Armoured vehicle class. For OOP Review. Derived from life_entity.
armoured_vehicle.h@1:f0201a296a0d, 2011-04-01 (annotated)
- Committer:
- Nakor
- Date:
- Fri Apr 01 01:28:35 2011 +0000
- Revision:
- 1:f0201a296a0d
- Parent:
- 0:915b6c03bd04
Documentation.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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Nakor | 0:915b6c03bd04 | 1 | #ifndef _ARMOUREDENTITY_ |
Nakor | 0:915b6c03bd04 | 2 | #define _ARMOUREDENTITY_ |
Nakor | 0:915b6c03bd04 | 3 | |
Nakor | 0:915b6c03bd04 | 4 | #include "mbed.h" |
Nakor | 0:915b6c03bd04 | 5 | #include "life_entity.h" |
Nakor | 0:915b6c03bd04 | 6 | #include "player.h" |
Nakor | 0:915b6c03bd04 | 7 | |
Nakor | 0:915b6c03bd04 | 8 | #define DEBUG_ARMOURED 0x01 |
Nakor | 0:915b6c03bd04 | 9 | #define DEBUG_ARMOURED_VERBOSE 0x00 |
Nakor | 0:915b6c03bd04 | 10 | |
Nakor | 1:f0201a296a0d | 11 | |
Nakor | 1:f0201a296a0d | 12 | /** Armoured Vehicle class (elite enemy) derived from life_entity. |
Nakor | 1:f0201a296a0d | 13 | * |
Nakor | 1:f0201a296a0d | 14 | * This class is derived from life_entity. |
Nakor | 1:f0201a296a0d | 15 | * |
Nakor | 1:f0201a296a0d | 16 | * Example: |
Nakor | 1:f0201a296a0d | 17 | * @code |
Nakor | 1:f0201a296a0d | 18 | * // Create a pointer to a life_entity object. |
Nakor | 1:f0201a296a0d | 19 | * life_entity *currentEnemy; |
Nakor | 1:f0201a296a0d | 20 | * |
Nakor | 1:f0201a296a0d | 21 | * int main() |
Nakor | 1:f0201a296a0d | 22 | * { |
Nakor | 1:f0201a296a0d | 23 | * // Use the pointer to create a new armoured_vehicle (derived class) |
Nakor | 1:f0201a296a0d | 24 | * currentEnemy = new armoured_vehicle(user); |
Nakor | 1:f0201a296a0d | 25 | * } |
Nakor | 1:f0201a296a0d | 26 | * @endcode |
Nakor | 1:f0201a296a0d | 27 | */ |
Nakor | 0:915b6c03bd04 | 28 | class armoured_vehicle : public life_entity |
Nakor | 0:915b6c03bd04 | 29 | { |
Nakor | 0:915b6c03bd04 | 30 | |
Nakor | 0:915b6c03bd04 | 31 | public: |
Nakor | 0:915b6c03bd04 | 32 | |
Nakor | 1:f0201a296a0d | 33 | /** Armoured Vehicle class constructor. |
Nakor | 1:f0201a296a0d | 34 | * |
Nakor | 1:f0201a296a0d | 35 | * This class is derived from life_entity. |
Nakor | 1:f0201a296a0d | 36 | * |
Nakor | 1:f0201a296a0d | 37 | * @param *thePlayer Pointer to the player's class. |
Nakor | 1:f0201a296a0d | 38 | * |
Nakor | 1:f0201a296a0d | 39 | * Example: |
Nakor | 1:f0201a296a0d | 40 | * @code |
Nakor | 1:f0201a296a0d | 41 | * // Create a pointer to a life_entity object. |
Nakor | 1:f0201a296a0d | 42 | * life_entity *currentEnemy; // Life entity object |
Nakor | 1:f0201a296a0d | 43 | * |
Nakor | 1:f0201a296a0d | 44 | * int main() |
Nakor | 1:f0201a296a0d | 45 | * { |
Nakor | 1:f0201a296a0d | 46 | * // Use the pointer to create a new armoured_vehicle (derived class) |
Nakor | 1:f0201a296a0d | 47 | * currentEnemy = new armoured_vehicle(user); |
Nakor | 1:f0201a296a0d | 48 | * } |
Nakor | 1:f0201a296a0d | 49 | * @endcode |
Nakor | 1:f0201a296a0d | 50 | */ |
Nakor | 0:915b6c03bd04 | 51 | armoured_vehicle(player *thePlayer); |
Nakor | 0:915b6c03bd04 | 52 | |
Nakor | 1:f0201a296a0d | 53 | /** Armoured Vehicle class destructor. |
Nakor | 1:f0201a296a0d | 54 | * |
