game_board class might need more function but this is for now
Diff: game_board.cpp
- Revision:
- 2:1a54e4ed2669
- Parent:
- 1:f4ece2e5a8f6
- Child:
- 3:e21ecfae42e4
--- a/game_board.cpp Thu Dec 03 09:48:04 2015 +0000 +++ b/game_board.cpp Sat Dec 05 10:23:50 2015 +0000 @@ -5,7 +5,7 @@ void game_board::new_game_board () { - int i,j; + //int i,j; F_row = "F _ _ _ _ _ _ F _ _ _ _ _ _\n\r"; E_row = "E _ _ _ _ _ _ E _ _ _ _ _ _\n\r"; D_row = "D _ _ _ _ _ _ D _ _ _ _ _ _\n\r"; @@ -14,13 +14,7 @@ A_row = "A _ _ _ _ _ _ A _ _ _ _ _ _\n\r"; N_row = " 1 2 3 4 5 6 1 2 3 4 5 6\n\r"; label = "Friendly Enemy\n\r"; - for (i = 0; i < 6; i++) - { - for (j = 0; j < 6; j++) - { - _my_ship [i][j] = 0; //initialize ship matrix to 0 - } - } + }; bool game_board::place_hit_miss_friendly (int row, int colum){ if (_my_ship[row-1][colum-1] >= 1){ @@ -90,7 +84,7 @@ string r_row; switch (row - 1) { - case 0: r_row = F_row ; + case 0: r_row = F_row; break; case 1: r_row = E_row; break; @@ -107,7 +101,7 @@ case 7: r_row = label; break; } - return r_row; + return (r_row); }; bool game_board::looser(){ int i,j,ship_lost = 0;