code ax12 petit robot 12/05/2017

Fork of command_AX12_petit_robot_V3 by CRAC Team

actionneurs/actionneurs.cpp

Committer:
ClementBreteau
Date:
2017-05-12
Revision:
7:ad4a19e26b84

File content as of revision 7:ad4a19e26b84:

#include"AX12.h"
#include"mbed.h"
#include "global.h"

#define TIME 0.8
#define VITESSE 700
DigitalOut led(LED1);

// AX12 partie centrale du petit robot
AX12 *partieBasseCentre, *partiePoignetCentre, *partieMainGaucheCentre, *partieMainDroiteCentre,  *multipleBrasCentral;
AX12 *partieDoigtCentre, *multipleDoigtCentre;
// AX12 partie gauche du robot
AX12 *partieBasseGauche, *partieMainGauche, *multipleBrasGauche;
AX12 *partiePorteGauche, *multiplePorteGauche;
// AX12 partie droite du robot
AX12 *partieBasseDroite, *partieMainDroite, *multipleBrasDroite;
AX12 *partiePorteDroite, *multiplePorteDroite;

Serial pc(USBTX, USBRX);

Timer t;
Ticker flipper;
unsigned char action_precedente = 0;
////////////////////// TABLEAU PINCE CENTRALE ///////////////////////////
static char TAB1[25]=   {0x01,0x15, 0x02, 0xFF, 0x00,               ///Position initiale          
                         0x10,0x00, 0x02, 0xFF, 0x00,
                         0x07,0x90, 0x01, 0xB1, 0x00,
                         0x08,0x58, 0x02, 0x79, 0x00};                              

static char TAB2[25]=   {0x01,0x50, 0x00, 0xFF, 0x02,               ///Preparation prise              
                         0x10,0x50, 0x01, 0xFF, 0x02,
                         0x07,0xF4, 0x01, 0xFF, 0x02,
                         0x08,0xF4, 0x01, 0xFF, 0x02};
                         
static char TAB3[25]=   {0x01,0x50, 0x00, 0xFF, 0x03,               ///Stockage haut (pince fermee)             
                         0x10,0x50, 0x01, 0xFF, 0x03,
                         0x07,0xC5, 0x00, 0xFF, 0x03,
                         0x08,0x4D, 0x03, 0xFF, 0x03}; 

static char TAB4[25]=   {0x01,0xA0, 0x01, 0xFF, 0x03,               ///Stockage haut (pince en l'air)            
                         0x10,0x50, 0x01, 0xFF, 0x03,
                         0x07,0xC5, 0x00, 0xFF, 0x03,
                         0x08,0x4D, 0x03, 0xFF, 0x03};
                         
static char TAB5[25]=   {0x01,0xA0, 0x01, 0xFF, 0x03,               ///Stockage haut (module sur tige)            
                         0x10,0xF4, 0x01, 0xFF, 0x00,
                         0x07,0xC5, 0x00, 0xFF, 0x03,
                         0x08,0x4D, 0x03, 0xFF, 0x03}; 
                         
static char TAB6[25]=   {0x01,0xA0, 0x01, 0xFF, 0x03,               ///Stockage haut (pince ouverte)            
                         0x10,0xF4, 0x01, 0xFF, 0x03,
                         0x07,0x4d, 0x01, 0xFF, 0x03,
                         0x08,0x9a, 0x02, 0xFF, 0x03}; 
                         
static char TAB7[25]=   {0x01,0xA0, 0x01, 0xFF, 0x03,               ///Stockage bas (pince en l'air)            
                         0x10,0xB0, 0x00, 0xFF, 0x03,
                         0x07,0xC5, 0x00, 0xFF, 0x00,
                         0x08,0x4D, 0x03, 0xFF, 0x00}; 
                         
static char TAB8[25]=   {0x01,0x40, 0x00, 0xFF, 0x03,               ///Preparation_depot_bas            
                         0x10,0xF4, 0x01, 0xFF, 0x03,
                         0x07,0xC5, 0x00, 0xFF, 0x00,
                         0x08,0x4D, 0x03, 0xFF, 0x00}; 
                         
static char TAB9[25]=   {0x01,0x40, 0x00, 0xFF, 0x03,               ///Deposer         
                         0x10,0xF4, 0x01, 0xFF, 0x03,
                         0x07,0xD0, 0x00, 0xFF, 0x00,
                         0x08,0x35, 0x03, 0xFF, 0x00}; 
                         
