brief float for storing the trigger Normalising value
@brief makes the range of the triggers 0 to 10
*/
const float tN=0.03921568627;//(10/255)
const int DEADZONE = 8;

char reverse(char b) 
{
   b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
   b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
   b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
   return b;
}

extern "C" void my_wait_us_asm (int n);

struct __attribute__((packed)) N64ControllerData // all bits are in the correct order
{
    unsigned int a : 1; // 1 bit wide
    unsigned int b : 1;
    unsigned int z : 1;
    unsigned int start : 1;
    unsigned int up : 1;
    unsigned int down : 1;
    unsigned int left : 1;
    unsigned int right : 1;
    
    unsigned int dummy1 : 1;
    unsigned int dummy2 : 1;
    unsigned int l :1 ;
    unsigned int r : 1;
    unsigned int c_up : 1;
    unsigned int c_down : 1;
    unsigned int c_left : 1;
    unsigned int c_right : 1;
    
    char x_axis;
    
    char y_axis;

} n64_data;

void onXpadEvent (int buttons, int stick_lx, int stick_ly, int stick_rx, int stick_ry, int trigger_l, int trigger_r)
{
    AXYB=buttons>>12;
    XLBRB=(buttons&0x0f00)>>8;
    bkStrtLCRC=(buttons&0x00f0)>>4;
    DPad=buttons&0x000f;
    
    LSY=(char)((int)(stick_ly*sN));
    LSX=(char)((int)(stick_lx*sN));
    RSY=stick_ry*sN;
    RSX=stick_rx*sN;
    
    Lt=trigger_l*tN;
    Rt=trigger_r*tN;
    
    memset(&n64_data,0,4); // clear controller state
    
    // Owna's Controls
    /*if(AXYB & 0x01) // a
    {
        n64_data.a = 1;
    }
    if((AXYB >> 2) & 0x01) // x
    {
        n64_data.b = 1;
    }
    if((AXYB >> 1) & 0x01) // b
    {
        n64_data.z = 1;
    }
    if((AXYB >> 3) & 0x01) // y
    {
        n64_data.c_up = 1;
    }
    if(bkStrtLCRC & 0x01) // start
    {
        n64_data.start = 1;
    }
    if((XLBRB >> 1) & 0x01) // right bumper
    {
        n64_data.r = 1;
    }
    if(XLBRB & 0x01) // left bumper
    {
        n64_data.l = 1;
    }*/
    
    // Supa's Controls
    /*if(AXYB & 0x01) // a
    {
        n64_data.a = 1;
    }
    if((AXYB >> 2) & 0x01) // x
    {
        n64_data.b = 1;
    }
    if((AXYB >> 1) & 0x01) // b
    {
        n64_data.c_down = 1;
    }
    if((AXYB >> 3) & 0x01) // y
    {
        n64_data.z = 1;
    }
    if(bkStrtLCRC & 0x01) // start
    {
        n64_data.start = 1;
    }
    if((XLBRB >> 1) & 0x01) // right bumper
    {
        n64_data.r = 1;
    }
    if(XLBRB & 0x01) // left bumper
    {
        n64_data.l = 1;
    }
    if(DPad & 0x01) // DPad Up
    {
        n64_data.c_up = 1;
    }
    if(DPad & 0x02) // DPad Down
    {
        n64_data.c_down = 1;
    }
    if(DPad & 0x04) // DPad Left
    {
        n64_data.c_left = 1;
    }
    if(DPad & 0x08) // DPad Right
    {
        n64_data.c_right = 1;
    }*/
    
    // LD's Controls
    if(AXYB & 0x01) // a
    {
        n64_data.a = 1;
    }
    if((AXYB >> 2) & 0x01) // x
    {
        n64_data.b = 1;
    }
    if((AXYB >> 3) & 0x01) // y
    {
        n64_data.c_up = 1;
    }
    if(bkStrtLCRC & 0x01) // start
    {
        n64_data.start = 1;
    }
    if((XLBRB >> 1) & 0x01) // right bumper
    {
        n64_data.r = 1;
    }
    if(XLBRB & 0x01) // left bumper
    {
        n64_data.l = 1;
    }
    if(DPad & 0x01) // DPad Up
    {
        n64_data.c_up = 1;
    }
    if(DPad & 0x02) // DPad Down
    {
        n64_data.c_down = 1;
    }
    if(DPad & 0x04) // DPad Left
    {
        n64_data.c_left = 1;
    }
    if(DPad & 0x08) // DPad Right
    {
        n64_data.c_right = 1;
    }
    if(Rt > 50) // Right trigger greater than threshold
    {
        n64_data.z = 1;
    }
    