Nakor | 1:f0201a296a0d | 55 | * This class is derived from life_entity. |
Nakor | 1:f0201a296a0d | 56 | * |
Nakor | 1:f0201a296a0d | 57 | * Example: |
Nakor | 1:f0201a296a0d | 58 | * @code |
Nakor | 1:f0201a296a0d | 59 | * // Create a pointer to a life_entity object. |
Nakor | 1:f0201a296a0d | 60 | * life_entity *currentEnemy; |
Nakor | 1:f0201a296a0d | 61 | * |
Nakor | 1:f0201a296a0d | 62 | * int main() |
Nakor | 1:f0201a296a0d | 63 | * { |
Nakor | 1:f0201a296a0d | 64 | * // Use the pointer to create a new armoured_vehicle (derived class) |
Nakor | 1:f0201a296a0d | 65 | * currentEnemy = new armoured_vehicle(user); |
Nakor | 1:f0201a296a0d | 66 | * |
Nakor | 1:f0201a296a0d | 67 | * delete currentEnemy; |
Nakor | 1:f0201a296a0d | 68 | * } |
Nakor | 1:f0201a296a0d | 69 | * @endcode |
Nakor | 1:f0201a296a0d | 70 | */ |
Nakor | 0:915b6c03bd04 | 71 | virtual ~armoured_vehicle(); |
Nakor | 0:915b6c03bd04 | 72 | |
Nakor | 1:f0201a296a0d | 73 | /** Take damage from apponent. |
Nakor | 1:f0201a296a0d | 74 | * |
Nakor | 1:f0201a296a0d | 75 | * A dodge roll is performed. If the dodge roll succeeds the damage is avoided. |
Nakor | 1:f0201a296a0d | 76 | * This applies the player's damage roll to the armoured vehicle's armour, |
Nakor | 1:f0201a296a0d | 77 | * and after the armour is destroyed it applies it to the vehicle's health. |
Nakor | 1:f0201a296a0d | 78 | * |
Nakor | 1:f0201a296a0d | 79 | * @param roll The damage roll to be passed in (most likely from rollDamage()). |
Nakor | 1:f0201a296a0d | 80 | * |
Nakor | 1:f0201a296a0d | 81 | * Example: |
Nakor | 1:f0201a296a0d | 82 | * @code |
Nakor | 1:f0201a296a0d | 83 | * |
Nakor | 1:f0201a296a0d | 84 | * player *user = new player(); |
Nakor | 1:f0201a296a0d | 85 | * life_entity *currentEnemy; |
Nakor | 1:f0201a296a0d | 86 | * |
Nakor | 1:f0201a296a0d | 87 | * int main() |
Nakor | 1:f0201a296a0d | 88 | * { |
Nakor | 1:f0201a296a0d | 89 | * // Use the pointer to create a new armoured_vehicle (derived class) |
Nakor | 1:f0201a296a0d | 90 | * currentEnemy = new armoured_vehicle(user); |
Nakor | 1:f0201a296a0d | 91 | * |
Nakor | 1:f0201a296a0d | 92 | * // User rolls for damage |
Nakor | 1:f0201a296a0d | 93 | * int roll = user->rollDamage(); |
Nakor | 1:f0201a296a0d | 94 | * // Current enemy takes the hit |
Nakor | 1:f0201a296a0d | 95 | * currentEnemy->takeDamage(roll); |
Nakor | 1:f0201a296a0d | 96 | * } |
Nakor | 1:f0201a296a0d | 97 | * @endcode |
Nakor | 1:f0201a296a0d | 98 | */ |
Nakor | 0:915b6c03bd04 | 99 | virtual void takeDamage(int roll); |
Nakor | 0:915b6c03bd04 | 100 | |
Nakor | 0:915b6c03bd04 | 101 | |
Nakor | 0:915b6c03bd04 | 102 | protected: |
Nakor | 0:915b6c03bd04 | 103 | |
Nakor | 1:f0201a296a0d | 104 | /** |
Nakor | 1:f0201a296a0d | 105 | * Variable to hold armour amount. |
Nakor | 1:f0201a296a0d | 106 | */ |
Nakor | 0:915b6c03bd04 | 107 | int _armour; |
Nakor | 1:f0201a296a0d | 108 | /** |
Nakor | 1:f0201a296a0d | 109 | * Variable flag to indicate if armour is broken or not. |
Nakor | 1:f0201a296a0d | 110 | */ |
Nakor | 0:915b6c03bd04 | 111 | char _armourBroken; |
Nakor | 0:915b6c03bd04 | 112 | |
Nakor | 0:915b6c03bd04 | 113 | }; |
Nakor | 0:915b6c03bd04 | 114 | |
Nakor | 0:915b6c03bd04 | 115 | #endif |