"Lost treasure of mBedungu" 100 level puzzle game for RETRO

Dependencies:   LCD_ST7735 RetroPlatform mbed

Into Level 0 Menu Level 99

main.cpp

Committer:
Architect
Date:
2015-02-21
Revision:
0:f5f961973d01
Child:
1:dcea5500a32d

File content as of revision 0:f5f961973d01:

#include "mbed.h"
#include "Retro.h"
#include "GameScreen.h"
#include "Levels.h"
#include "Sprites.h"

#include "IntroScreen.h"
#include "HelpScreen.h"
#include "MenuScreen.h"
#include "LevelScreen.h"


IntroScreen * pIntroScreen = NULL;
HelpScreen * pHelpScreen = NULL;
MenuScreen * pMenuScreen = NULL;
GameScreen * pGameScreen = NULL;
LevelScreen * pLevelScreen = NULL;

Retro retro;

bool gameover = false;

uint8_t * pRickFont = NULL;

void unpackFont()
{
    pRickFont = (uint8_t *)malloc(376*8);
    
    if( pRickFont == NULL )
        retro.rightEye = true;
        
    memset(pRickFont,0,376*8);
    //return;
    
    if( pRickFont != NULL )
    {
        for(int i = 0; i < 752; i++)
        {
            pRickFont[(i<<2)+0] = (rick_font[i]>>6) & 0x03;
            pRickFont[(i<<2)+1] = (rick_font[i]>>4) & 0x03;
            pRickFont[(i<<2)+2] = (rick_font[i]>>2) & 0x03;
            pRickFont[(i<<2)+3] = (rick_font[i]) & 0x03;
        }
    }
}

void drawChar(int x, int y, char c)
{
    if( pRickFont == NULL )
        return;
        
    int index = c-44;
    retro.display.drawBitmapIndexed(x,y,376,8,index*8,0,8,8,pRickFont, palette);
}
void drawString(int x, int y, const char *pString)
{
    int i = 0;
    char *p = (char*)pString;
    while(*p != 0)
    {
        if( *p == 13 )
        {
            i = 0;
            p++;
            continue;
        }
        if( *p == 10 )
        {
            y += 8;
            p++;
            continue;
        }
                
        drawChar(x + i*8, y, *p++);
        i++;
    }
}

main()
{
    unpackFont();
    
    //retro.leftEye = true;
    
    //Seed the randomizer
    AnalogIn ain(P0_15);
    srand(ain.read_u16());

    retro.initialize();

    //retro.display.setPalette(palette);

    int curLevel = 44;

    pGameScreen = new GameScreen();
    pGameScreen->unpackLevel(curLevel);

    Screen currentScreen = Intro;

    while (true) {
        if( retro.update() ) {

            switch( currentScreen ) {
                case Intro:
                    if( pIntroScreen == NULL )
                        pIntroScreen = new IntroScreen();
                    currentScreen = pIntroScreen->Update();
                    break;
                case Menu:
                    if( pMenuScreen == NULL )
                        pMenuScreen = new MenuScreen();
                    currentScreen = pMenuScreen->Update();
                    break;
                case Game:
                    currentScreen = pGameScreen->Update();
                    break;
                case Level:
                    if( pLevelScreen == NULL )
                        pLevelScreen = new LevelScreen();
                    currentScreen = pLevelScreen->Update();
                    break;
            }
        }
    }
}