strat des robots

Fork of CRAC-Strat_2017 by CRAC Team

Strategie/Strategie.h

Committer:
antbig
Date:
2016-04-13
Revision:
0:ad97421fb1fb
Child:
1:116040d14164

File content as of revision 0:ad97421fb1fb:

#ifndef CRAC_STRATEGIE
#define CRAC_STRATEGIE

#include "global.h"

typedef enum
{
    ETAT_CHECK_CARTE_SCREEN, //Envoie check carte screen
    ETAT_CHECK_CARTE_SCREEN_WAIT_ACK, //Time out de 1s si erreur clignotement des led et fin prog
    ETAT_CHECK_CARTES, //Envoie check toutes les carte
    ETAT_CHECK_CARTES_WAIT_ACK, //Time out de 1s
    ETAT_WAIT_FORCE,//Attente du forçage du lancement
    ETAT_CONFIG, //attente reception du choix du mode( debug ou game)
    
    ETAT_GAME_START,
    ETAT_GAME_WAIT_FOR_JACK,
    ETAT_GAME_LOAD_NEXT_INSTRUCTION,
    ETAT_GAME_PROCESS_INSTRUCTION,
    ETAT_GAME_WAIT_ACK,
    ETAT_GAME_JUMP_TIME,
    ETAT_GAME_JUMP_POSITION,
    ETAT_GAME_WAIT_END_INSTRUCTION,
    
    ETAT_FUNNY_ACTION_START,
    ETAT_FUNNY_ACTION_PROCESS,
    ETAT_FUNNY_ACTION_END,
    
    ETAT_END,
    ETAT_END_LOOP
} E_stratGameEtat;

/**
Automate de gestion du robot
**/
void automate_process(void);

/**
Traitement du buffer CAN
**/
void canProcessRx(void);

#endif