Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

LCD_ST7735/Color565.h

Committer:
taylorza
Date:
2015-02-16
Revision:
16:f9227904afc4
Parent:
0:2ee0812e2615

File content as of revision 16:f9227904afc4:

///////////////////////////////////////////////////////////////////////////////
// LCD_ST7735 - Driver for ST7735 LCD display controller
// Author: Chris Taylor (taylorza)

#ifndef __COLOR565_H__
#define __COLOR565_H__
/** Color palete support for 16bit RGB colors with 565 color format
*/
class Color565
{
public:
    /**White*/
    static const uint16_t White;
    
    /**Silver*/
    static const uint16_t Silver;
    
    /**Gray*/
    static const uint16_t Gray;
    
    /**Black*/
    static const uint16_t Black;
    
    /**Red*/
    static const uint16_t Red;
    
    /**Maroon*/
    static const uint16_t Maroon;
    
    /**Yellow*/
    static const uint16_t Yellow;
    
    /**Olive*/
    static const uint16_t Olive;
    
    /**Lime*/
    static const uint16_t Lime;
    
    /**Green*/
    static const uint16_t Green;
    
    /**Aqua*/
    static const uint16_t Aqua;
    
    /**Teal*/
    static const uint16_t Teal;
    
    /**Blue*/
    static const uint16_t Blue;
    
    /**Navy*/
    static const uint16_t Navy;
    
    /**Fuchsia*/
    static const uint16_t Fuchsia;
    
    /**Purple*/
    static const uint16_t Purple;

    /**Returns a 565 RGB color built from individual RGB color components
     * @param r Red component
     * @param g Green component
     * @param b Blue component
    */    
    static uint16_t fromRGB(uint8_t r, uint8_t g, uint8_t b)
    {
        return ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3)  ;
    }
private:
    Color565(){};  
};
#endif // __COLOR565_H__