Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

OneBitSound/OneBitSound.h

Committer:
taylorza
Date:
2015-02-16
Revision:
16:f9227904afc4
Parent:
9:34008d8b1cdf

File content as of revision 16:f9227904afc4:

#ifndef __ONEBITSOUND_H__
#define __ONEBITSOUND_H__
class OneBitSound
{
    public:
        OneBitSound(PinName pin);
        
        void play(uint8_t channel, const SoundBlock soundBlocks[], int count);
    
    public:
        void update(int elapsedTime);
        
    private:
        DigitalOut      _soundPin;
        bool            _lastPinState;
        SoundChannel    _channels[4];
        int             _totalElapsed;
};
#endif //__ONEBITSOUND_H__