Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Revision:
7:2fd875c1d9b1
Parent:
4:45ff7fc8a431
--- a/LCD_ST7735/LCD_ST7735.h	Fri Jan 02 02:04:11 2015 +0000
+++ b/LCD_ST7735/LCD_ST7735.h	Sun Jan 04 03:12:58 2015 +0000
@@ -202,6 +202,8 @@
          * @param srcY Y offset into the source bitmap of the portion to extract
          * @param srcWidth Width of the bitmap portion to draw
          * @param srcHeight Height of the bitmap portion to draw
+         * @param foregroundColor Color to use for pixels in the bitmap
+         * @param backgroundColor Color to use for off pixels in the bitmap
          * @note The bitmap is an single dimensional uint8_t (unsigned short) array. 
          * The first to elements of the array indicate the width and height of the bitmap repectively.
          * The rest of the entries int the array make up the pixel data for the array.