static char TAB10[25]=   {0x01,0xA0, 0x01, 0xFF, 0x03,               ///Stockage haut (module sur tige)            
                         0x10,0x00, 0x01, 0xFF, 0x00,
                         0x07,0xC5, 0x00, 0xFF, 0x03,
                         0x08,0x4D, 0x03, 0xFF, 0x03};  
                         
static char TAB11[25]=   {0x01,0x60, 0x00, 0xFF, 0x03,               ///Pousser_module            
                         0x10,0xF4, 0x01, 0xFF, 0x03,
                         0x07,0xC5, 0x00, 0xFF, 0x00,
                         0x08,0x4D, 0x03, 0xFF, 0x00};       
                      
static char TAB12[25]=   {0x01,0x05, 0x02, 0xFF, 0x03,               ///Sortie position initiale        
                         0x10,0x00, 0x02, 0xFF, 0x03,
                         0x07,0xF4, 0x01, 0xFF, 0x03,
                         0x08,0xF4, 0x01, 0xFF, 0x03}; 
                         
static char TAB13[25]=   {0x01,0xF4, 0x00, 0xFF, 0x03,               ///Deposer         
                         0x10,0xA0, 0x02, 0xFF, 0x03,
                         0x07,0xD0, 0x00, 0xFF, 0x00,
                         0x08,0x35, 0x03, 0xFF, 0x00};                                                                           

static char TAB14[25]=   {0x01,0x15, 0x02, 0xFF, 0x03,               ///Stockage haut (pince ouverte)            
                         0x10,0x42, 0x00, 0xFF, 0x03,
                         0x07,0x4d, 0x01, 0xFF, 0x03,
                         0x08,0x9a, 0x02, 0xFF, 0x03}; 

static char TAB15[25]=   {0x01,0x15, 0x02, 0xFF, 0x03,               ///Stockage haut (module sur tige)            
                         0x10,0x42, 0x00, 0xFF, 0x00,
                         0x07,0xC5, 0x00, 0xFF, 0x03,
                         0x08,0x4D, 0x03, 0xFF, 0x03}; 
                         
static char TAB16[25]=   {0x01,0x15, 0x02, 0xFF, 0x03,               ///Stockage haut (pince ouverte)            
                         0x10,0x42, 0x00, 0xFF, 0x00,
                         0x07,0x2c, 0x01, 0xFF, 0x03,
                         0x08,0x4D, 0x03, 0xFF, 0x03}; 
////////////////////// TABLEAU BRAS GAUCHE ///////////////////////////
static char TAB21[25]=   {0x01,0x50, 0x03, 0xFF, 0x03,               ///Position initiale          
                         0x02,0xF4, 0x01, 0xFF, 0x03};    
                         
static char TAB22[25]=   {0x01,0x20, 0x01, 0xFF, 0x03,               ///Preparation_tourner        
                         0x02,0x40, 0x03, 0xFF, 0x03};   
                    
static char TAB23[25]=   {0x01,0x20, 0x01, 0xFF, 0x03,               ///Tourner_module         
                         0x02,0xE5, 0x02, 0xFF, 0x03};        
                                                                                     
                                                                                          
                                                                              
                   
                            /*   ANGLE   */
                            
/*         10° =    0x21, 0x00   |    110°= 0x6E, 0x01    |   210°= 0xBC, 0x02
           20° =    0x42, 0x00   |    120°= 0x90, 0x01    |   220°= 0xDD, 0x02
           30° =    0x64, 0x00   |    130°= 0xB1, 0x01
           40° =    0x85, 0x00   |    140°= 0xD2, 0x01
           50° =    0xA6, 0x00   |    150°= 0xF4, 0x01
           60° =    0xC8, 0x00   |    160°= 0x15, 0x02
           70° =    0xE9, 0x00   |    170°= 0x36, 0x02
           80° =    0x0A, 0x01   |    180°= 0x58, 0x02
           90° =    0x2C, 0x01   |    190°= 0x79, 0x02
           100°=    0x4D, 0x01   |    200°= 0x9A, 0x02                         */                   

                            /*  NUMERO AX12  */
                            
/*         0 =    0x00   |    9  =    0x09  |  18 =   0x12
           1 =    0x01   |    10 =    0x0A 
           2 =    0x02   |    11 =    0x0B
           3 =    0x03   |    12 =    0x0C
           4 =    0x04   |    13 =    0x0D
           5 =    0x05   |    14 =    0x0E
           6 =    0x06   |    15 =    0x0F
           7 =    0x07   |    16 =    0x10
           8 =    0x08   |    17 =    0x11                      */


