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/* mbed DogM Graphic Display Library
* Copyright (c) 2011 Bernard Escaillas (www.midimetric.com)
*/
#ifndef DOGGY_H
#define DOGGY_H
#include "mbed.h"
#include "globaldefs.h"
#include "xfont.h"
#include "xfont_8.h"
#include "xfont_11.h"
#include "patterns.h"
/// DOGM LCD control class
///
/// Simple drawing and text rendering functions for DOGM-6 LCD
/// It should work also with the DOGL.
/// It does not handles up side down display.
///
/// DogM circuit used in the example:
///
/// 1/ LCD accesseories:
///
/// - LCD is powered from the 3.3V of the mbed. This configuration requires 9 x 1 uF capacitors as
/// shown in the DogM datasheet. Personnaly i used 0.820 uF (or code 824) because i did not have 1 uFs...
/// - Amber backlight requires resistors. The data sheet mentions 3 x 47 Ohms resitors (one on each led).
/// actually, i added a 500 ohms pot and a 47 Ohms in serie to allow for backlight attenuation (and to
/// extend its lifetime. Also, drawing too much current from the mbed 'steels' power from the LCD and
/// reduces contrast...
///
/// 2/ mbed connection:
///
/// - dogm 40 (CS) --> mbed p8
/// - dogm 39 (Reset) --> +3.3V (always off to save one pin)
/// - dogm 38 (A0) --> mbed p6 (unused miso pin)
/// - dogm 37 (SCLK) --> mbed p7 (SPI clock)
/// - dogm 36 (SI) --> mbed p5 (MOSI)
/// - dogm 35 (VDD) --> +3.3V
/// - dogm 34 (VVD2) --> +3.3V
/// - dogm 33 (VSS) --> GND
/// - dogm 32 to 21, see datasheet for condensers connection
///
/// 3/ SPI cnofiguration:
///
/// The datasheet states that the DogM handles data rates up to 10MHz
/// This rate is probably achieved with independant current source for the backlight.
/// This library uses by default a 1 MHz for the one time initialization (in case mbed
/// is powering up also and current is not yet fully stabilized)
/// It uses a 5MHz rate for work screen transfer.
/// You can change this by modifying the #DEFINE DOGMLC_MHZ 5000000
/// (use the #undef / #define pair in your code to redefine this constant)
/// Increase the value to achieve faster transmission.
/// Lower the value if some messages are lost.
///
/// Example:
/// @code
/// #include "mbed.h"
/// #include "doggy.h"
///
/// SPI spi( p5, NC, p7 ); // MOSI, MISCO, CLK
/// DogMLCD dog( spi, p8, p6 ); // SPI, CS, A0
///
/// int main()
/// {
/// // select font to use:
/// dog.XFont = xfont_11;
///
/// // transmit currently empty work screen (to clear physical display):
/// dog.Flush();
///
/// // create text with symbols:
/// char formula[] = { 159, '(', 'x', ')', '=', '2', 227, '+', 's', 'i', 'n', '(', 224, ')', '/', 251, 'x' };
/// // output text from point(0,0):
/// dog.XString( 0, 0, formula );
///
/// // create text with variables and ouput from point (0,11):
/// char buf[256];
/// sprintf( buf, "%s=%f", "A", 15.894 );
/// dog.XString( 0, 11, buf );
///
/// // paint rectangles with built-in patterns:
/// dog.Rect( 0, 48, 15, 63, DOGMLCD_full );
/// dog.Rect( 16, 48, 31, 63, DOGMLCD_dark );
/// dog.Rect( 32, 48, 47, 63, DOGMLCD_grey );
/// dog.Rect( 48, 48, 63, 63, DOGMLCD_lite );
///
/// // transmit work screen to physical screen:
/// dog.Flush();
/// }
/// @endcode
class DogMLCD
{
private:
char w_[1024]; // work screen
char* b_; // currently used screen
SPI& spi_; // attached SPI instance
DigitalOut cs_, a0_; // control pins
public:
// implementation in doggy.cpp:
/// Xfont assignment, assign example: XFont = xfont_8; , values { xfont_8 (default), xfont_11 }
const XGlyph* XFont;
/// Create DogMLCD instance and intialize display
///
/// @param spi Instance object of an initialized SPI port (see SPI library)
/// @param cs Digital pin output to activate slave SPI
/// @param a0 Digital pin output to switch DogM from command mode to data mode
DogMLCD( SPI& spi, PinName cs, PinName a0 );
/// Use custom screen buffer
///
/// @param screen pointer to an array of 1024 chars (128 colonnes of 8 pages)
