Base class for IP Based Networking Libraries

Dependencies:   DnsQuery

Dependents:   TempTower BSDInterfaceTests HelloBSDInterface ESP8266InterfaceTests ... more

For a complete getting started guide see the wiki...

Network Socket API

The Network Socket API provides a common interface for using sockets on network devices. The API provides a simple class-based interface that should be familiar to users experienced with other socket APIs. Additionally, the API provides a simple interface for implementing network devices, making it easy to connect hardware agnostic programs to new devices.

Network Interfaces

The NetworkInterface provides an abstract class for network devices that support sockets. Devices should provide a DeviceInterface class that inherits this interface and adds implementation specific methods for using the device. A NetworkInterface must be provided to a Socket constructor to open a socket on the interface. Currently two subclasses are defined for common devices, EthernetInterface and WiFiInterface.

Sockets

The Socket class is used for managing network sockets. Once opened, the socket provides a pipe through which data can sent and recieved to a specific endpoint. The socket class can be instantiated as either a TCPSocket or a UDPSocket which defines the protocol used for the connection.

Revision:
80:9c6673c93082
Parent:
79:43a7e8c0d6cc
Child:
87:94e2cf3a06be
--- a/SocketAddress.h	Tue Apr 05 10:40:34 2016 -0500
+++ b/SocketAddress.h	Tue Apr 05 12:02:56 2016 -0500
@@ -19,40 +19,60 @@
 
 #include <stdint.h>
 
+// Predeclared classes
+class NetworkInterface;
+
 /**
  * A general socket address composed of the IP address and port
  */
 class SocketAddress {
 public:
+    /** Maximum size of IP address
+    */
+    static const int IP_SIZE = 16;
+
+    /** SocketAddress construction using DNS resolution
+    /param iface    NetworkInterface to use for DNS resolution
+    /param addr     Null-terminated hostname that will be resolved
+    /param port     16-bit port
+    /note on failure, IP address and port will be set to null
+    */
+    SocketAddress(NetworkInterface *iface, const char *addr, uint16_t port = 0);
+
     /** SocketAddress construction
-    /param addr Null-terminated string representing the IP address
-    /param port 16-bit port
-     */
+    /param addr     Null-terminated IP address
+    /param port     16-bit port
+    /note on failure, IP address and port will be set to null
+    */
     SocketAddress(const char *addr = 0, uint16_t port = 0);
-    SocketAddress(const SocketAddress &);
+
+    /** SocketAddress construction
+    /param addr     SocketAddress to copy
+    */
+    SocketAddress(const SocketAddress &addr);
    
     /** Set the IP address
-    \param addr Null-terminated string representing the IP address
+    \param addr     Null-terminated string representing the IP address
      */
     void set_ip_address(const char *addr);
 
     /** Set the port
-    \param port 16-bit port
+    \param port     16-bit port
      */
     void set_port(uint16_t port);
     
     /** Get the IP address
-    \return The string representation of the IP Address
+    \return         The string representation of the IP Address
      */
     const char *get_ip_address() const;
     
     /** Get the port
-    \return The 16-bit port
+    \return         The 16-bit port
      */
     uint16_t get_port(void) const;
 
 private:
-    char _ip_address[16];
+    char _ip_address[IP_SIZE];
     uint16_t _port;
 };