Play snake using mbed! A snake-like game that runs on the memoryLCD display on Happy Gecko.

Dependencies:   mbed MemoryLCD

Hungry Gecko Game on Memory LCD

This game is meant to run on a Silicon labs EFM32 Happy Gecko Starter Kit, and demonstrate the use of the Memory LCD. User controls the push buttons on the kit PB1, and PB0 to let the gecko turn left and right respectively in order to eat the food. User should avoid running into the body of the gecko, otherwise game is over. It is allowed to hit the wall and go from the other side of it. Have fun!

Information

All examples in this repo are considered EXPERIMENTAL QUALITY, meaning this code has been created as one-off proof-of-concept and is suitable as a demonstration for experimental purposes only. This code will not be regularly maintained by Silicon Labs and there is no guarantee that these projects will work across all environments, SDK versions and hardware.

Libraries

gecko.h

This class creates a gecko object, draws it on the memory LCD according to its movement, and keeps track of the length of the gecko

gecko.h

#include "LS013B7DH03.h"
#include "settings.h"
#include "asymmetricPart.h"
 
class Gecko{
  private:
      uint8_t _position[MAXLENGTH];
      uint8_t _last;
      uint8_t _length;
 
      asymmetricPart _head;
 
      void drawPart(silabs::LS013B7DH03 &display, uint8_t x, uint8_t y) const;
      void removePart(silabs::LS013B7DH03 &display, uint8_t x, uint8_t y) const;
    public:
        Gecko();
 
        /* Moves the snake and redraws it on the display */
        void move(silabs::LS013B7DH03 &display, Direction dir);
 
        /* Redraw the entire snake */
        void draw(silabs::LS013B7DH03 &display) const;
 
        /* Check if the snake has collides with itself */
        bool selfCollision() const;
 
        /* Increases the length of the snake by one STEPSIZE x STEPSIZE tile */
        void increaseLength(silabs::LS013B7DH03 &display, Direction dir);
 
        /* Checks if the head of the snake occupies a STEP */
        bool headOccupiesTile(uint8_t x, uint8_t y) const;
 
        /* Chech if the snake occupies a STEPSIZE x STEPSIZE tile */
        bool occupiesTile(uint8_t x, uint8_t y) const;
 
        /* Get coordinates */
        uint8_t getX(uint8_t indx) const;
        uint8_t getY(uint8_t indx) const;
};

food.h

This class creates a food object, displays it on memory LCD and updates its location every time it is eaten by gecko.

food.h

#include "settings.h"
#include "LS013B7DH03.h"
 
class Gecko; // Forward declaration
#ifndef FOOD_H_
#define FOOD_H_
/* Pixel map for the food
 * 4 most significant bits y-crd, 4 least significant bits x-crd
 * The upper left corner of the part is asigned coordinates (x,y)=(0,0)
 */
class Food{
public:
    Food();
    bool isEaten(Gecko &gck);
    void reset(silabs::LS013B7DH03 &display, const Gecko &gck);
    void draw(silabs::LS013B7DH03 &display);
 
private:
    uint8_t x;
    uint8_t y;
    void remove(silabs::LS013B7DH03 &display);
};
 
#endif /* FOOD_H_ */

settings.h

This file defines the settings including the wall location, board height and width, and enum for gecko movements.

settings.h

#ifndef SETTINGS_H_
#define SETTINGS_H_
#include "LCDSettings.h"
 
#define MAXLENGTH 255
#define STEPSIZE 7
 
/*  Define board limits, note that the display height and display width is 128
 * This particlular choice leads to 255 STEPSIZE x STEPSIZE tiles. Thus,
 * the tile number can be stored in 1 uint8_t
 * */
#define TOPEDGE 2
#define BOARD_HEIGHT 15
#define BOARD_WIDTH 17
#define BOARDERWIDTH (DISPLAY_WIDTH - STEPSIZE*BOARD_WIDTH)
 
