Base class for IP Based Networking Libraries
Dependencies: DnsQuery
Dependents: TempTower BSDInterfaceTests HelloBSDInterface ESP8266InterfaceTests ... more
For a complete getting started guide see the wiki...
Network Socket API
The Network Socket API provides a common interface for using sockets on network devices. The API provides a simple class-based interface that should be familiar to users experienced with other socket APIs. Additionally, the API provides a simple interface for implementing network devices, making it easy to connect hardware agnostic programs to new devices.
Network Interfaces
The NetworkInterface provides an abstract class for network devices that support sockets. Devices should provide a DeviceInterface class that inherits this interface and adds implementation specific methods for using the device. A NetworkInterface must be provided to a Socket constructor to open a socket on the interface. Currently two subclasses are defined for common devices, EthernetInterface
and WiFiInterface.
Sockets
The Socket class is used for managing network sockets. Once opened, the socket provides a pipe through which data can sent and recieved to a specific endpoint. The socket class can be instantiated as either a TCPSocket
or a UDPSocket
which defines the protocol used for the connection.
Diff: UDPSocket.h
- Revision:
- 92:dd5f19874adf
- Parent:
- 90:0a988e4abb72
- Child:
- 96:656011e49d9f
--- a/UDPSocket.h Tue Apr 19 18:23:12 2016 -0500 +++ b/UDPSocket.h Tue Apr 19 18:23:29 2016 -0500 @@ -28,7 +28,6 @@ */ UDPSocket(); UDPSocket(NetworkInterface *iface); - virtual ~UDPSocket(); /** Open the socket * @param iface Interface to open socket on @@ -58,32 +57,6 @@ * @return The number of received bytes on success, negative on failure */ int recvfrom(SocketAddress *address, void *buffer, unsigned size); - - /** Register a callback on when send is ready - * @param callback Function to call when send will succeed, may be called in - * interrupt context. - */ - void attach_send(FunctionPointer callback); - - template <typename T, typename M> - void attach_send(T *tptr, M mptr) { - attach_send(FunctionPointer(tptr, mptr)); - } - - /** Register a callback on when recv is ready - * @param callback Function to call when recv will succeed, may be called in - * interrupt context. - */ - void attach_recv(FunctionPointer callback); - - template <typename T, typename M> - void attach_recv(T *tptr, M mptr) { - attach_recv(FunctionPointer(tptr, mptr)); - } - -private: - FunctionPointer _send_cb; - FunctionPointer _recv_cb; }; #endif