void AttachScreen( char* screen );
/// Stop using custom screen buffer (revet to internal work screen)
void DetachScreen();
/// Activate pixel
///
/// @param x horizontal coordinate from 0 to 127 included
/// @param y vertical coordinate from 0 to 63
void Poke( int x, int y );
/// Clear pixel
///
/// @param x horizontal coordinate from 0 to 127 included
/// @param y vertical coordinate from 0 to 63 included
void Wipe( int x, int y );
/// Invert pixel
///
/// @param x horizontal coordinate from 0 to 127 included
/// @param y vertical coordinate from 0 to 63 included
void Inv( int x, int y );
/// Clear virtual screen
///
/// Note : to clear only a part of the screen, use Rect( ..., DOGMLCD_full, wipe );
void Clear();
/// Transmit virtual screen to physical display
///
/// note: this is the more time consuming method, it should take about 3ms under normal conditions.
/// For faster transmit you can limit it to the part of the screen that has effectively changed
/// with Flush(page) or Flush(y0,y1)
void Flush();
/// Transmit one virtual screen page (or part of it) to physical display
///
/// Physical screen is organized into 8 horizontal bands called pages. Each band is 8 lines high.
/// @param page number of the page to transmit, from 0 to 7.
/// @param x0 horizontal coordinate of first pixel to transmit, from 0 to 127.
/// @param x1 horizontal coordinate of last pixel to transmit, from 0 to 127.
void Flush( unsigned char page, int x0 = 0, int x1 = 127 );
/// Transmit several pages of the virtual screen to physical display
///
/// Physical screen is organized into 8 horizontal bands called pages. Each band is 8 lines high.
/// Call time is about 150 us + 400 us per page at 5MHz spi frequency
/// @param page0 number of the first page to transmit, from 0 to 7.
/// @param page1 number of the last page to transmit, from 1 to 7 (0 means ignore argument).
void Page( unsigned char page0, unsigned char page1 = 0 );
/// Paste a custom screen over the internal work screen using raster op
///
/// @param screen pointer to a custom screen made of 1024 chars
/// @param op raster operation, can be { poke(default), wipe, inv }
void Paste( char* screen, doggy_op op = poke );
// implementation in draw2D.cpp:
/// Draw an horizontal line
///
/// @param x0 left coordinate from 0 to 127 included
/// @param y vertical coordinate from 0 to 63 included
/// @param x1 right coordinate from 0 to 127 included
/// @param op bit math operation (raster), values { poke (default), wipe, inv }
void LineH( int x0, int y, int x1, doggy_op op = poke );
/// Draw a vertical line
///
/// @param x horizontal coordinate from 0 to 127 included
/// @param y0 top coordinate from 0 to 63 included
/// @param y1 bottom coordinate from 0 to 63 included
/// @param op bit math operation (raster), values { poke (default), wipe, inv }
void LineV( int x, int y0, int y1, doggy_op op = poke );
/// Draw an diagonal line
///
/// @param x0 start horizontal coordinate from 0 to 127 included
/// @param y0 start vertical coordinate from 0 to 63 included
/// @param x1 end horizontal coordinate from 0 to 127 included
/// @param y1 end vertical coordinate from 0 to 63 included
void Line( int x0, int y0, int x1, int y1, doggy_op = poke );
/// Draw an empty rectangle by combining 2 LineH and 2 LineV calls
///
/// @param x0 top left corner, horizontal coordinate from 0 to 127 included
/// @param y0 top left corner, vertical coordinate from 0 to 63 included
/// @param x1 bottom right corner, horizontal coordinate from 0 to 127 included
/// @param y1 bottom right corner, vertical coordinate from 0 to 63 included
/// @param op bit math operation (raster), values { poke (default), wipe, inv }
void Frame( int x0, int y0, int x1, int y1, doggy_op op = poke );
/// Draw a filled rectangle by applying bitmap patterns
///
/// Check patterns.h for built-in patterns names.