/* Define allowed direction to move */
typedef enum{
    LEFT=0, RIGHT, UP, DOWN
} Direction;
 
#endif /* SETTINGS_H_ */

asymmetricPart.h

This class creates the object of the asymmetric part of the gecko body, and updates its location on the memory LCD.

asymmetricPart.h

#include "settings.h"
#include "LS013B7DH03.h"
 
/* Bitfield containing the position of the top left corner of the part and the orientation
 * The minimum number of bits to store x, y and orientation is 10 bits (there are 255 tiles).
 * Since this will be expanded to 16 bits the x and y values are stored in 7 bits each.
 * */
 
struct positionAndDirection{
    uint8_t x:7;
    uint8_t y:7;
    uint8_t direction:2;
};
 
class asymmetricPart{
private:
    positionAndDirection _posAndDir;
    const uint8_t *_px_map;
    uint8_t _nPix;
 
    /* Private member functions */
    void draw(silabs::LS013B7DH03 &display, uint8_t color) const;
public:
    asymmetricPart();
    asymmetricPart(uint8_t x, uint8_t y, Direction dir,  const uint8_t *px_map, uint8_t nPix);
 
    /* Set all member variables */
    void init(uint8_t x, uint8_t y, Direction dir,  const uint8_t *px_map, uint8_t nPix);
 
    /* Draw the part on the screen */
    void draw(silabs::LS013B7DH03 &display) const {draw(display, Black);};
 
    /* Erase the part from the screen */
    void remove(silabs::LS013B7DH03 &display) const {draw(display, White);};
 
    /* Get member variables */
    uint8_t getX() const {return _posAndDir.x;};
    uint8_t getY() const {return _posAndDir.y;};
    uint8_t getDir() const {return _posAndDir.direction;};
 
    /* Set member variables */
    void setX(uint8_t x) {_posAndDir.x = x&0x7F;};
    void setY(uint8_t y) {_posAndDir.y = y&0x7F;};
    void setDir(Direction dir) {_posAndDir.direction = static_cast<int>(dir)&0x0003;};
};

Full Example

mian.cpp

#include "LS013B7DH03.h"
#include "gecko.h"
#include "food.h"
#include "settings.h"
 
/**************************** Define I/O **************************************/
 
InterruptIn in(SW1);
InterruptIn inB1(SW0);
#define SCK     PE12
#define MOSI    PE10
 
DigitalOut CS(PA10);
DigitalOut EXTCOM(PF3);
DigitalOut DISP(PA8);
 
SPI displaySPI(MOSI, NC, SCK);
silabs::LS013B7DH03 display(&displaySPI, &CS, &EXTCOM);
 
/**************************** Define Timers ***********************************/
 
LowPowerTicker ticker;
 
/**************************** Global variables ********************************/
 
/* Flag that is set to true when the display is refreshed */
volatile bool refreshed = false;
 
/* Flag that is set to true by the ticker. Makes the gecko move at regular time intervals */
volatile bool updateDisplay = true;
 
/* A flag that ensures the controller to only read one click per frame */
volatile bool PBenabled = true;
 
/* Direction in which the gecko moves */
Direction dir = UP;
 
uint8_t score = 0;
 
/**************************** Define callback handlers ************************/
void tickerCallback(void);
 
/* Push button handlers */
void in_handler_B0();
void in_handler_B1();
 
/* Define game modes */
typedef enum {
    PLAY, STOP
} Modes;
 
