NanoService device game controller for NSPong.

Dependencies:   Beep C12832_lcd EthernetInterface MMA7660 mbed-rtos mbed nsdl_lib

NS_Game_Controller

NS_Game_Controller is a game controller software for NSPong.

NSPong is a HTML5 demo game developed on top of ARM Sensinode’s NanoService Platform. The game uses for example RealTimeMultiplayerNodeJS, Box2D and CAAT libraries, which are specifically built for HTML5 multiplayer games with the client/server model.

NSPong is available at https://github.com/NSPong/NSPong.

Demo video is available at https://vimeo.com/95207889.

Revision:
0:e8d7be634e3c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue May 13 17:17:38 2014 +0000
@@ -0,0 +1,153 @@
+#include "mbed.h"
+#include "EthernetInterface.h"
+#include "C12832_lcd.h"
+#include "nsdl_support.h"
+#include "dbg.h"
+
+// Include resources
+#include "accelerometer.h"
+#include "joystick.h"
+#include "buzzer.h"
+#include "led.h"
+#include "lcd.h"
+
+static C12832_LCD lcd;
+Serial pc(USBTX, USBRX); // tx, rx
+
+// ****************************************************************************
+// Configuration section
+
+// Ethernet configuration
+/* Define this to enable DHCP, otherwise manual address configuration is used */
+//#define DHCP
+
+/* Manual IP configurations, if DHCP not defined */
+#define IP      "192.168.1.108"
+#define MASK    "255.255.255.0"
+#define GW      ""
+
+// NSP configuration
+/* Change this IP address to that of your NanoService Platform installation */
+static const char* NSP_ADDRESS = "192.168.1.101"; /* demo NSP address */
+static const int NSP_PORT = 5683;
+char endpoint_name[16] = "mbed-";
+uint8_t ep_type[] = {"mbed_device"};
+uint8_t lifetime_ptr[] = {"1200"};
+
+// ****************************************************************************
+// Ethernet initialization
+
+EthernetInterface eth;
+
+static void ethernet_init()
+{
+    char mbed_uid[33]; // for creating unique name for the board
+
+    /* Initialize network */
+#ifdef DHCP
+    NSDL_DEBUG("DHCP in use\r\n");
+    eth.init();
+#else
+    eth.init(IP, MASK, GW);
+#endif
+    if(eth.connect(30000) == 0)
+        pc.printf("Connect OK\n\r");
+
+    mbed_interface_uid(mbed_uid);
+    mbed_uid[32] = '\0';
+    strncat(endpoint_name, mbed_uid + 27, 15 - strlen(endpoint_name));
+
+    lcd.locate(0,11);
+    lcd.printf("IP:%s", eth.getIPAddress());
+
+    NSDL_DEBUG("IP Address:%s ", eth.getIPAddress());
+}
+
+// ****************************************************************************
+// NSP initialization
+
+UDPSocket server;
+Endpoint nsp;
+
+static void nsp_init()
+{
+    server.init();
+    server.bind(NSP_PORT);
+
+    nsp.set_address(NSP_ADDRESS, NSP_PORT);
+    
+    NSDL_DEBUG("name: %s", endpoint_name);
+    NSDL_DEBUG("NSP=%s - port %d\n", NSP_ADDRESS, NSP_PORT);
+
+    lcd.locate(0,22);
+    lcd.printf("EP name:%s\n", endpoint_name);
+}
+
+// ****************************************************************************
+// Resource creation
+
+static int create_resources()
+{
+    sn_nsdl_resource_info_s *resource_ptr = NULL;
+    sn_nsdl_ep_parameters_s *endpoint_ptr = NULL;
+    
+    NSDL_DEBUG("Creating resources");
+
+    /* Create resources */
+    resource_ptr = (sn_nsdl_resource_info_s*)nsdl_alloc(sizeof(sn_nsdl_resource_info_s));
+    if(!resource_ptr)
+        return 0;
+    memset(resource_ptr, 0, sizeof(sn_nsdl_resource_info_s));
+
+    resource_ptr->resource_parameters_ptr = (sn_nsdl_resource_parameters_s*)nsdl_alloc(sizeof(sn_nsdl_resource_parameters_s));
+    if(!resource_ptr->resource_parameters_ptr)
+    {
+        nsdl_free(resource_ptr);
+        return 0;
+    }
+    memset(resource_ptr->resource_parameters_ptr, 0, sizeof(sn_nsdl_resource_parameters_s));
+
+    // Dynamic resources
+    create_accelerometer_resource(resource_ptr);
+    create_joystick_resource(resource_ptr);
+    create_buzz_resource(resource_ptr);
+    create_led_resource(resource_ptr);
+    create_lcd_resource(resource_ptr);
+
+    /* Register with NSP */
+    endpoint_ptr = nsdl_init_register_endpoint(endpoint_ptr, (uint8_t*)endpoint_name, ep_type, lifetime_ptr);
+    if(sn_nsdl_register_endpoint(endpoint_ptr) != 0)
+        pc.printf("NSP registering failed\r\n");
+    else
+        pc.printf("NSP registering OK\r\n");
+    nsdl_clean_register_endpoint(&endpoint_ptr);
+
+    nsdl_free(resource_ptr->resource_parameters_ptr);
+    nsdl_free(resource_ptr);
+    return 1;
+}
+
+// ****************************************************************************
+// Program entry point
+
+int main()
+{
+    lcd.cls();
+    lcd.locate(0,0);
+    lcd.printf("NS Game Controller Demo\n");
+    
+    // Initialize Ethernet interface first
+    ethernet_init();
+    
+    // Initialize NSP node
+    nsp_init();
+    
+    // Initialize NSDL stack
+    nsdl_init();
+    
+    // Create NSDL resources
+    create_resources();
+    
+    // Run the NSDL event loop (never returns)
+    nsdl_event_loop();
+}