    // Generic analog stick
    if(LSX > DEADZONE)
    {
        n64_data.x_axis = reverse(LSX);
    }
    if(LSY > DEADZONE)
    {
        n64_data.y_axis = reverse(LSY);
    }
}

// 0 is 3 microseconds low followed by 1 microsecond high
// 1 is 1 microsecond low followed by 3 microseconds high
unsigned int GetMiddleOfPulse()
{
    // wait for line to go high
    while(1)
    {
        if(data.read() == 1) break;
    }
    
    // wait for line to go low
    while(1)
    {
        if(data.read() == 0) break;
    }
    
    // now we have the falling edge
    // wait 2 microseconds to be in the middle of the pulse, and read. high --> 1.  low --> 0. 
    my_wait_us_asm(2);
    return (unsigned int) data.read();
}

// continuously read bits until at least 9 are read, confirm valid command, return without stop bit
unsigned int readCommand()
{
    unsigned int command = GetMiddleOfPulse(), bits_read = 1;
    
    while(1) // read at least 9 bits (2 bytes + stop bit)
    {
        //my_wait_us_asm(4);
        command = command << 1; // make room for the new bit
        //command += data.read(); // place the new bit into the command
        command += GetMiddleOfPulse();
        command &= 0x1FF; // remove all except the last 9 bits
        
        bits_read++;
        
        if(bits_read >= 9) // only consider when at least a whole command's length has been read
        {
            if(command == 0x3 || command == 0x1 || command == 0x1FF || command == 0x5 || command == 0x7)
            {
                // 0x3 = 0x1 + stop bit --> get controller state
                // 0x1 = 0x0 + stop bit --> who are you?
                // 0x1FF = 0xFF + stop bit --> reset signal
                // 0x5 = 0x10 + stop bit --> read
                // 0x7 = 0x11 + stop bit --> write
                command = command >> 1; // get rid of the stop bit
                return command;
            }
        }
    }
}

void write_1()
{
    data = 0;
    my_wait_us_asm(1);
    data = 1;
    my_wait_us_asm(3);
    //pc.printf("1");
}

void write_0()
{
    data = 0;
    my_wait_us_asm(3);
    data = 1;
    my_wait_us_asm(1);
    //pc.printf("0");
}


void SendStop()
{
    data = 0;
    my_wait_us_asm(1);
    data = 1;
}

// send a byte from LSB to MSB (proper serialization)
void SendByte(unsigned char b)
{
    for(int i = 0;i < 8;i++) // send all 8 bits, one at a time
    {
        if((b >> i) & 1)
        {
            write_1();
        }
        else
        {
            write_0();
        }
    }
}

void SendIdentity()
{
    // reply 0x05, 0x00, 0x02
    SendByte(0x05);
    SendByte(0x00);
    SendByte(0x02);
    SendStop();
}

void SendControllerData()
{
    unsigned long data = *(unsigned long*)&n64_data;
    unsigned int size = sizeof(data) * 8; // should be 4 bytes * 8 = 32 bits
    
    for(unsigned int i = 0;i < size;i++)
    {
        if((data >> i) & 1)
        {
            write_1();
        }
        else
        {
            write_0();
        }
    }
    
    SendStop();
}

int main()
{
    pc.printf("\r\nNow loaded! SystemCoreClock = %d Hz\r\n", SystemCoreClock);

    USBHostXpad xpad;
    if (!xpad.connect()) {
        pc.printf("Error: XBox controller not found.\n");
    }
    
    //int USBHostXpad::read (PAD pad) <-- try using this instead of callbacks
    xpad.attachEvent(onXpadEvent);
    xpad.led(USBHostXpad::LED1_ON);
    
    while(1)
    {
        // Set pin mode to input
        data.input();
        
        USBHost::poll();
        
        __disable_irq();    // Disable Interrupts
        // Read 64 command
        unsigned int cmd = readCommand();
        
        my_wait_us_asm(2); // wait a small amount of time before replying
 
        //-------- SEND RESPONSE
        // Set pin mode to output
        data.output();
        
        switch(cmd)
        {
            case 0x00: // identity
            case 0xFF: // reset
                SendIdentity();
                break;
            case 0x01: // poll for state
                SendControllerData();
                break;
            default:
                // we do not process the read and write commands (memory pack)
                break;
        }
        __enable_irq();    // Enable Interrupts
        //-------- DONE SENDING RESPOSE   
    }
}