/// Use your own pattern by passing (const unsigned char[]){ col 1, col 2...,col 8 }
///
/// @param x0 top left corner, horizontal coordinate from 0 to 127 included
/// @param y0 top left corner, vertical coordinate from 0 to 63 included
/// @param x1 bottom right corner, horizontal coordinate from 0 to 127 included
/// @param y1 bottom right corner, vertical coordinate from 0 to 63 included
/// @param pattern a 8x8 bitmap pattern defined by an array of 8 chars
/// @param op bit math operation (raster), values { poke (default), wipe, inv }
void Rect( int x0, int y0, int x1, int y0, const unsigned char* pattern = DOGMLCD_full, doggy_op op = poke );
// Implementation in xchar.cpp:
/// Returns the XGlyph structure describing a single character bitmap
///
/// If code is not found in the font, returns the character of code 0 (an empty square)
///
/// @param code character code 0, 32 ~ 255 (xfont actually implements the extended US ascii character set)
/// @return an XGlyph structure { code, width, height, ...crening..., ...bitmap chars... }
XGlyph GetGlyph( int code );
/// Draw a XFont style character at position (x,y)
///
/// @param x top left corner, horizontal coordinate from 0 to 127 included
/// @param y top left corner, vertical coordinate from 0 to 63 included
/// @param code US extended ascii code
/// @param op bottom right corner, vertical coordinate from 0 to 63 included
void XChar( int x, int y, int code, doggy_op op = poke );
/// Draw a XFont style character at position (x,y)
///
/// @param x top left corner, horizontal coordinate from 0 to 127 included
/// @param y top left corner, vertical coordinate from 0 to 63 included
/// @param f Xglyph structure of the character
/// @param op bit math operation (raster), values { poke (default), wipe, inv }
void XChar( int x, int y, XGlyph f, doggy_op op = poke );
/// Draw a XFont style sequence of characters starting at position (x,y)
///
/// Proportional font : Xfonts are proportionnal : i.e. not all characters have the same width.
///
/// Crening (of Kerning): in most cases, there is a character spacing of one pixel beetween chars.
/// But some character combinations allow space saving. For instance, "T.", T followed by dot does not need
/// the extra pixel to ensure characters are not touching each other. Same for "aV" or "L'" or "=1" .
///
/// New line: string can contain the new line '\\n' or (13)
///
/// Wrapping: if the ouput reaches the right side of the screen, it will wrap to next line at position x.
/// wrapping is not space dependant, it happens anywhere in the string (inside words)
/// if wrapped line happens to begins with a space, the space is skipped
///
/// @param x top left corner, horizontal coordinate from 0 to 127 included
/// @param y top left corner, vertical coordinate from 0 to 63 included
/// @param f Xglyph structure of the character
/// @param op bit math operation (raster), values { poke (default), wipe, inv }
///
/// @return the last y coordinate used to output chars (may be different than initial argument if string was wrapped)
int XString( int x, int y, const char* s, doggy_op op = poke );
int XString( int x, int y, int i, doggy_op = poke );
int XString( int x, int y, float f, doggy_op = poke );
};
/// Type definition for RasterOp
///
/// is a pointer to a metthod of DogMLCD taking two int arguments
typedef void (DogMLCD::*RasterOp)(int,int);
#endif