Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Committer:
taylorza
Date:
Sun Jan 11 02:53:03 2015 +0000
Revision:
9:34008d8b1cdf
Final version before optimizations

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 9:34008d8b1cdf 1 #include "GameEngine.h"
taylorza 9:34008d8b1cdf 2
taylorza 9:34008d8b1cdf 3 DigitalIn GameInput::_up(P0_13, PullUp);
taylorza 9:34008d8b1cdf 4 DigitalIn GameInput::_down(P0_12, PullUp);
taylorza 9:34008d8b1cdf 5 DigitalIn GameInput::_left(P0_14, PullUp);
taylorza 9:34008d8b1cdf 6 DigitalIn GameInput::_right(P0_11, PullUp);
taylorza 9:34008d8b1cdf 7 DigitalIn GameInput::_square(P0_16, PullUp);
taylorza 9:34008d8b1cdf 8 DigitalIn GameInput::_circle(P0_1, PullUp);