                  
                         
                         
                         
void declarationAX12(void){

    //Pince centrale
    //AX12 *partieBasseCentre, *partiePoignetCentre, *partieMainGaucheCentre, *partieMainDroiteCentre,  *multipleBrasCentral;
    partieBasseCentre = new AX12(p9, p10, 1, 1000000);   
    partieMainGaucheCentre = new AX12(p9, p10, 7, 1000000);   
    partieMainDroiteCentre = new AX12(p9, p10, 8, 1000000);  
    partiePoignetCentre = new AX12(p9, p10, 16, 1000000);   
    multipleBrasCentral = new AX12(p9,p10,0xFE,1000000);  
   
    //Bras de gauche
    partieBasseGauche = new AX12(p13, p14, 1, 1000000);
    partieMainGauche = new AX12(p13, p14, 2, 1000000);
    multipleBrasGauche = new AX12(p13,p14,0xFE,1000000);
    //Porte gauche
    partiePorteGauche = new AX12(p13, p14, 3, 1000000);
    multiplePorteGauche = new AX12(p13, p14, 0xFE, 1000000);
    
    //Bras de droite
    partieBasseDroite = new AX12(p28, p27, 1, 1000000);
    partieMainDroite = new AX12(p28, p27, 2, 1000000);
    multipleBrasDroite = new AX12(p28,p27,0xFE,1000000);
    //Porte droite
    partiePorteDroite = new AX12(p28, p27, 3, 1000000);
    multiplePorteDroite = new AX12(p28, p27, 0xFE, 1000000);
    }
    
    
void Init_AX12()                                           // Initialisation des différents paramétres
{
    partieBasseCentre-> Set_Goal_speed(VITESSE);             // VITESSE (0-1023)
    partieMainGauche-> Set_Goal_speed(VITESSE);    
    partieMainDroite-> Set_Goal_speed(VITESSE);
    partiePoignetCentre-> Set_Goal_speed(VITESSE);
    
    partieBasseCentre-> Set_Mode(0);
    partieMainGauche-> Set_Mode(0);
    partieMainDroite-> Set_Mode(0);
    partiePoignetCentre-> Set_Mode(0);
} 
  

/****************************************************************************************/
/* FUNCTION NAME: Initialisation_position                                               */
/* DESCRIPTION  : Fonction qui place les bras en position verticale                     */
/****************************************************************************************/
void Initialisation_position(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB12);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB1);
    wait(TIME); 
}

/****************************************************************************************/
/* FUNCTION NAME: Preparation_prise                                                     */
/* DESCRIPTION  : Fonction qui prepare le robot pour prendre les modules                */
/****************************************************************************************/
void Preparation_prise(void){    
    /*if (action_precedente == 0){
        multipleBrasCentral->multiple_goal_and_speed(4,TAB12);
        wait(TIME);
        action_precedente = 1;
    }*/
    multipleBrasCentral->multiple_goal_and_speed(4,TAB2);                                                           
    wait(TIME);
}

/****************************************************************************************/
/* FUNCTION NAME: Stockage_haut                                                         */
/* DESCRIPTION  : Fonction qui prend et stocke les modules dans la position haute       */
/****************************************************************************************/
void Stockage_haut(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB3);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB4);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB5);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB6);
    wait(TIME);
}

/****************************************************************************************/
/* FUNCTION NAME: Stockage_bas                                                          */
/* DESCRIPTION  : Fonction qui prend et stocke un module dans la pince                  */
/****************************************************************************************/
void Stockage_bas(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB3);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB7);
    wait(TIME);
}

/****************************************************************************************/
/* FUNCTION NAME: Deposer                                                               */
/* DESCRIPTION  : Fonction qui permet de déposer le module                              */
/****************************************************************************************/
void Deposer(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB9);
    wait(TIME/5);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB8);
    wait(TIME/5);
    //multipleBrasCentral->multiple_goal_and_speed(4,TAB13);
    wait(TIME/5);
}

/****************************************************************************************/
/* FUNCTION NAME: Preparation_depot_bas                                                 */
/* DESCRIPTION  : Fonction qui prépare le depos d'un module en bas                      */
/****************************************************************************************/
void Preparation_depot_bas(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB8);
    wait(TIME);
}