/* Set the game mode */
Modes mode = PLAY;
 
void in_handler_B0() {
    /* Only change the direction if push button is enabled */
    if (PBenabled)
    {
        switch (dir) {
        case (UP):
                dir = LEFT;
            break;
        case (DOWN):
                dir = RIGHT;
            break;
        case (RIGHT):
                dir = UP;
            break;
        case (LEFT):
                dir = DOWN;
            break;
        }
        PBenabled = false;
    }
}
 
void in_handler_B1() {
    /* Only change the direction if push button is enabled */
    if (PBenabled)
    {
        switch (dir) {
        case UP:
            dir = RIGHT;
            break;
        case DOWN:
            dir = LEFT;
            break;
        case RIGHT:
            dir = DOWN;
            break;
        case LEFT:
            dir = UP;
            break;
        }
        PBenabled = false;
    }
}
 
 
/* Callback functions */
void tickerCallback(void) {
    updateDisplay = true;
 
    /* Enable push buttons if the display is refreshed */
    PBenabled = refreshed;
}
 
 
void refreshCallback(void) {
    refreshed = true;
}
 
/**************************** Fill the boarder ********************************/
 
void fillBoarder(silabs::LS013B7DH03 &display){
    display.fill(0, 0, DISPLAY_WIDTH, TOPEDGE*STEPSIZE, Black);
 
    /* Fill right edge */
    display.fill(BOARD_WIDTH*STEPSIZE + BOARDERWIDTH/2, TOPEDGE*STEPSIZE + BOARDERWIDTH/2, 1, BOARD_HEIGHT*STEPSIZE, Black);
    for (uint8_t i=0;i<BOARD_HEIGHT;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2);j++){
            display.pixel(BOARD_WIDTH*STEPSIZE + BOARDERWIDTH/2 +j, (i+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
        }
    }
 
    /* Fill bottom edge */
    display.fill(BOARDERWIDTH/2, (BOARD_HEIGHT+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2, BOARD_WIDTH*STEPSIZE, 1, Black);
 
    for (uint8_t i=0;i<=BOARD_WIDTH;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2);j++){
            display.pixel(i*STEPSIZE + BOARDERWIDTH/2 +j, (BOARD_HEIGHT+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
        }
    }
 
    /* Fill left edge */
    display.fill(BOARDERWIDTH/2-1, TOPEDGE*STEPSIZE + BOARDERWIDTH/2, 1, BOARD_HEIGHT*STEPSIZE, Black);
    for (uint8_t i=0;i<BOARD_HEIGHT;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2 - 1);j++){
            display.pixel(j, (i+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
        }
    }
 
    /* Fill top edge */
    display.fill(BOARDERWIDTH/2, TOPEDGE*STEPSIZE + BOARDERWIDTH/2 - 1, BOARD_WIDTH*STEPSIZE, 1, Black);
 
    for (uint8_t i=0;i<=BOARD_WIDTH;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2 - 1);j++){
            display.pixel(i*STEPSIZE + BOARDERWIDTH/2 +j, TOPEDGE*STEPSIZE + j, Black);
        }
    }
 
}
 
/**************************** MAIN ********************************************/
int main() {
 
    /* Initialize pushbutton handlers */
    in.fall(in_handler_B0);
    inB1.fall(in_handler_B1);
 
    /* Enable the LCD */
    DISP = 1;
 
    /* Start generating the 3Hz call */
    ticker.attach(&tickerCallback, 0.3333f);
 
    /* Reset the LCD to a blank state. (All white) */
    refreshed = false;
    if (display.clearImmediate(refreshCallback) == LS013B7DH03_OK){
        while (refreshed == false) sleep();
    }
 
    fillBoarder(display);
    refreshed = false;
    if (display.update(refreshCallback) == LS013B7DH03_OK)
    {
        while (refreshed == false) sleep();
    }
    Gecko gck;
    Food fd;
    gck.draw(display);
    fd.draw(display);
 
    /* Push update to the display */
    refreshed = false;
    if (display.update(refreshCallback) == LS013B7DH03_OK)
    {
        while (refreshed == false) sleep();
    }
    display.foreground(White);
    display.background(Black);
    display.locate(4,0);
    display.printf("Score: ");
 
    display.locate(11,0);
    display.printf("%d", score);
 
