Base class for IP Based Networking Libraries

Dependencies:   DnsQuery

Dependents:   TempTower BSDInterfaceTests HelloBSDInterface ESP8266InterfaceTests ... more

For a complete getting started guide see the wiki...

Network Socket API

The Network Socket API provides a common interface for using sockets on network devices. The API provides a simple class-based interface that should be familiar to users experienced with other socket APIs. Additionally, the API provides a simple interface for implementing network devices, making it easy to connect hardware agnostic programs to new devices.

Network Interfaces

The NetworkInterface provides an abstract class for network devices that support sockets. Devices should provide a DeviceInterface class that inherits this interface and adds implementation specific methods for using the device. A NetworkInterface must be provided to a Socket constructor to open a socket on the interface. Currently two subclasses are defined for common devices, EthernetInterface and WiFiInterface.

Sockets

The Socket class is used for managing network sockets. Once opened, the socket provides a pipe through which data can sent and recieved to a specific endpoint. The socket class can be instantiated as either a TCPSocket or a UDPSocket which defines the protocol used for the connection.

Revision:
103:37decbcb1108
Parent:
98:0f614f1d0398
Child:
104:d28d8b508e7c
--- a/UDPSocket.h	Tue Apr 19 18:26:03 2016 -0500
+++ b/UDPSocket.h	Tue Apr 19 18:26:12 2016 -0500
@@ -20,47 +20,86 @@
 #include "Socket.h"
 #include "NetworkInterface.h"
 
-/** UDP Socket
+/** UDP socket
  */
 class UDPSocket : public Socket {
 public:
-    /** UDPSocket lifetime
+    /** Create an uninitialized socket
+     *
+     *  Must call open to initialize the socket on a network stack.
      */
     UDPSocket();
+
+    /** Create a socket on a network stack
+     *
+     *  Creates and opens a socket on the specified network stack.
+     *
+     *  @param iface    Network stack as target for socket
+     */
     UDPSocket(NetworkInterface *iface);
 
-    /** Open the socket
-     *  @param iface    Interface to open socket on
+    /** Opens a socket
+     *
+     *  Creates a network socket on the specified network stack.
+     *  Not needed if stack is passed to the socket's constructor.
+     *
+     *  @param iface    Network stack as target for socket
+     *  @return         0 on success, negative error code on failure
      */
     virtual int open(NetworkInterface *iface);
 
-    /** Send a packet to a remote endpoint
-     *  @param host     The host to connect to. It can either be an IP Address
-     *                  or a hostname that will be resolved with DNS
-     *  @param port     The remote port
-     *  @param data     The packet to be sent
-     *  @param size     The length of the packet to be sent
-     *  @return         The number of written bytes on success, negative on failure
+    /** Send a packet over a UDP socket
+     *
+     *  Sends data to the specified address specified by either a domain name
+     *  or an IP address and port. Returns the number of bytes sent from the
+     *  buffer.
+     *
+     *  By default, sendto blocks until data is sent. If socket is set to
+     *  non-blocking or times out, NSAPI_ERROR_WOULD_BLOCK is returned
+     *  immediately.
+     *
+     *  @param host     Host name of the remote host
+     *  @param port     Port of the remote host
+     *  @param data     Buffer of data to send to the host
+     *  @param size     Size of the buffer in bytes
+     *  @return         Number of sent bytes on success, negative error
+     *                  code on failure
      */
     int sendto(const char *host, uint16_t port, const void *data, unsigned size);
 
-    /** Send a packet to a remote endpoint
-     *  @param address  The remote SocketAddress
-     *  @param data     The packet to be sent
-     *  @param size     The length of the packet to be sent
-     *  @return         The number of written bytes on success, negative on failure
+    /** Send a packet over a UDP socket
+     *
+     *  Sends data to the specified address. Returns the number of bytes
+     *  sent from the buffer.
+     *
+     *  By default, sendto blocks until data is sent. If socket is set to
+     *  non-blocking or times out, NSAPI_ERROR_WOULD_BLOCK is returned
+     *  immediately.
+     *
+     *  @param address  The SocketAddress of the remote host
+     *  @param data     Buffer of data to send to the host
+     *  @param size     Size of the buffer in bytes
+     *  @return         Number of sent bytes on success, negative error
+     *                  code on failure
      */
     int sendto(const SocketAddress &address, const void *data, unsigned size);
 
-    /** Receive a packet from a remote endpoint
-     *  @param address  Destination for the remote SocketAddress or null
-     *  @param buffer   The buffer for storing the incoming packet data
-     *                  If a packet is too long to fit in the supplied buffer,
-     *                  excess bytes are discarded
-     *  @param size     The length of the buffer
-     *  @return         The number of received bytes on success, negative on failure
+    /** Receive a packet over a UDP socket
+     *
+     *  Receives data and stores the source address in address if address
+     *  is not NULL. Returns the number of bytes received into the buffer.
+     *
+     *  By default, recvfrom blocks until data is sent. If socket is set to
+     *  non-blocking or times out, NSAPI_ERROR_WOULD_BLOCK is returned
+     *  immediately.
+     *
+     *  @param address  Destination for the source address or NULL
+     *  @param data     Destination buffer for data received from the host
+     *  @param size     Size of the buffer in bytes
+     *  @return         Number of received bytes on success, negative error
+     *                  code on failure
      */
-    int recvfrom(SocketAddress *address, void *buffer, unsigned size);
+    int recvfrom(SocketAddress *address, void *data, unsigned size);
 };
 
 #endif