/****************************************************************************************/
/* FUNCTION NAME: Preparation_depot_haut                                                */
/* DESCRIPTION  : Fonction qui prépare le depos d'un module en haut                     */
/****************************************************************************************/
void Preparation_depot_haut(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB14);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB16);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB15);
    wait(TIME);
    multipleBrasCentral->multiple_goal_and_speed(4,TAB10);
    wait(TIME); 
    multipleBrasCentral->multiple_goal_and_speed(4,TAB8);
    wait(TIME);   
}

/****************************************************************************************/
/* FUNCTION NAME: Pousser_module                                                        */
/* DESCRIPTION  : Fonction qui permet pousser le module situé à l'entrée de la bas      */
/****************************************************************************************/
void Pousser_module(void){
    multipleBrasCentral->multiple_goal_and_speed(4,TAB11);
    wait(TIME);   
}

/****************************************************************************************/
/* FUNCTION NAME: Initialisation_gauche                                                 */
/* DESCRIPTION  : Fonction qui permet de placer le cote gauche en position initiale     */
/****************************************************************************************/
void Initialisation_gauche(void){
    //trois_myAX12_2->Set_Secure_Goal(235);
    multipleBrasGauche->multiple_goal_and_speed(4,TAB22);
    wait(TIME);
    multipleBrasGauche->multiple_goal_and_speed(4,TAB21);
    wait(TIME);   
}

/****************************************************************************************/
/* FUNCTION NAME: Preparation_prise_gauche                                              */
/* DESCRIPTION  : Fonction qui permet de preparer la recuperation d'un module           */
/****************************************************************************************/
void Preparation_prise_gauche(void){
    //trois_myAX12_2->Set_Secure_Goal(120);
}

/****************************************************************************************/
/* FUNCTION NAME: Prendre_module_gauche                                                 */
/* DESCRIPTION  : Fonction qui permet prendre un module sur le cote gauche              */
/****************************************************************************************/
void Prendre_module_gauche(void){
    //trois_myAX12_2->Set_Secure_Goal(160);
}

/****************************************************************************************/
/* FUNCTION NAME: Preparatio_module_gauche                                              */
/* DESCRIPTION  : Fonction qui prepare le tournante                                     */
/****************************************************************************************/
void Preparation_module_gauche(void){
    multipleBrasGauche->multiple_goal_and_speed(4,TAB22);
    wait(TIME);
}

/****************************************************************************************/
/* FUNCTION NAME: Tourner_module_gauche                                                 */
/* DESCRIPTION  : Fonction qui permet de tourner les modules a gauche                   */
/****************************************************************************************/
void Tourner_module_gauche(void){
    multipleBrasGauche->multiple_goal_and_speed(4,TAB23);
    wait(TIME);
} 

void getPosiotionCentrale(void){
    //AX12 *partieBasseCentre, *partiePoignetCentre, *partieMainGaucheCentre, *partieMainDroiteCentre,
    led = 1;
    pc.printf("\n\r * pince avant * \n\r");
    
    pc.printf("base  : %lf \n\r ",   partieBasseCentre->Get_Position()      );
    pc.printf("coude : %lf \n\r ",   partiePoignetCentre->Get_Position()    );
    pc.printf("doigtG: %lf \n\r ",   partieMainGaucheCentre->Get_Position() );
    pc.printf("doigtD: %lf \n\n\r ", partieMainDroiteCentre->Get_Position() );
    
    wait(0.2);
    led = 0;
    
}

void getPosiotionGauche(void){
    //AX12 *partieBasseGauche, *partieMainGauche
    led = 1;
    pc.printf("\n\r * bras gauche *\n\r");
    
    pc.printf("epaule : %lf \n\r ",partieBasseGauche->Get_Position());
    pc.printf("main   : %lf \n\r ",partieMainGauche->Get_Position() );
    pc.printf("porte  : %lf \n\r ",partiePorteGauche->Get_Position() );
    
    wait(0.2);
    led = 0;
    
}

void getPosiotionDroite(void){
    //AX12 *partieBasseDroite, *partieMainDroite, *multipleBrasDroite;
    led = 1;
    pc.printf("\n\r * bras droit *\n\r");
    
    pc.printf("epaule : %lf \n\r ",partieBasseDroite->Get_Position());
    pc.printf("main   : %lf \n\r ",partieMainDroite->Get_Position() );
    pc.printf("porte  : %lf \n\r ",partiePorteDroite->Get_Position() );
    
    
    wait(0.2);
    led = 0;
    
}