    /* Main loop */
    while (1) {
        sleep();
        if (updateDisplay && refreshed && (mode==PLAY)) {
            updateDisplay = false;
 
            gck.move(display, dir);
 
            if (fd.isEaten(gck))
            {
                fd.reset(display, gck);
                gck.increaseLength(display, dir);
 
                /* Redraw gecko */
                gck.draw(display);
                /* Update the score */
                score++;
                display.locate(11,0);
                display.printf("%d", score);
            }
 
            /* Update display */
            refreshed = false;
            display.update(refreshCallback);
 
 
            if (gck.selfCollision()) {
                mode = STOP;
                gck.move(display, dir);
                display.locate(3, 6);
                display.printf("GAME OVER!");
                refreshed = false;
                display.update(refreshCallback);
            }
        }
    }
}
Committer:
stevew817
Date:
Mon Sep 12 10:52:53 2016 +0000
Revision:
3:db0ad94fc6aa
Parent:
2:5a41b935bc86
Pull latest libraries

Who changed what in which revision?

UserRevisionLine numberNew contents of line
lichang 2:5a41b935bc86 1 /***************************************************************************//**
lichang 2:5a41b935bc86 2 * @file asymmetricPart.cpp
lichang 2:5a41b935bc86 3 * @brief class for an asymmetric head object for gecko.h
lichang 2:5a41b935bc86 4 *******************************************************************************
lichang 2:5a41b935bc86 5 * @section License
lichang 2:5a41b935bc86 6 * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b>
lichang 2:5a41b935bc86 7 *******************************************************************************
lichang 2:5a41b935bc86 8 *
lichang 2:5a41b935bc86 9 * Permission is granted to anyone to use this software for any purpose,
lichang 2:5a41b935bc86 10 * including commercial applications, and to alter it and redistribute it
lichang 2:5a41b935bc86 11 * freely, subject to the following restrictions:
lichang 2:5a41b935bc86 12 *
lichang 2:5a41b935bc86 13 * 1. The origin of this software must not be misrepresented; you must not
lichang 2:5a41b935bc86 14 * claim that you wrote the original software.
lichang 2:5a41b935bc86 15 * 2. Altered source versions must be plainly marked as such, and must not be
lichang 2:5a41b935bc86 16 * misrepresented as being the original software.
lichang 2:5a41b935bc86 17 * 3. This notice may not be removed or altered from any source distribution.
lichang 2:5a41b935bc86 18 *
lichang 2:5a41b935bc86 19 * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no
lichang 2:5a41b935bc86 20 * obligation to support this Software. Silicon Labs is providing the
lichang 2:5a41b935bc86 21 * Software "AS IS", with no express or implied warranties of any kind,
lichang 2:5a41b935bc86 22 * including, but not limited to, any implied warranties of merchantability
lichang 2:5a41b935bc86 23 * or fitness for any particular purpose or warranties against infringement
lichang 2:5a41b935bc86 24 * of any proprietary rights of a third party.
lichang 2:5a41b935bc86 25 *
lichang 2:5a41b935bc86 26 * Silicon Labs will not be liable for any consequential, incidental, or
lichang 2:5a41b935bc86 27 * special damages, or any other relief, or for any claim by any third party,
lichang 2:5a41b935bc86 28 * arising from your use of this Software.
lichang 2:5a41b935bc86 29 *
lichang 2:5a41b935bc86 30 ******************************************************************************/
lichang 2:5a41b935bc86 31 #include "asymmetricPart.h"
lichang 2:5a41b935bc86 32
lichang 2:5a41b935bc86 33 asymmetricPart::asymmetricPart(): _px_map(NULL), _nPix(0){
lichang 2:5a41b935bc86 34 _posAndDir.x = 0;
lichang 2:5a41b935bc86 35 _posAndDir.y = 0;
lichang 2:5a41b935bc86 36 _posAndDir.direction = UP;
lichang 2:5a41b935bc86 37 }
lichang 2:5a41b935bc86 38
lichang 2:5a41b935bc86 39 asymmetricPart::asymmetricPart(uint8_t x, uint8_t y, Direction dir, const uint8_t *px_map, uint8_t nPix): _px_map(px_map), _nPix(nPix){
lichang 2:5a41b935bc86 40 _posAndDir.x = x;
lichang 2:5a41b935bc86 41 _posAndDir.y = y;
lichang 2:5a41b935bc86 42 _posAndDir.direction = dir;
lichang 2:5a41b935bc86 43 }
lichang 2:5a41b935bc86 44
lichang 2:5a41b935bc86 45 void asymmetricPart::init(uint8_t x, uint8_t y, Direction dir, const uint8_t *px_map, uint8_t nPix){
lichang 2:5a41b935bc86 46 _posAndDir.x = x;
lichang 2:5a41b935bc86 47 _posAndDir.y = y;
lichang 2:5a41b935bc86 48 _posAndDir.direction = dir;
lichang 2:5a41b935bc86 49 _px_map = px_map;
lichang 2:5a41b935bc86 50 _nPix = nPix;
lichang 2:5a41b935bc86 51 }
lichang 2:5a41b935bc86 52
lichang 2:5a41b935bc86 53 void asymmetricPart::draw(silabs::LS013B7DH03 &display, uint8_t color) const{
lichang 2:5a41b935bc86 54 switch (_posAndDir.direction){
lichang 2:5a41b935bc86 55 case UP:
lichang 2:5a41b935bc86 56 for (uint8_t i=0;i<_nPix;i++){
lichang 2:5a41b935bc86 57 display.pixel(_posAndDir.x*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>(_px_map[i] & 0xF), \
lichang 2:5a41b935bc86 58 (_posAndDir.y+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>( (_px_map[i] >> 4) & 0xF), color);
lichang 2:5a41b935bc86 59 }
lichang 2:5a41b935bc86 60 break;
lichang 2:5a41b935bc86 61
lichang 2:5a41b935bc86 62 case DOWN:
lichang 2:5a41b935bc86 63 for (uint8_t i=0;i<_nPix;i++){
lichang 2:5a41b935bc86 64 display.pixel(_posAndDir.x*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>(_px_map[i] & 0xF), \
lichang 2:5a41b935bc86 65 (_posAndDir.y+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2 + STEPSIZE-1-static_cast<uint8_t>( (_px_map[i] >> 4) & 0xF), color);
lichang 2:5a41b935bc86 66 }
lichang 2:5a41b935bc86 67 break;
lichang 2:5a41b935bc86 68 case RIGHT:
lichang 2:5a41b935bc86 69 for (uint8_t i=0;i<_nPix;i++){
lichang 2:5a41b935bc86 70 display.pixel(_posAndDir.x*STEPSIZE + BOARDERWIDTH/2 + STEPSIZE-1-static_cast<uint8_t>((_px_map[i] >> 4) & 0xF), \
lichang 2:5a41b935bc86 71 (_posAndDir.y+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>(_px_map[i] & 0xF), color);
lichang 2:5a41b935bc86 72 }
lichang 2:5a41b935bc86 73 break;
lichang 2:5a41b935bc86 74 case LEFT:
lichang 2:5a41b935bc86 75 for (uint8_t i=0; i<_nPix; i++){
lichang 2:5a41b935bc86 76 display.pixel(_posAndDir.x*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>((_px_map[i] >> 4) & 0xF), \
lichang 2:5a41b935bc86 77 (_posAndDir.y+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2 + static_cast<uint8_t>(_px_map[i] & 0xF), color);
lichang 2:5a41b935bc86 78 }
lichang 2:5a41b935bc86 79 break;
lichang 2:5a41b935bc86 80 }
lichang 2:5a41b935bc86 81 }
lichang 2:5a41b935bc86 82